25/02/2008: V0.30 part 2 - Correct a bug in CPU emulation related with cycle count and the stupid R_FLAG - Correct bugs in PAL emulation where VBlank line count was incorrect. - Correct a bug with VBlank (it occured one line too late) - Correct a bug with cart loading, if the file name was incorrect it crashed instead exiting gently. - All mappers are remerged. - Unix & Windows build are totaly broken... - Sprite are back! There are some bad behaviour, but they will be corrected with next versions. - New SVN repository (the disk where the old one was had crashed...) - Iremh3100 is now active! (finaly) 05/10/2007 V0.30 part 2 ... In progress ... - Start rewrite of mapper manager. The goal, like for plugin manager, is to allow in the future to have plugins or mapper in external libraries. - New sound layer using Allegro. Not really accurate, but more portable. A lot of work has to be done on this (especialy because the actual sound is really bad.) 03/05/2007 V0.30 part 1 - Started the process of PPU total rewrite. - Bg seem to draw fine, sprite is under the way - Add new test rom - Blargg sprite_ram test sucessfully ^^ - Correct a lot of bug in implementation of a lot of things. - Try to make it accurate as much as possible... - All Blargg PPU test pass with success (in fact only timing is not good, but it's enought good to let Battletoad work correctly... Maybe it's sprite0 related) 03/04/2007 V0.29 - Totaly new memory manager - Simple sound support (only on UNIX, but maybe Windows & DOS can support it) - New plugin manager (a gamegenie plugin like is under development) - New mapper manager - Large bug correction on mappers (MMC3 now behave correclty) - Large bug correction on larges things (like Signal handler now exit correctly if a signal occure when in signal) - Output now much simpler & readable - New cart opening & internal strictures - A very good speed boost with the new memory manager (it's incredible, without speed limitation I can now go near 300/350fps!) - Large part of code reorganisation (needed for the new memory manager and plugin manager) - And an incredible number of modification/bug correction and more and more... - Switch to SVN source control - New command line parser (now it no more a stupid command line parser) - Palette is no more externalized. (removing some path bad behaviour with Mac/unix/Windows version) - Corrections on paddle emulation, now should work near perfect. 21/02/2007 V0.28 - Internal support for mapper #65 (Irem h3001) but not actually active. - Some new debug options 19/02/2007 V0.27 Internal release - Correction of a blocking bug in the memory module. - The mapper MMC3 now work at nearly 99%. Only IRQ emulation is not as good as I want.. - Bug correction on 8x16 sprite support - Now the crashdump generate a file instead of displaying on screen. - The crashdump is more complete 21/10/2004 V0.26 - J'ai rien changé de plus mais now fullspeed !! (ou presque, c'est incompréhensible) - MMC3 en voie de finalisation (reste a débugguer) - Inteception des erreurs du systemes pour l'aide au crash report (cf LisezMoi.txt) - Changement dans la gestion de la mémoire (qq bugs on du donc se glisser :/ ) 19/10/2004 V0.25 - Le MMC1 est fonctionel a 99% (manque juste le support des cartouche de 1024Ko) - Support des sprites 8x16 OK - Support de la couleur et des Attribute Tables fonctionnel a 100% - Changement dans l'affichage des sprites (1 passe au lieu de deux) - Un peu plus lent :'( - Version MacOS X - Reorganisation du code sources (pour eviter le garbage lié au différentes versions) - Derniere version avec le code actuelle du PPU (le recodage va commencer) - Toujours l'erreur dans SMB1 :| (me demande si le fichier a pas été abimé) (non il est nickel) - amélioration du support des miroirs - Gestion (et sauvegarde automatique) des jeux a sauvegarde par batterie !! (zelda1, zelda2 fonctionnent !) - Support du mapper AOROM (bonne partie des jeux RARE dont BattleToad) 12/10/2004 V0.2 allegé(oui oui) nommé "Blocks.nes edition" - Le support du PPU a été amélioré (Sprite0 detect "perfect" pour nestress et ajout du sprite limiter bit) - Le nouveau PPU a été inséré dans le code 68k - /slap nerick pour essayer de faire avancer la date de 2042 !! - et d'autre bricoles que j'ai pu oublier 13/07/2004 V0.2 (Et oui plus d'1 an apres !!) - Le scrolling est near perfect :) - Support de la couleur #love# - MMC1 fonctionnel a 90% (manque juste la gestion de la VROM, mais bon MM2 l'utilise pas ^^) - Quelque nouvelles fonctionnalitées, cf lisez moi (affichage des name tables, palette, déplacement de l'affichage du fps) - Un (plus ?) nouveau bug (on ne peut plus jouer a smb1 :'( ) 23/05/2003 V0.1 Prealpha - Nouveau mapper supporté ! et d'autres en préparations :) - La version distribué est dorenavent une version Release plus en Debug 22/05/2003 V0.1 Prealpha - Interne uniquement - Nouvelle implémentation du PPU, devrait etre plus proche de l'original et il est un peu plus rapide. (2 FPS de gagné sur mon P233 :) ) - Le scrolling marche :D (enfin presque pbm de timing ?) - Le joystick est la :D on peu jouer maintenant :D 21/05/2003 V0.0 prealpha release 2 - Maintenant le FPS et IPS sont affiché. 19/05/2003 v0.0 prealpha - Premiere version public, ne sert que de démonstration. -------------------------------------------------------------------------------- $Id$ --------------------------------------------------------------------------------