Commit History

Author SHA1 Message Date
  Godzil 29a2deb1f3 Not sure what was done here before. 6 years ago
  Godzil 05f17740fd Merge remote-tracking branch 'origin/master' 6 years ago
  Godzil 6e179a5866 Update glfw, and make TI-NESulator great again (and add Mapper #30 support) 6 years ago
  Manoël Trapier a6586b3467 Make travis happy, again (or try to) 6 years ago
  Godzil 79e43a98e4 glext.h was not included hence the error. Using GLFW3 facility to include it as some OS have OpenGL/xxx other GL/xxx for include file... NASTY! 7 years ago
  Godzil 9413fc5e27 Damn travis, be a bit more smart please! 7 years ago
  Godzil 1158daab8b Change apt commands to be Linux only, switch to GL_TEXTURE_RECTANGLE, will it work? 7 years ago
  Godzil 6f2bf79917 Need to investigate why travis OS X build miss GL_TEXTURE_RECTANGLE_ARB 7 years ago
  Godzil c7c21ce752 Switch GL_TEXTURE_RECTANGLE_EXT to the official GL_TEXTURE_RECTANGLE_ARB 7 years ago
  Godzil 8b34ba6c26 We probably miss Glew on OS X 7 years ago
  Godzil e8171d4705 Add OS X build 7 years ago
  Godzil f5c15c741b Stupid me, stupid me.. 7 years ago
  Godzil 1ac164cbda Slight version bump 7 years ago
  Godzil 4da1c434cd Merge branch 'master' of github.com:Godzil/TI-NESulator 7 years ago
  Godzil 6a1064a852 Some more update on coverages thingys 7 years ago
  Manoël Trapier 0a0d086f31 Shut up GCC with your stupid warnings. 7 years ago
  Godzil a09f33fe33 Correct test call 7 years ago
  Godzil b6c4793f44 Update code coverage test to run headless for a full minute, correct some warning and bugs 7 years ago
  Godzil b0ed951235 More Travis/Code coverage things 7 years ago
  Godzil ff80e60879 Should now build under Linux. 7 years ago
  Godzil bfd4597afa Merge branch 'master' of github.com:Godzil/TI-NESulator 7 years ago
  Godzil 7ffe343e7a More travis test 7 years ago
  Godzil 75bac739ee Test travis CI 7 years ago
  Manoël Trapier 779a22006c Update README.md 7 years ago
  Manoël Trapier 3d3d6729f6 Update README.md 7 years ago
  Godzil d26bd788cf Update Win32 source folder 7 years ago
  Godzil cc9fe51828 Switch graphic & key management to OpenGL/GLFW3, correct sprite behaviour, still not perfect, but way better (no more issue with overlapping and overflow is correctly handled now) 7 years ago
  Godzil 866dcfa969 Add glfw as a submodule 7 years ago
  Manoël Trapier 54a685cdaa Update memory.c 7 years ago
  Godzil bcf60e8d96 And add a link to it for markdown rendering 7 years ago