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- //
- // IJInventoryWindowController.m
- // InsideJob
- //
- // Created by Adam Preble on 10/7/10.
- // Copyright 2010 Adam Preble. All rights reserved.
- // Changes for SMP World (external player support) ©2011 Manoel Trapier
- // Changes for searching Named SSP world and GUI changes ©2011 Nickloose
- //
- #import "IJInventoryWindowController.h"
- #import "IJMinecraftLevel.h"
- #import "IJInventoryItem.h"
- #import "IJInventoryView.h"
- #import "IJItemPropertiesViewController.h"
- #import "MAAttachedWindow.h"
- #import "NSFileManager+DirectoryLocations.h"
- @interface IJInventoryWindowController ()
- - (void)saveWorld;
- - (void)loadWorldAtIndex:(int)worldIndex;
- - (BOOL)isDocumentEdited;
- - (void)loadWorldAtFolder:(NSString *)worldFolder;
- - (void)loadWorldSelectionControl;
- - (void)loadPlayerSelectionControl;
- @end
- @implementation IJInventoryWindowController
- @synthesize playerSelectionControl;
- @synthesize worldSelectionControl;
- @synthesize statusTextField;
- @synthesize inventoryView, armorView, quickView;
- @synthesize itemSearchField, itemTableView;
- - (void)awakeFromNib
- {
- [self loadWorldSelectionControl];
-
- armorInventory = [[NSMutableArray alloc] init];
- quickInventory = [[NSMutableArray alloc] init];
- normalInventory = [[NSMutableArray alloc] init];
- statusTextField.stringValue = @"";
-
- [inventoryView setRows:3 columns:9 invert:NO];
- [quickView setRows:1 columns:9 invert:NO];
- [armorView setRows:4 columns:1 invert:YES];
- inventoryView.delegate = self;
- quickView.delegate = self;
- armorView.delegate = self;
- // Item Table View setup
- NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
- keys = [keys sortedArrayUsingSelector:@selector(compare:)];
- allItemIds = [[NSArray alloc] initWithArray:keys];
- filteredItemIds = [allItemIds retain];
- [itemTableView setTarget:self];
- [itemTableView setDoubleAction:@selector(itemTableViewDoubleClicked:)];
- }
- - (void)dealloc
- {
- [propertiesViewController release];
- [armorInventory release];
- [quickInventory release];
- [normalInventory release];
- [inventory release];
- [level release];
- [player release];
- [super dealloc];
- }
- #pragma mark -
- #pragma mark World Selection
- - (void)dirtyLoadSheetDidEnd:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
- {
- if (returnCode == NSAlertOtherReturn) // Cancel
- {
- [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
- return;
- }
-
- if (returnCode == NSAlertDefaultReturn) // Save
- {
- [self saveWorld];
- [self loadWorldAtFolder:attemptedLoadWorldFolder];
- }
- else if (returnCode == NSAlertAlternateReturn) // Don't save
- {
- [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
- [self loadWorldAtFolder:attemptedLoadWorldFolder];
- }
- }
- - (void)loadWorldPlayerInventory:(NSString *)PlayerName
- {
- /*
- * If passing NULL to PlayerName, we will use level.dat instead of
- * Players/PlayerName.dat file
- */
- NSString *playerPath;
-
- [armorInventory removeAllObjects];
- [quickInventory removeAllObjects];
- [normalInventory removeAllObjects];
-
- [inventoryView setItems:normalInventory];
- [quickView setItems:quickInventory];
- [armorView setItems:armorInventory];
-
- [player release];
- player = nil;
- [inventory release];
- inventory = nil;
-
- loadedPlayer = nil;
-
- NSLog(@"Player name: %@",PlayerName);
- if ([PlayerName isEqualToString: @"World default"])
- playerPath = [IJMinecraftLevel pathForPlayer:nil withWorld: loadedWorldFolder];
- else
- playerPath = [IJMinecraftLevel pathForPlayer:PlayerName withWorld: loadedWorldFolder];
-
- NSLog(@"Path: %@", playerPath);
-
- NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
- if (!playerFileData)
- {
- // Error loading
- NSBeginCriticalAlertSheet(@"Error loading player.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", playerPath);
- return;
- }
-
- player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
- inventory = [[player inventory] retain];
-
- // Add placeholder inventory items:
-
- for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
- [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
-
- for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
- [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
-
- for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
- [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
-
-
- // Overwrite the placeholders with actual inventory:
-
- for (IJInventoryItem *item in inventory)
- {
- if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
- {
- [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
- }
- else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
- {
- [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
- }
- else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
- {
- [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
- }
- }
-
- // NSLog(@"normal: %@", normalInventory);
- // NSLog(@"quick: %@", quickInventory);
-
- [inventoryView setItems:normalInventory];
- [quickView setItems:quickInventory];
- [armorView setItems:armorInventory];
-
- [self setDocumentEdited:NO];
- statusTextField.stringValue = @"Player loaded!";
- loadedPlayer = [PlayerName retain];
- }
- - (void)loadWorldAtFolder:(NSString *)worldPath
- {
- if ([self isDocumentEdited])
- {
- attemptedLoadWorldFolder = worldPath;
- NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, @selector(dirtyLoadSheetDidEnd:returnCode:contextInfo:), nil, nil, @"Your changes will be lost if you do not save them.");
- return;
- }
-
- NSFileManager *filemgr;
- NSArray *filelist;
- NSError *fileError;
- int count, i;
-
- [armorInventory removeAllObjects];
- [quickInventory removeAllObjects];
- [normalInventory removeAllObjects];
-
- [inventoryView setItems:normalInventory];
- [quickView setItems:quickInventory];
- [armorView setItems:armorInventory];
-
- [self willChangeValueForKey:@"worldTime"];
- [level release];
- level = nil;
- [player release];
- player = nil;
- [inventory release];
- inventory = nil;
- [self didChangeValueForKey:@"worldTime"];
-
- statusTextField.stringValue = @"No world loaded.";
- NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
- NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
- sessionLockValue = [IJMinecraftLevel writeToSessionLockAtFolder:worldPath];
- if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
- {
- NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
- return;
- }
-
- if (!fileData)
- {
- // Error loading
- NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
- return;
- }
-
- [self willChangeValueForKey:@"worldTime"];
-
- /* Now search for first player .dat file (but by default try to load from level.dat */
- if (!fileData)
- {
- // Error loading
- NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
- return;
- }
-
- [self willChangeValueForKey:@"worldTime"];
-
- [playerSelectionControl setHidden: YES];
- /* Now search for first player .dat file (but by default try to load from level.dat */
- /* Verify that a "Player" folder exist. If not do nt show the player list */
- filemgr = [NSFileManager defaultManager];
-
- filelist = [filemgr contentsOfDirectoryAtPath:worldPath error:&fileError];
-
- count = [filelist count];
-
- for (i = 0; i < count; i++)
- {
- NSLog (@"File in world/ %@", [filelist objectAtIndex: i]);
- if ([[filelist objectAtIndex: i] isEqualTo: @"players"])
- {
- [playerSelectionControl setHidden: NO];
- [self loadPlayerSelectionControl];
- break;
- }
- }
-
- loadedPlayer = nil;
- NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
- /* Now load level.dat as if i is not a SMP. */
-
- NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
- if (!playerFileData)
- {
- // Error loading
- NSBeginCriticalAlertSheet(@"Error loading player.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", playerPath);
- return;
- }
-
- level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
- player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
- inventory = [[player inventory] retain];
-
- [self didChangeValueForKey:@"worldTime"];
-
- // Add placeholder inventory items:
-
- for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
- [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
-
- for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
- [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
-
- for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
- [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
-
-
- // Overwrite the placeholders with actual inventory:
-
- for (IJInventoryItem *item in inventory)
- {
- if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
- {
- [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
- }
- else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
- {
- [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
- }
- else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
- {
- [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
- }
- }
-
- // NSLog(@"normal: %@", normalInventory);
- // NSLog(@"quick: %@", quickInventory);
-
- [inventoryView setItems:normalInventory];
- [quickView setItems:quickInventory];
- [armorView setItems:armorInventory];
-
- [self setDocumentEdited:NO];
- statusTextField.stringValue = @"World loaded!";
- loadedWorldFolder = [worldPath retain];
- NSLog(@"%@",loadedWorldFolder);
- NSLog(@"%@",worldPath);
-
- }
- - (void)loadWorldAtIndex:(int)worldIndex
- {
- NSString *worldPath;
- worldPath = [IJMinecraftLevel pathForWorldAtIndex:worldIndex];
-
- [self loadWorldAtFolder: worldPath];
- }
- - (void)saveWorld
- {
- NSString *worldPath = loadedWorldFolder;
- if (inventory == nil)
- return; // no world loaded, nothing to save
-
- if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
- {
- NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
- return;
- }
-
- NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
- NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
-
- NSMutableArray *newInventory = [NSMutableArray array];
-
- for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
- {
- for (IJInventoryItem *item in items)
- {
- if (item.count > 0 && item.itemId > 0)
- [newInventory addObject:item];
- }
- }
-
- [player setInventory:newInventory];
-
- NSString *backupLevelPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
- NSString *backupPlayerPath = [playerPath stringByAppendingPathExtension:@"insidejobbackup"];
-
- BOOL success = NO;
- NSError *error = nil;
-
- // Remove a previously-created .insidejobbackup, if it exists:
- if ([[NSFileManager defaultManager] fileExistsAtPath:backupLevelPath])
- {
- success = [[NSFileManager defaultManager] removeItemAtPath:backupLevelPath error:&error];
- if (!success)
- {
- NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
- NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
- return;
- }
- }
-
- // Create the backup:
- success = [[NSFileManager defaultManager] copyItemAtPath:levelPath toPath:backupLevelPath error:&error];
- if (!success)
- {
- NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
- NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
- return;
- }
- // Write the new level.dat out:
- success = [[player writeData] writeToURL:[NSURL fileURLWithPath:levelPath] options:0 error:&error];
-
- if (!success)
- {
- NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
-
- NSError *restoreError = nil;
- success = [[NSFileManager defaultManager] copyItemAtPath:backupLevelPath toPath:levelPath error:&restoreError];
- if (!success)
- {
- NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
- NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
- }
- else
- {
- NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup was successfully restored.\n%@", [error localizedDescription]);
- }
- return;
- }
- if (playerPath != levelPath)
- {
-
- // Remove a previously-created .insidejobbackup, if it exists:
- if ([[NSFileManager defaultManager] fileExistsAtPath:backupPlayerPath])
- {
- success = [[NSFileManager defaultManager] removeItemAtPath:backupPlayerPath error:&error];
- if (!success)
- {
- NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
- NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this player file:\n%@", [error localizedDescription]);
- return;
- }
- }
-
- success = [[NSFileManager defaultManager] copyItemAtPath:playerPath toPath:backupPlayerPath error:&error];
- if (!success)
- {
- NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
- NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing player file:\n%@", [error localizedDescription]);
- return;
- }
- // Write the new player.dat out:
- success = [[player writeData] writeToURL:[NSURL fileURLWithPath:playerPath] options:0 error:&error];
-
- if (!success)
- {
- NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
-
- NSError *restoreError = nil;
-
- success = [[NSFileManager defaultManager] copyItemAtPath:backupPlayerPath toPath:playerPath error:&restoreError];
- if (!success)
- {
- NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
- NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing player file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
- }
- else
- {
- NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing player file, and the backup was successfully restored.\n%@", [error localizedDescription]);
- }
- return;
- }
- }
- [self setDocumentEdited:NO];
- statusTextField.stringValue = @"Saved.";
- }
- - (void)setDocumentEdited:(BOOL)edited
- {
- [super setDocumentEdited:edited];
- if (edited)
- statusTextField.stringValue = @"World has unsaved changes.";
- }
- - (BOOL)isDocumentEdited
- {
- return [self.window isDocumentEdited];
- }
- #pragma mark -
- #pragma mark Actions
- - (IBAction)menuSelectWorld:(id)sender
- {
- int worldIndex = [sender tag];
- [self loadWorldAtIndex:worldIndex];
- [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
- }
- - (IBAction)menuSelectWorldFromPath:(id)sender
- {
- NSInteger openResult;
- /* Ask user for world folder path */
- NSOpenPanel *panel = [NSOpenPanel openPanel];
- NSString *worldPath;
-
- /* Only allow to choose a folder */
- [panel setCanChooseDirectories:YES];
- [panel setCanChooseFiles:NO];
- openResult = [panel runModal];
-
- if (openResult == NSOKButton)
- {
- worldPath = [[panel directoryURL] path];
-
- /* Verify for level.dat */
- if (![IJMinecraftLevel worldExistsAtFolder: worldPath])
- {
- NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
- return;
- }
- /* Now try to open the world... */
- [self loadWorldAtFolder:[[panel directoryURL] path]];
- [worldSelectionControl addItemWithTitle:[loadedWorldFolder lastPathComponent]];
- [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
-
- }
- }
- - (IBAction)worldSelectionChanged:(id)sender
- {
- NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
- NSString *path = [paths objectAtIndex:0];
- path = [path stringByAppendingPathComponent:@"minecraft"];
- path = [path stringByAppendingPathComponent:@"saves"];
-
-
- NSString* worldName = [worldSelectionControl titleOfSelectedItem];
- NSString* worldPath = [path stringByAppendingPathComponent:worldName];
-
- NSLog(@"loadedWorldFolder: %@",loadedWorldFolder);
- NSLog(@"worldName: %@",worldName);
- NSLog(@"worldPath: %@",worldPath);
- [self loadWorldAtFolder:worldPath];
- }
- - (void)loadWorldSelectionControl
- {
- NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
- NSString *path = [paths objectAtIndex:0];
- path = [path stringByAppendingPathComponent:@"minecraft"];
- path = [path stringByAppendingPathComponent:@"saves"];
-
-
- NSFileManager *filemgr;
- NSArray *filelist;
- NSError *fileError;
- int count;
- int i;
-
- filemgr = [NSFileManager defaultManager];
-
- filelist = [filemgr contentsOfDirectoryAtPath:path error:&fileError];
-
- count = [filelist count];
-
-
- [worldSelectionControl removeAllItems];
- for (i = 0; i < count; i++)
- {
- NSLog (@"%@", [filelist objectAtIndex: i]);
- if([IJMinecraftLevel worldExistsAtFolder:[path stringByAppendingPathComponent:[filelist objectAtIndex: i]]])
- [worldSelectionControl addItemWithTitle:[filelist objectAtIndex: i]];
- }
-
- [filemgr release];
-
- }
- - (void)loadPlayerSelectionControl
- {
- NSString *playerPath = loadedWorldFolder;
- playerPath = [playerPath stringByAppendingPathComponent:@"players"];
-
- NSFileManager *filemgr;
- NSArray *filelist;
- NSError *fileError;
- int count;
- int i;
-
- filemgr = [NSFileManager defaultManager];
-
- filelist = [filemgr contentsOfDirectoryAtPath:playerPath error:&fileError];
-
- count = [filelist count];
-
- [playerSelectionControl removeAllItems];
-
- [playerSelectionControl addItemWithTitle:@"World default"];
-
- for (i = 0; i < count; i++)
- {
- NSLog (@"%@", [filelist objectAtIndex: i]);
- /* Get only .dat file */
- if ([[[filelist objectAtIndex: i] pathExtension] isEqualToString:@"dat"])
- [playerSelectionControl addItemWithTitle:[[filelist objectAtIndex: i] stringByDeletingPathExtension]];
- }
-
- [filemgr release];
-
- }
- - (void)saveDocument:(id)sender
- {
- [self saveWorld];
- }
- - (void)delete:(id)sender
- {
- // IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
- // item.count = 0;
- // item.itemId = 0;
- // item.damage = 0;
- // [self setDocumentEdited:YES];
- // [outlineView reloadItem:item];
- }
- - (IBAction)makeSearchFieldFirstResponder:(id)sender
- {
- [itemSearchField becomeFirstResponder];
- }
- - (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
- {
- if (anItem.action == @selector(saveDocument:))
- return inventory != nil;
-
- return YES;
- }
- - (NSNumber *)worldTime
- {
- return [level worldTimeContainer].numberValue;
- }
- - (void)setWorldTime:(NSNumber *)number
- {
- [self willChangeValueForKey:@"worldTime"];
- [level worldTimeContainer].numberValue = number;
- [self didChangeValueForKey:@"worldTime"];
- [self setDocumentEdited:YES];
- }
- - (void)calcTimePoints:(int)number
- {
- int result;
- int wTime = [[self worldTime] intValue];
- result =wTime +(number - (wTime % number));
-
- NSNumber *newTime = [NSNumber numberWithInt:result];
- [self setWorldTime:newTime];
- }
- - (IBAction)setNextDay:(id)sender
- {
- int number = 24000;
- [self calcTimePoints:number];
- }
- - (IBAction)setNextNight:(id)sender
- {
- int number = 12000;
- [self calcTimePoints:number];
- }
- - (IBAction)setNextMidnight:(id)sender
- {
- int number = 18000;
- [self calcTimePoints:number];
- }
- - (IBAction)setNextNoon:(id)sender
- {
- int number = 6000;
- [self calcTimePoints:number];
- }
- - (void)clearInventory{
-
- [armorInventory removeAllObjects];
- [quickInventory removeAllObjects];
- [normalInventory removeAllObjects];
-
- [inventoryView setItems:normalInventory];
- [quickView setItems:quickInventory];
- [armorView setItems:armorInventory];
-
- [self setDocumentEdited:YES];
- }
- - (void)saveInventory
- {
-
- NSString *path = [[NSFileManager defaultManager] applicationSupportDirectory];
- NSLog(@"%@",path);
- NSString *file = @"Inventory.plist";
-
-
- NSString *InventoryPath = [path stringByAppendingPathComponent:file];
-
- NSLog(@"%@",InventoryPath);
-
- NSMutableArray *newInventory = [NSMutableArray array];
-
- for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
- {
- for (IJInventoryItem *item in items)
- {
- if (item.count > 0 && item.itemId > 0)
- [newInventory addObject:item];
- }
- }
-
- [NSKeyedArchiver archiveRootObject: newInventory toFile:InventoryPath];
- }
- -(void)loadInventory
- {
- NSString *path = [[NSFileManager defaultManager] applicationSupportDirectory];
- NSString *file = @"Inventory.plist";
- NSString *InventoryPath = [path stringByAppendingPathComponent:file];
-
-
- [self clearInventory];
- NSArray *newInventory = [NSKeyedUnarchiver unarchiveObjectWithFile:InventoryPath];
-
- for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
- [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
-
- for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
- [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
-
- for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
- [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
-
- for (IJInventoryItem *item in newInventory)
- {
- if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
- {
- [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
- }
- else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
- {
- [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
- }
- else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
- {
- [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
- }
- }
-
- [inventoryView setItems:normalInventory];
- [quickView setItems:quickInventory];
- [armorView setItems:armorInventory];
-
- }
- - (IBAction)emptyInventory:(id)sender
- {
- [self clearInventory];
- }
- - (IBAction)saveInventoryItems:(id)sender
- {
- [self saveInventory];
- }
- - (IBAction)loadInventoryItems:(id)sender
- {
- [self loadInventory];
- }
- - (IBAction)playerSelectionChanged:(id)sender
- {
- [self loadWorldPlayerInventory: [playerSelectionControl titleOfSelectedItem]];
- }
- #pragma mark -
- #pragma mark IJInventoryViewDelegate
- - (IJInventoryView *)inventoryViewForItemArray:(NSMutableArray *)theItemArray
- {
- if (theItemArray == normalInventory)
- return inventoryView;
- if (theItemArray == quickInventory)
- return quickView;
- if (theItemArray == armorInventory)
- return armorView;
-
- return nil;
- }
- - (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
- {
- if (theInventoryView == inventoryView)
- {
- if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
- return normalInventory;
- }
- else if (theInventoryView == quickView)
- {
- if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
- return quickInventory;
- }
- else if (theInventoryView == armorView)
- {
- if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
- return armorInventory;
- }
- return nil;
- }
- - (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
- {
- int slotOffset = 0;
- NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
-
- if (itemArray)
- {
- IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
- [itemArray replaceObjectAtIndex:itemIndex withObject:item];
- [theInventoryView setItems:itemArray];
- }
- [self setDocumentEdited:YES];
- }
- - (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
- {
- int slotOffset = 0;
- NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
-
- if (itemArray)
- {
- [itemArray replaceObjectAtIndex:itemIndex withObject:item];
- item.slot = slotOffset + itemIndex;
- [theInventoryView setItems:itemArray];
- }
- [self setDocumentEdited:YES];
- }
- - (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
- {
- // Show the properties window for this item.
- IJInventoryItem *lastItem = propertiesViewController.item;
-
- NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
- NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
- point.x += 16 + 8;
- point.y -= 16;
-
- NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
- IJInventoryItem *item = [items objectAtIndex:itemIndex];
- //NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
- if (item.itemId == 0 || lastItem == item)
- {
- // Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
- // so we will set the alpha value here to be sure.
- [propertiesWindow setAlphaValue:0.0];
- propertiesViewController.item = nil;
- return; // can't show info on nothing
- }
-
- if (!propertiesViewController)
- {
- propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
-
- propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
- attachedToPoint:point
- inWindow:self.window
- onSide:MAPositionRight
- atDistance:0];
- [propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
- [propertiesWindow setViewMargin:4.0];
- [propertiesWindow setAlphaValue:1.0];
- [[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
- }
- if (observerObject)
- [[NSNotificationCenter defaultCenter] removeObserver:observerObject];
- observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
- object:propertiesWindow
- queue:[NSOperationQueue mainQueue]
- usingBlock:^(NSNotification *notification) {
- [propertiesViewController commitEditing];
- if (item.count == 0)
- item.itemId = 0;
- [theInventoryView reloadItemAtIndex:itemIndex];
- [propertiesWindow setAlphaValue:0.0];
- }];
- propertiesViewController.item = item;
-
- if (propertiesViewController.item.damage == -1000){
- [propertiesViewController setState:YES];
- }else {
- [propertiesViewController setState:NO];
- }
-
- [propertiesWindow setPoint:point side:MAPositionRight];
- [propertiesWindow makeKeyAndOrderFront:nil];
- [propertiesWindow setAlphaValue:1.0];
- }
- #pragma mark -
- #pragma mark Item Picker
- - (IBAction)updateItemSearchFilter:(id)sender
- {
- NSString *filterString = [sender stringValue];
-
- if (filterString.length == 0)
- {
- [filteredItemIds autorelease];
- filteredItemIds = [allItemIds retain];
- [itemTableView reloadData];
- return;
- }
-
- NSMutableArray *results = [NSMutableArray array];
-
- for (NSNumber *itemId in allItemIds)
- {
- NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
- NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
- if (range.location != NSNotFound)
- {
- [results addObject:itemId];
- continue;
- }
-
- // Also search the item id:
- range = [[itemId stringValue] rangeOfString:filterString];
- if (range.location != NSNotFound)
- {
- [results addObject:itemId];
- continue;
- }
- }
-
- [filteredItemIds autorelease];
- filteredItemIds = [results retain];
- [itemTableView reloadData];
- }
- - (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
- {
- return filteredItemIds.count;
- }
- - (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
- {
- NSNumber *itemId = [filteredItemIds objectAtIndex:row];
-
- if ([tableColumn.identifier isEqual:@"itemId"])
- {
- return itemId;
- }
- else if ([tableColumn.identifier isEqual:@"image"])
- {
- return [IJInventoryItem imageForItemId:[itemId shortValue]];
- }
- else
- {
- NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
- return name;
- }
- }
- - (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
- {
- [pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
-
- NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
-
- IJInventoryItem *item = [[IJInventoryItem alloc] init];
- item.itemId = [itemId shortValue];
- item.count = 1;
- item.damage = 0;
- item.slot = 0;
-
- [pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
- forType:IJPasteboardTypeInventoryItem];
-
- [item release];
- return YES;
- }
- - (NSMutableArray *)inventoryArrayWithEmptySlot:(NSUInteger *)slot
- {
- for (NSMutableArray *inventoryArray in [NSArray arrayWithObjects:quickInventory, normalInventory, nil])
- {
- __block BOOL found = NO;
- [inventoryArray enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
- IJInventoryItem *item = obj;
- if (item.count == 0)
- {
- *slot = index;
- *stop = YES;
- found = YES;
- }
- }];
- if (found)
- return inventoryArray;
- }
- return nil;
- }
- - (IBAction)itemTableViewDoubleClicked:(id)sender
- {
- NSUInteger slot;
- NSMutableArray *inventoryArray = [self inventoryArrayWithEmptySlot:&slot];
- if (!inventoryArray)
- return;
- IJInventoryItem *item = [inventoryArray objectAtIndex:slot];
- item.itemId = [[filteredItemIds objectAtIndex:[itemTableView selectedRow]] shortValue];
- item.count = 1;
- [self setDocumentEdited:YES];
- IJInventoryView *invView = [self inventoryViewForItemArray:inventoryArray];
- [invView reloadItemAtIndex:slot];
- [self inventoryView:invView selectedItemAtIndex:slot];
- }
- #pragma mark -
- #pragma mark NSWindowDelegate
- - (void)dirtyCloseSheetDidDismiss:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
- {
- if (returnCode == NSAlertOtherReturn) // Cancel
- return;
-
- if (returnCode == NSAlertDefaultReturn) // Save
- {
- [self saveWorld];
- [self.window performClose:nil];
- }
- else if (returnCode == NSAlertAlternateReturn) // Don't save
- {
- [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
- [self.window performClose:nil];
- }
- }
- - (BOOL)windowShouldClose:(id)sender
- {
- if ([self isDocumentEdited])
- {
- // Note: We use the didDismiss selector becuase the sheet needs to be closed in order for performClose: to work.
- NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, nil, @selector(dirtyCloseSheetDidDismiss:returnCode:contextInfo:), nil, @"Your changes will be lost if you do not save them.");
- return NO;
- }
- return YES;
- }
- - (void)windowWillClose:(NSNotification *)notification
- {
- [NSApp terminate:nil];
- }
- #pragma mark -
- #pragma mark NSControlTextEditingDelegate
- - (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command
- {
- if (command == @selector(moveDown:))
- {
- if ([itemTableView numberOfRows] > 0)
- {
- [self.window makeFirstResponder:itemTableView];
- [itemTableView selectRowIndexes:[NSIndexSet indexSetWithIndex:0] byExtendingSelection:NO];
- }
- return YES;
- }
- return YES;
- }
- @end
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