IJInventoryWindowController.m 18 KB

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  1. //
  2. // IJInventoryWindowController.m
  3. // InsideJob
  4. //
  5. // Created by Adam Preble on 10/7/10.
  6. // Copyright 2010 Adam Preble. All rights reserved.
  7. //
  8. #import "IJInventoryWindowController.h"
  9. #import "IJMinecraftLevel.h"
  10. #import "IJInventoryItem.h"
  11. #import "IJInventoryView.h"
  12. #import "IJItemPropertiesViewController.h"
  13. #import "MAAttachedWindow.h"
  14. @interface IJInventoryWindowController ()
  15. - (void)saveWorld;
  16. - (void)loadWorldAtIndex:(int)worldIndex;
  17. @end
  18. @implementation IJInventoryWindowController
  19. @synthesize worldSelectionControl;
  20. @synthesize statusTextField;
  21. @synthesize inventoryView, armorView, quickView;
  22. @synthesize itemSearchField, itemTableView;
  23. - (void)awakeFromNib
  24. {
  25. armorInventory = [[NSMutableArray alloc] init];
  26. quickInventory = [[NSMutableArray alloc] init];
  27. normalInventory = [[NSMutableArray alloc] init];
  28. statusTextField.stringValue = @"";
  29. [inventoryView setRows:3 columns:9 invert:NO];
  30. [quickView setRows:1 columns:9 invert:NO];
  31. [armorView setRows:4 columns:1 invert:YES];
  32. inventoryView.delegate = self;
  33. quickView.delegate = self;
  34. armorView.delegate = self;
  35. // Item Table View setup
  36. NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
  37. keys = [keys sortedArrayUsingSelector:@selector(compare:)];
  38. allItemIds = [[NSArray alloc] initWithArray:keys];
  39. filteredItemIds = [allItemIds retain];
  40. }
  41. - (void)dealloc
  42. {
  43. [propertiesViewController release];
  44. [armorInventory release];
  45. [quickInventory release];
  46. [normalInventory release];
  47. [inventory release];
  48. [level release];
  49. [super dealloc];
  50. }
  51. #pragma mark -
  52. #pragma mark World Selection
  53. - (void)dirtyLoadSheetDidEnd:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  54. {
  55. if (returnCode == NSAlertOtherReturn) // Cancel
  56. {
  57. [worldSelectionControl setSelectedSegment:loadedWorldIndex-1];
  58. return;
  59. }
  60. if (returnCode == NSAlertDefaultReturn) // Save
  61. {
  62. [self saveWorld];
  63. [self loadWorldAtIndex:attemptedLoadWorldIndex];
  64. }
  65. else if (returnCode == NSAlertAlternateReturn) // Don't save
  66. {
  67. dirty = NO; // Slightly hacky -- prevent the alert from being put up again.
  68. [self loadWorldAtIndex:attemptedLoadWorldIndex];
  69. [self setDocumentEdited: NO];
  70. }
  71. }
  72. - (void)loadWorldAtIndex:(int)worldIndex
  73. {
  74. if (dirty)
  75. {
  76. attemptedLoadWorldIndex = worldIndex;
  77. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, @selector(dirtyLoadSheetDidEnd:returnCode:contextInfo:), nil, nil, @"Your changes will be lost if you do not save them.");
  78. return;
  79. }
  80. [armorInventory removeAllObjects];
  81. [quickInventory removeAllObjects];
  82. [normalInventory removeAllObjects];
  83. [inventoryView setItems:normalInventory];
  84. [quickView setItems:quickInventory];
  85. [armorView setItems:armorInventory];
  86. [self willChangeValueForKey:@"worldTime"];
  87. [level release];
  88. level = nil;
  89. [inventory release];
  90. inventory = nil;
  91. [self didChangeValueForKey:@"worldTime"];
  92. statusTextField.stringValue = @"No world loaded.";
  93. if (![IJMinecraftLevel worldExistsAtIndex:worldIndex])
  94. {
  95. NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
  96. return;
  97. }
  98. sessionLockValue = [IJMinecraftLevel writeToSessionLockAtIndex:worldIndex];
  99. if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
  100. {
  101. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
  102. return;
  103. }
  104. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
  105. NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
  106. if (!fileData)
  107. {
  108. // Error loading
  109. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  110. return;
  111. }
  112. [self willChangeValueForKey:@"worldTime"];
  113. level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
  114. inventory = [[level inventory] retain];
  115. [self didChangeValueForKey:@"worldTime"];
  116. // Add placeholder inventory items:
  117. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  118. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  119. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  120. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  121. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  122. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  123. // Overwrite the placeholders with actual inventory:
  124. for (IJInventoryItem *item in inventory)
  125. {
  126. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  127. {
  128. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  129. }
  130. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  131. {
  132. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  133. }
  134. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  135. {
  136. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  137. }
  138. }
  139. // NSLog(@"normal: %@", normalInventory);
  140. // NSLog(@"quick: %@", quickInventory);
  141. [inventoryView setItems:normalInventory];
  142. [quickView setItems:quickInventory];
  143. [armorView setItems:armorInventory];
  144. dirty = NO;
  145. [self setDocumentEdited: NO];
  146. statusTextField.stringValue = @"";
  147. loadedWorldIndex = worldIndex;
  148. }
  149. - (void)saveWorld
  150. {
  151. int worldIndex = loadedWorldIndex;
  152. if (inventory == nil)
  153. return; // no world loaded, nothing to save
  154. if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
  155. {
  156. NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
  157. return;
  158. }
  159. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
  160. NSMutableArray *newInventory = [NSMutableArray array];
  161. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  162. {
  163. for (IJInventoryItem *item in items)
  164. {
  165. if (item.count > 0 && item.itemId > 0)
  166. [newInventory addObject:item];
  167. }
  168. }
  169. [level setInventory:newInventory];
  170. NSString *backupPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
  171. BOOL success = NO;
  172. NSError *error = nil;
  173. // Remove a previously-created .insidejobbackup, if it exists:
  174. if ([[NSFileManager defaultManager] fileExistsAtPath:backupPath])
  175. {
  176. success = [[NSFileManager defaultManager] removeItemAtPath:backupPath error:&error];
  177. if (!success)
  178. {
  179. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  180. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
  181. return;
  182. }
  183. }
  184. // Create the backup:
  185. success = [[NSFileManager defaultManager] copyItemAtPath:levelPath toPath:backupPath error:&error];
  186. if (!success)
  187. {
  188. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  189. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
  190. return;
  191. }
  192. // Write the new level.dat out:
  193. success = [[level writeData] writeToURL:[NSURL fileURLWithPath:levelPath] options:0 error:&error];
  194. if (!success)
  195. {
  196. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  197. NSError *restoreError = nil;
  198. success = [[NSFileManager defaultManager] copyItemAtPath:backupPath toPath:levelPath error:&restoreError];
  199. if (!success)
  200. {
  201. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  202. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  203. }
  204. else
  205. {
  206. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup was successfully restored.\n%@", [error localizedDescription]);
  207. }
  208. return;
  209. }
  210. dirty = NO;
  211. [self setDocumentEdited: NO];
  212. statusTextField.stringValue = @"Saved.";
  213. }
  214. - (void)markDirty
  215. {
  216. dirty = YES;
  217. [self setDocumentEdited: YES];
  218. statusTextField.stringValue = @"World has unsaved changes.";
  219. }
  220. #pragma mark -
  221. #pragma mark Actions
  222. - (IBAction)menuSelectWorld:(id)sender
  223. {
  224. int worldIndex = [sender tag];
  225. [self loadWorldAtIndex:worldIndex];
  226. [worldSelectionControl setSelectedSegment:worldIndex - 1];
  227. }
  228. - (IBAction)worldSelectionChanged:(id)sender
  229. {
  230. int worldIndex = [worldSelectionControl selectedSegment] + 1;
  231. [self loadWorldAtIndex:worldIndex];
  232. }
  233. - (void)saveDocument:(id)sender
  234. {
  235. [self saveWorld];
  236. }
  237. - (void)delete:(id)sender
  238. {
  239. // IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
  240. // item.count = 0;
  241. // item.itemId = 0;
  242. // item.damage = 0;
  243. // [self markDirty];
  244. // [outlineView reloadItem:item];
  245. }
  246. - (IBAction)makeSearchFieldFirstResponder:(id)sender
  247. {
  248. [itemSearchField becomeFirstResponder];
  249. }
  250. - (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
  251. {
  252. if (anItem.action == @selector(saveDocument:))
  253. return inventory != nil;
  254. return YES;
  255. }
  256. - (NSNumber *)worldTime
  257. {
  258. return [level worldTimeContainer].numberValue;
  259. }
  260. - (void)setWorldTime:(NSNumber *)number
  261. {
  262. [self willChangeValueForKey:@"worldTime"];
  263. [level worldTimeContainer].numberValue = number;
  264. [self didChangeValueForKey:@"worldTime"];
  265. [self markDirty];
  266. }
  267. - (IBAction)setNextDay:(id)sender
  268. {
  269. int result;
  270. int wTime = [[self worldTime] intValue];
  271. result =wTime +(24000 - (wTime % 24000));
  272. NSNumber *newTime = [NSNumber numberWithInt:result];
  273. [self setWorldTime:newTime];
  274. }
  275. - (IBAction)setNextNight:(id)sender
  276. {
  277. int result;
  278. int wTime = [[self worldTime] intValue];
  279. result =wTime +(12000 - (wTime % 12000));
  280. NSNumber *newTime = [NSNumber numberWithInt:result];
  281. [self setWorldTime:newTime];
  282. }
  283. - (IBAction)setNextMidnight:(id)sender
  284. {
  285. int result;
  286. int wTime = [[self worldTime] intValue];
  287. result =wTime +(18000 - (wTime % 18000));
  288. NSNumber *newTime = [NSNumber numberWithInt:result];
  289. [self setWorldTime:newTime];
  290. }
  291. - (IBAction)setNextNoon:(id)sender
  292. {
  293. int result;
  294. int wTime = [[self worldTime] intValue];
  295. result =wTime +(6000 - (wTime % 6000));
  296. NSNumber *newTime = [NSNumber numberWithInt:result];
  297. [self setWorldTime:newTime];
  298. }
  299. #pragma mark -
  300. #pragma mark IJInventoryViewDelegate
  301. - (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
  302. {
  303. if (theInventoryView == inventoryView)
  304. {
  305. if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
  306. return normalInventory;
  307. }
  308. else if (theInventoryView == quickView)
  309. {
  310. if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
  311. return quickInventory;
  312. }
  313. else if (theInventoryView == armorView)
  314. {
  315. if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
  316. return armorInventory;
  317. }
  318. return nil;
  319. }
  320. - (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
  321. {
  322. int slotOffset = 0;
  323. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  324. if (itemArray)
  325. {
  326. IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
  327. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  328. [theInventoryView setItems:itemArray];
  329. }
  330. [self markDirty];
  331. }
  332. - (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
  333. {
  334. int slotOffset = 0;
  335. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  336. if (itemArray)
  337. {
  338. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  339. item.slot = slotOffset + itemIndex;
  340. [theInventoryView setItems:itemArray];
  341. }
  342. [self markDirty];
  343. }
  344. - (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
  345. {
  346. // Show the properties window for this item.
  347. IJInventoryItem *lastItem = propertiesViewController.item;
  348. NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
  349. NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
  350. point.x += 16 + 8;
  351. point.y -= 16;
  352. NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
  353. IJInventoryItem *item = [items objectAtIndex:itemIndex];
  354. //NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
  355. if (item.itemId == 0 || lastItem == item)
  356. {
  357. // Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
  358. // so we will set the alpha value here to be sure.
  359. [propertiesWindow setAlphaValue:0.0];
  360. propertiesViewController.item = nil;
  361. return; // can't show info on nothing
  362. }
  363. if (!propertiesViewController)
  364. {
  365. propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
  366. propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
  367. attachedToPoint:point
  368. inWindow:self.window
  369. onSide:MAPositionRight
  370. atDistance:0];
  371. [propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
  372. [propertiesWindow setViewMargin:4.0];
  373. [propertiesWindow setAlphaValue:1.0];
  374. [[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
  375. }
  376. if (observerObject)
  377. [[NSNotificationCenter defaultCenter] removeObserver:observerObject];
  378. observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
  379. object:propertiesWindow
  380. queue:[NSOperationQueue mainQueue]
  381. usingBlock:^(NSNotification *notification) {
  382. [propertiesViewController commitEditing];
  383. if (item.count == 0)
  384. item.itemId = 0;
  385. [theInventoryView reloadItemAtIndex:itemIndex];
  386. [propertiesWindow setAlphaValue:0.0];
  387. }];
  388. propertiesViewController.item = item;
  389. if (propertiesViewController.item.damage == -1000){
  390. [propertiesViewController setState:YES];
  391. }else {
  392. [propertiesViewController setState:NO];
  393. }
  394. [propertiesWindow setPoint:point side:MAPositionRight];
  395. [propertiesWindow makeKeyAndOrderFront:nil];
  396. [propertiesWindow setAlphaValue:1.0];
  397. }
  398. #pragma mark -
  399. #pragma mark Item Picker
  400. - (IBAction)updateItemSearchFilter:(id)sender
  401. {
  402. NSString *filterString = [sender stringValue];
  403. if (filterString.length == 0)
  404. {
  405. [filteredItemIds autorelease];
  406. filteredItemIds = [allItemIds retain];
  407. [itemTableView reloadData];
  408. return;
  409. }
  410. NSMutableArray *results = [NSMutableArray array];
  411. for (NSNumber *itemId in allItemIds)
  412. {
  413. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  414. NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
  415. if (range.location != NSNotFound)
  416. {
  417. [results addObject:itemId];
  418. continue;
  419. }
  420. // Also search the item id:
  421. range = [[itemId stringValue] rangeOfString:filterString];
  422. if (range.location != NSNotFound)
  423. {
  424. [results addObject:itemId];
  425. continue;
  426. }
  427. }
  428. [filteredItemIds autorelease];
  429. filteredItemIds = [results retain];
  430. [itemTableView reloadData];
  431. }
  432. - (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
  433. {
  434. return filteredItemIds.count;
  435. }
  436. - (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
  437. {
  438. NSNumber *itemId = [filteredItemIds objectAtIndex:row];
  439. if ([tableColumn.identifier isEqual:@"itemId"])
  440. {
  441. return itemId;
  442. }
  443. else if ([tableColumn.identifier isEqual:@"image"])
  444. {
  445. return [IJInventoryItem imageForItemId:[itemId shortValue]];
  446. }
  447. else
  448. {
  449. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  450. return name;
  451. }
  452. }
  453. - (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
  454. {
  455. [pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
  456. NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
  457. IJInventoryItem *item = [[IJInventoryItem alloc] init];
  458. item.itemId = [itemId shortValue];
  459. item.count = 1;
  460. item.damage = 0;
  461. item.slot = 0;
  462. [pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
  463. forType:IJPasteboardTypeInventoryItem];
  464. [item release];
  465. return YES;
  466. }
  467. #pragma mark -
  468. #pragma mark NSWindowDelegate
  469. - (void)dirtyCloseSheetDidDismiss:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  470. {
  471. if (returnCode == NSAlertOtherReturn) // Cancel
  472. return;
  473. if (returnCode == NSAlertDefaultReturn) // Save
  474. {
  475. [self saveWorld];
  476. [self.window performClose:nil];
  477. }
  478. else if (returnCode == NSAlertAlternateReturn) // Don't save
  479. {
  480. dirty = NO; // Slightly hacky -- prevent the alert from being put up again.
  481. [self.window performClose:nil];
  482. }
  483. }
  484. - (BOOL)windowShouldClose:(id)sender
  485. {
  486. if (dirty)
  487. {
  488. // Note: We use the didDismiss selector becuase the sheet needs to be closed in order for performClose: to work.
  489. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, nil, @selector(dirtyCloseSheetDidDismiss:returnCode:contextInfo:), nil, @"Your changes will be lost if you do not save them.");
  490. return NO;
  491. }
  492. return YES;
  493. }
  494. - (void)windowWillClose:(NSNotification *)notification
  495. {
  496. [NSApp terminate:nil];
  497. }
  498. @end