IJInventoryWindowController.m 13 KB

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  1. //
  2. // IJInventoryWindowController.m
  3. // InsideJob
  4. //
  5. // Created by Adam Preble on 10/7/10.
  6. // Copyright 2010 Adam Preble. All rights reserved.
  7. //
  8. #import "IJInventoryWindowController.h"
  9. #import "IJMinecraftLevel.h"
  10. #import "IJInventoryItem.h"
  11. #import "IJInventoryView.h"
  12. #import "IJItemPropertiesViewController.h"
  13. #import "MAAttachedWindow.h"
  14. @interface IJInventoryWindowController ()
  15. @end
  16. @implementation IJInventoryWindowController
  17. @synthesize worldSelectionControl;
  18. @synthesize statusTextField;
  19. @synthesize inventoryView, armorView, quickView;
  20. @synthesize itemSearchField, itemTableView;
  21. - (void)awakeFromNib
  22. {
  23. armorInventory = [[NSMutableArray alloc] init];
  24. quickInventory = [[NSMutableArray alloc] init];
  25. normalInventory = [[NSMutableArray alloc] init];
  26. statusTextField.stringValue = @"";
  27. [inventoryView setRows:3 columns:9 invert:NO];
  28. [quickView setRows:1 columns:9 invert:NO];
  29. [armorView setRows:4 columns:1 invert:YES];
  30. inventoryView.delegate = self;
  31. quickView.delegate = self;
  32. armorView.delegate = self;
  33. // Item Table View setup
  34. NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
  35. keys = [keys sortedArrayUsingSelector:@selector(compare:)];
  36. allItemIds = [[NSArray alloc] initWithArray:keys];
  37. filteredItemIds = [allItemIds retain];
  38. }
  39. - (void)dealloc
  40. {
  41. [propertiesViewController release];
  42. [armorInventory release];
  43. [quickInventory release];
  44. [normalInventory release];
  45. [inventory release];
  46. [level release];
  47. [super dealloc];
  48. }
  49. #pragma mark -
  50. #pragma mark World Selection
  51. - (void)loadWorldAtIndex:(int)worldIndex
  52. {
  53. [armorInventory removeAllObjects];
  54. [quickInventory removeAllObjects];
  55. [normalInventory removeAllObjects];
  56. [self willChangeValueForKey:@"worldTime"];
  57. [level release];
  58. level = nil;
  59. [inventory release];
  60. inventory = nil;
  61. [self didChangeValueForKey:@"worldTime"];
  62. if (![IJMinecraftLevel worldExistsAtIndex:worldIndex])
  63. {
  64. NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
  65. return;
  66. }
  67. sessionLockValue = [IJMinecraftLevel writeToSessionLockAtIndex:worldIndex];
  68. if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
  69. {
  70. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
  71. return;
  72. }
  73. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
  74. NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
  75. if (!fileData)
  76. {
  77. // Error loading
  78. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  79. return;
  80. }
  81. [self willChangeValueForKey:@"worldTime"];
  82. level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
  83. inventory = [[level inventory] retain];
  84. [self didChangeValueForKey:@"worldTime"];
  85. // Add placeholder inventory items:
  86. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  87. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  88. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  89. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  90. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  91. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  92. // Overwrite the placeholders with actual inventory:
  93. for (IJInventoryItem *item in inventory)
  94. {
  95. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  96. {
  97. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  98. }
  99. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  100. {
  101. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  102. }
  103. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  104. {
  105. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  106. }
  107. }
  108. NSLog(@"normal: %@", normalInventory);
  109. NSLog(@"quick: %@", quickInventory);
  110. [inventoryView setItems:normalInventory];
  111. [quickView setItems:quickInventory];
  112. [armorView setItems:armorInventory];
  113. dirty = NO;
  114. statusTextField.stringValue = @"";
  115. }
  116. - (void)saveToWorldAtIndex:(int)worldIndex
  117. {
  118. if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
  119. {
  120. NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
  121. return;
  122. }
  123. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
  124. NSMutableArray *newInventory = [NSMutableArray array];
  125. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  126. {
  127. for (IJInventoryItem *item in items)
  128. {
  129. if (item.count > 0 && item.itemId > 0)
  130. [newInventory addObject:item];
  131. }
  132. }
  133. [level setInventory:newInventory];
  134. NSString *backupPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
  135. BOOL success;
  136. NSError *error = nil;
  137. success = [[NSFileManager defaultManager] removeItemAtPath:backupPath error:&error];
  138. success = [[NSFileManager defaultManager] copyItemAtPath:levelPath
  139. toPath:backupPath
  140. error:&error];
  141. if (!success)
  142. {
  143. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file.");
  144. return;
  145. }
  146. [[level writeData] writeToURL:[NSURL fileURLWithPath:levelPath] atomically:NO];
  147. dirty = NO;
  148. statusTextField.stringValue = @"Saved.";
  149. }
  150. - (void)markDirty
  151. {
  152. dirty = YES;
  153. statusTextField.stringValue = @"World has unsaved changes.";
  154. }
  155. #pragma mark -
  156. #pragma mark Actions
  157. - (IBAction)menuSelectWorld:(id)sender
  158. {
  159. int worldIndex = [sender tag];
  160. [self loadWorldAtIndex:worldIndex];
  161. [worldSelectionControl setSelectedSegment:worldIndex - 1];
  162. }
  163. - (IBAction)worldSelectionChanged:(id)sender
  164. {
  165. int worldIndex = [worldSelectionControl selectedSegment] + 1;
  166. [self loadWorldAtIndex:worldIndex];
  167. }
  168. - (void)saveDocument:(id)sender
  169. {
  170. int worldIndex = [worldSelectionControl selectedSegment] + 1;
  171. [self saveToWorldAtIndex:worldIndex];
  172. }
  173. - (void)delete:(id)sender
  174. {
  175. // IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
  176. // item.count = 0;
  177. // item.itemId = 0;
  178. // item.damage = 0;
  179. // [self markDirty];
  180. // [outlineView reloadItem:item];
  181. }
  182. - (IBAction)makeSearchFieldFirstResponder:(id)sender
  183. {
  184. [itemSearchField becomeFirstResponder];
  185. }
  186. - (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
  187. {
  188. return YES;
  189. }
  190. - (NSNumber *)worldTime
  191. {
  192. return [level worldTimeContainer].numberValue;
  193. }
  194. - (void)setWorldTime:(NSNumber *)number
  195. {
  196. [self willChangeValueForKey:@"worldTime"];
  197. [level worldTimeContainer].numberValue = number;
  198. [self didChangeValueForKey:@"worldTime"];
  199. [self markDirty];
  200. }
  201. #pragma mark -
  202. #pragma mark IJInventoryViewDelegate
  203. - (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
  204. {
  205. if (theInventoryView == inventoryView)
  206. {
  207. if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
  208. return normalInventory;
  209. }
  210. else if (theInventoryView == quickView)
  211. {
  212. if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
  213. return quickInventory;
  214. }
  215. else if (theInventoryView == armorView)
  216. {
  217. if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
  218. return armorInventory;
  219. }
  220. return nil;
  221. }
  222. - (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
  223. {
  224. int slotOffset = 0;
  225. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  226. if (itemArray)
  227. {
  228. IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
  229. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  230. [theInventoryView setItems:itemArray];
  231. }
  232. [self markDirty];
  233. }
  234. - (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
  235. {
  236. int slotOffset = 0;
  237. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  238. if (itemArray)
  239. {
  240. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  241. item.slot = slotOffset + itemIndex;
  242. [theInventoryView setItems:itemArray];
  243. }
  244. [self markDirty];
  245. }
  246. - (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
  247. {
  248. NSLog(@"%s index=%d", _cmd, itemIndex);
  249. // Show the properties window for this item.
  250. IJInventoryItem *lastItem = propertiesViewController.item;
  251. NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
  252. NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
  253. point.x += 16 + 8;
  254. point.y -= 16;
  255. NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
  256. IJInventoryItem *item = [items objectAtIndex:itemIndex];
  257. if (item.itemId == 0 || lastItem == item)
  258. {
  259. propertiesViewController.item = nil;
  260. return; // can't show info on nothing
  261. }
  262. if (!propertiesViewController)
  263. {
  264. propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
  265. propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
  266. attachedToPoint:point
  267. inWindow:self.window
  268. onSide:MAPositionRight
  269. atDistance:0];
  270. [propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
  271. [propertiesWindow setViewMargin:4.0];
  272. [propertiesWindow setAlphaValue:1.0];
  273. [[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
  274. }
  275. if (observerObject)
  276. [[NSNotificationCenter defaultCenter] removeObserver:observerObject];
  277. observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
  278. object:propertiesWindow
  279. queue:[NSOperationQueue mainQueue]
  280. usingBlock:^(NSNotification *notification) {
  281. [propertiesViewController commitEditing];
  282. if (item.count == 0)
  283. item.itemId = 0;
  284. [theInventoryView reloadItemAtIndex:itemIndex];
  285. [propertiesWindow setAlphaValue:0.0];
  286. }];
  287. propertiesViewController.item = item;
  288. [propertiesWindow setPoint:point side:MAPositionRight];
  289. [propertiesWindow makeKeyAndOrderFront:nil];
  290. [propertiesWindow setAlphaValue:1.0];
  291. }
  292. #pragma mark -
  293. #pragma mark Item Picker
  294. - (IBAction)updateItemSearchFilter:(id)sender
  295. {
  296. NSString *filterString = [sender stringValue];
  297. if (filterString.length == 0)
  298. {
  299. [filteredItemIds autorelease];
  300. filteredItemIds = [allItemIds retain];
  301. [itemTableView reloadData];
  302. return;
  303. }
  304. NSMutableArray *results = [NSMutableArray array];
  305. for (NSNumber *itemId in allItemIds)
  306. {
  307. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  308. NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
  309. if (range.location != NSNotFound)
  310. {
  311. [results addObject:itemId];
  312. continue;
  313. }
  314. // Also search the item id:
  315. range = [[itemId stringValue] rangeOfString:filterString];
  316. if (range.location != NSNotFound)
  317. {
  318. [results addObject:itemId];
  319. continue;
  320. }
  321. }
  322. [filteredItemIds autorelease];
  323. filteredItemIds = [results retain];
  324. [itemTableView reloadData];
  325. }
  326. - (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
  327. {
  328. return filteredItemIds.count;
  329. }
  330. - (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
  331. {
  332. // TODO: Change this, because the row will not correspond once we support sorting.
  333. NSNumber *itemId = [filteredItemIds objectAtIndex:row];
  334. if ([tableColumn.identifier isEqual:@"itemId"])
  335. {
  336. return itemId;
  337. }
  338. else if ([tableColumn.identifier isEqual:@"image"])
  339. {
  340. return [IJInventoryItem imageForItemId:[itemId shortValue]];
  341. }
  342. else
  343. {
  344. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  345. return name;
  346. }
  347. }
  348. - (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
  349. {
  350. [pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
  351. NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
  352. IJInventoryItem *item = [[IJInventoryItem alloc] init];
  353. item.itemId = [itemId shortValue];
  354. item.count = 1;
  355. item.damage = 0;
  356. item.slot = 0;
  357. [pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
  358. forType:IJPasteboardTypeInventoryItem];
  359. [item release];
  360. return YES;
  361. }
  362. #pragma mark -
  363. #pragma mark NSWindowDelegate
  364. - (void)windowWillClose:(NSNotification *)notification
  365. {
  366. [NSApp terminate:nil];
  367. }
  368. @end