IJInventoryWindowController.m 33 KB

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  1. //
  2. // IJInventoryWindowController.m
  3. // InsideJob
  4. //
  5. // Created by Adam Preble on 10/7/10.
  6. // Copyright 2010 Adam Preble. All rights reserved.
  7. //
  8. #import "IJInventoryWindowController.h"
  9. #import "IJMinecraftLevel.h"
  10. #import "IJInventoryItem.h"
  11. #import "IJInventoryView.h"
  12. #import "IJItemPropertiesViewController.h"
  13. #import "MAAttachedWindow.h"
  14. #import "NSFileManager+DirectoryLocations.h"
  15. @interface IJInventoryWindowController ()
  16. - (void)saveWorld;
  17. - (void)loadWorldAtIndex:(int)worldIndex;
  18. - (BOOL)isDocumentEdited;
  19. - (void)loadWorldAtFolder:(NSString *)worldFolder;
  20. - (void)loadWorldSelectionControl;
  21. - (void)loadPlayerSelectionControl;
  22. @end
  23. @implementation IJInventoryWindowController
  24. @synthesize playerSelectionControl;
  25. @synthesize worldSelectionControl;
  26. @synthesize statusTextField;
  27. @synthesize inventoryView, armorView, quickView;
  28. @synthesize itemSearchField, itemTableView;
  29. - (void)awakeFromNib
  30. {
  31. [self loadWorldSelectionControl];
  32. armorInventory = [[NSMutableArray alloc] init];
  33. quickInventory = [[NSMutableArray alloc] init];
  34. normalInventory = [[NSMutableArray alloc] init];
  35. statusTextField.stringValue = @"";
  36. [inventoryView setRows:3 columns:9 invert:NO];
  37. [quickView setRows:1 columns:9 invert:NO];
  38. [armorView setRows:4 columns:1 invert:YES];
  39. inventoryView.delegate = self;
  40. quickView.delegate = self;
  41. armorView.delegate = self;
  42. // Item Table View setup
  43. NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
  44. keys = [keys sortedArrayUsingSelector:@selector(compare:)];
  45. allItemIds = [[NSArray alloc] initWithArray:keys];
  46. filteredItemIds = [allItemIds retain];
  47. [itemTableView setTarget:self];
  48. [itemTableView setDoubleAction:@selector(itemTableViewDoubleClicked:)];
  49. }
  50. - (void)dealloc
  51. {
  52. [propertiesViewController release];
  53. [armorInventory release];
  54. [quickInventory release];
  55. [normalInventory release];
  56. [inventory release];
  57. [level release];
  58. [player release];
  59. [super dealloc];
  60. }
  61. #pragma mark -
  62. #pragma mark World Selection
  63. - (void)dirtyLoadSheetDidEnd:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  64. {
  65. if (returnCode == NSAlertOtherReturn) // Cancel
  66. {
  67. [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
  68. return;
  69. }
  70. if (returnCode == NSAlertDefaultReturn) // Save
  71. {
  72. [self saveWorld];
  73. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  74. }
  75. else if (returnCode == NSAlertAlternateReturn) // Don't save
  76. {
  77. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  78. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  79. }
  80. }
  81. - (void)loadWorldPlayerInventory:(NSString *)PlayerName
  82. {
  83. /*
  84. * If passing NULL to PlayerName, we will use level.dat instead of
  85. * Players/PlayerName.dat file
  86. */
  87. NSString *playerPath;
  88. [armorInventory removeAllObjects];
  89. [quickInventory removeAllObjects];
  90. [normalInventory removeAllObjects];
  91. [inventoryView setItems:normalInventory];
  92. [quickView setItems:quickInventory];
  93. [armorView setItems:armorInventory];
  94. [player release];
  95. player = nil;
  96. [inventory release];
  97. inventory = nil;
  98. loadedPlayer = nil;
  99. NSLog(@"Player name: %@",PlayerName);
  100. if ([PlayerName isEqualToString: @"World default"])
  101. playerPath = [IJMinecraftLevel pathForPlayer:nil withWorld: loadedWorldFolder];
  102. else
  103. playerPath = [IJMinecraftLevel pathForPlayer:PlayerName withWorld: loadedWorldFolder];
  104. NSLog(@"Path: %@", playerPath);
  105. NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
  106. if (!playerFileData)
  107. {
  108. // Error loading
  109. NSBeginCriticalAlertSheet(@"Error loading player.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", playerPath);
  110. return;
  111. }
  112. player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
  113. inventory = [[player inventory] retain];
  114. // Add placeholder inventory items:
  115. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  116. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  117. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  118. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  119. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  120. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  121. // Overwrite the placeholders with actual inventory:
  122. for (IJInventoryItem *item in inventory)
  123. {
  124. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  125. {
  126. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  127. }
  128. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  129. {
  130. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  131. }
  132. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  133. {
  134. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  135. }
  136. }
  137. // NSLog(@"normal: %@", normalInventory);
  138. // NSLog(@"quick: %@", quickInventory);
  139. [inventoryView setItems:normalInventory];
  140. [quickView setItems:quickInventory];
  141. [armorView setItems:armorInventory];
  142. [self setDocumentEdited:NO];
  143. statusTextField.stringValue = @"Player loaded!";
  144. loadedPlayer = [PlayerName retain];
  145. }
  146. - (void)loadWorldAtFolder:(NSString *)worldPath
  147. {
  148. if ([self isDocumentEdited])
  149. {
  150. attemptedLoadWorldFolder = worldPath;
  151. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, @selector(dirtyLoadSheetDidEnd:returnCode:contextInfo:), nil, nil, @"Your changes will be lost if you do not save them.");
  152. return;
  153. }
  154. NSFileManager *filemgr;
  155. NSArray *filelist;
  156. NSError *fileError;
  157. int count, i;
  158. [armorInventory removeAllObjects];
  159. [quickInventory removeAllObjects];
  160. [normalInventory removeAllObjects];
  161. [inventoryView setItems:normalInventory];
  162. [quickView setItems:quickInventory];
  163. [armorView setItems:armorInventory];
  164. [self willChangeValueForKey:@"worldTime"];
  165. [level release];
  166. level = nil;
  167. [player release];
  168. player = nil;
  169. [inventory release];
  170. inventory = nil;
  171. [self didChangeValueForKey:@"worldTime"];
  172. statusTextField.stringValue = @"No world loaded.";
  173. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  174. NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
  175. sessionLockValue = [IJMinecraftLevel writeToSessionLockAtFolder:worldPath];
  176. if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
  177. {
  178. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
  179. return;
  180. }
  181. if (!fileData)
  182. {
  183. // Error loading
  184. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  185. return;
  186. }
  187. [self willChangeValueForKey:@"worldTime"];
  188. /* Now search for first player .dat file (but by default try to load from level.dat */
  189. if (!fileData)
  190. {
  191. // Error loading
  192. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  193. return;
  194. }
  195. [self willChangeValueForKey:@"worldTime"];
  196. [playerSelectionControl setHidden: YES];
  197. /* Now search for first player .dat file (but by default try to load from level.dat */
  198. /* Verify that a "Player" folder exist. If not do nt show the player list */
  199. filemgr = [NSFileManager defaultManager];
  200. filelist = [filemgr contentsOfDirectoryAtPath:worldPath error:&fileError];
  201. count = [filelist count];
  202. for (i = 0; i < count; i++)
  203. {
  204. NSLog (@"File in world/ %@", [filelist objectAtIndex: i]);
  205. if ([[filelist objectAtIndex: i] isEqualTo: @"players"])
  206. {
  207. [playerSelectionControl setHidden: NO];
  208. [self loadPlayerSelectionControl];
  209. break;
  210. }
  211. }
  212. loadedPlayer = nil;
  213. NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
  214. /* Now load level.dat as if i is not a SMP. */
  215. NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
  216. if (!playerFileData)
  217. {
  218. // Error loading
  219. NSBeginCriticalAlertSheet(@"Error loading player.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", playerPath);
  220. return;
  221. }
  222. level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
  223. player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
  224. inventory = [[player inventory] retain];
  225. [self didChangeValueForKey:@"worldTime"];
  226. // Add placeholder inventory items:
  227. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  228. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  229. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  230. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  231. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  232. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  233. // Overwrite the placeholders with actual inventory:
  234. for (IJInventoryItem *item in inventory)
  235. {
  236. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  237. {
  238. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  239. }
  240. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  241. {
  242. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  243. }
  244. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  245. {
  246. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  247. }
  248. }
  249. // NSLog(@"normal: %@", normalInventory);
  250. // NSLog(@"quick: %@", quickInventory);
  251. [inventoryView setItems:normalInventory];
  252. [quickView setItems:quickInventory];
  253. [armorView setItems:armorInventory];
  254. [self setDocumentEdited:NO];
  255. statusTextField.stringValue = @"World loaded!";
  256. loadedWorldFolder = [worldPath retain];
  257. NSLog(@"%@",loadedWorldFolder);
  258. NSLog(@"%@",worldPath);
  259. }
  260. - (void)loadWorldAtIndex:(int)worldIndex
  261. {
  262. NSString *worldPath;
  263. worldPath = [IJMinecraftLevel pathForWorldAtIndex:worldIndex];
  264. [self loadWorldAtFolder: worldPath];
  265. }
  266. - (void)saveWorld
  267. {
  268. NSString *worldPath = loadedWorldFolder;
  269. if (inventory == nil)
  270. return; // no world loaded, nothing to save
  271. if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
  272. {
  273. NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
  274. return;
  275. }
  276. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  277. NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
  278. NSMutableArray *newInventory = [NSMutableArray array];
  279. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  280. {
  281. for (IJInventoryItem *item in items)
  282. {
  283. if (item.count > 0 && item.itemId > 0)
  284. [newInventory addObject:item];
  285. }
  286. }
  287. [player setInventory:newInventory];
  288. NSString *backupLevelPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
  289. NSString *backupPlayerPath = [playerPath stringByAppendingPathExtension:@"insidejobbackup"];
  290. BOOL success = NO;
  291. NSError *error = nil;
  292. // Remove a previously-created .insidejobbackup, if it exists:
  293. if ([[NSFileManager defaultManager] fileExistsAtPath:backupLevelPath])
  294. {
  295. success = [[NSFileManager defaultManager] removeItemAtPath:backupLevelPath error:&error];
  296. if (!success)
  297. {
  298. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  299. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
  300. return;
  301. }
  302. }
  303. // Create the backup:
  304. success = [[NSFileManager defaultManager] copyItemAtPath:levelPath toPath:backupLevelPath error:&error];
  305. if (!success)
  306. {
  307. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  308. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
  309. return;
  310. }
  311. // Write the new level.dat out:
  312. success = [[player writeData] writeToURL:[NSURL fileURLWithPath:levelPath] options:0 error:&error];
  313. if (!success)
  314. {
  315. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  316. NSError *restoreError = nil;
  317. success = [[NSFileManager defaultManager] copyItemAtPath:backupLevelPath toPath:levelPath error:&restoreError];
  318. if (!success)
  319. {
  320. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  321. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  322. }
  323. else
  324. {
  325. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup was successfully restored.\n%@", [error localizedDescription]);
  326. }
  327. return;
  328. }
  329. if (playerPath != levelPath)
  330. {
  331. // Remove a previously-created .insidejobbackup, if it exists:
  332. if ([[NSFileManager defaultManager] fileExistsAtPath:backupPlayerPath])
  333. {
  334. success = [[NSFileManager defaultManager] removeItemAtPath:backupPlayerPath error:&error];
  335. if (!success)
  336. {
  337. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  338. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this player file:\n%@", [error localizedDescription]);
  339. return;
  340. }
  341. }
  342. success = [[NSFileManager defaultManager] copyItemAtPath:playerPath toPath:backupPlayerPath error:&error];
  343. if (!success)
  344. {
  345. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  346. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing player file:\n%@", [error localizedDescription]);
  347. return;
  348. }
  349. // Write the new player.dat out:
  350. success = [[player writeData] writeToURL:[NSURL fileURLWithPath:playerPath] options:0 error:&error];
  351. if (!success)
  352. {
  353. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  354. NSError *restoreError = nil;
  355. success = [[NSFileManager defaultManager] copyItemAtPath:backupPlayerPath toPath:playerPath error:&restoreError];
  356. if (!success)
  357. {
  358. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  359. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing player file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  360. }
  361. else
  362. {
  363. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing player file, and the backup was successfully restored.\n%@", [error localizedDescription]);
  364. }
  365. return;
  366. }
  367. }
  368. [self setDocumentEdited:NO];
  369. statusTextField.stringValue = @"Saved.";
  370. }
  371. - (void)setDocumentEdited:(BOOL)edited
  372. {
  373. [super setDocumentEdited:edited];
  374. if (edited)
  375. statusTextField.stringValue = @"World has unsaved changes.";
  376. }
  377. - (BOOL)isDocumentEdited
  378. {
  379. return [self.window isDocumentEdited];
  380. }
  381. #pragma mark -
  382. #pragma mark Actions
  383. - (IBAction)menuSelectWorld:(id)sender
  384. {
  385. int worldIndex = [sender tag];
  386. [self loadWorldAtIndex:worldIndex];
  387. [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
  388. }
  389. - (IBAction)menuSelectWorldFromPath:(id)sender
  390. {
  391. NSInteger openResult;
  392. /* Ask user for world folder path */
  393. NSOpenPanel *panel = [NSOpenPanel openPanel];
  394. NSString *worldPath;
  395. /* Only allow to choose a folder */
  396. [panel setCanChooseDirectories:YES];
  397. [panel setCanChooseFiles:NO];
  398. openResult = [panel runModal];
  399. if (openResult == NSOKButton)
  400. {
  401. worldPath = [[panel directoryURL] path];
  402. /* Verify for level.dat */
  403. if (![IJMinecraftLevel worldExistsAtFolder: worldPath])
  404. {
  405. NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
  406. return;
  407. }
  408. /* Now try to open the world... */
  409. [self loadWorldAtFolder:[[panel directoryURL] path]];
  410. [worldSelectionControl addItemWithTitle:[loadedWorldFolder lastPathComponent]];
  411. [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
  412. }
  413. }
  414. - (IBAction)worldSelectionChanged:(id)sender
  415. {
  416. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
  417. NSString *path = [paths objectAtIndex:0];
  418. path = [path stringByAppendingPathComponent:@"minecraft"];
  419. path = [path stringByAppendingPathComponent:@"saves"];
  420. NSString* worldName = [worldSelectionControl titleOfSelectedItem];
  421. NSString* worldPath = [path stringByAppendingPathComponent:worldName];
  422. NSLog(@"loadedWorldFolder: %@",loadedWorldFolder);
  423. NSLog(@"worldName: %@",worldName);
  424. NSLog(@"worldPath: %@",worldPath);
  425. [self loadWorldAtFolder:worldPath];
  426. }
  427. - (void)loadWorldSelectionControl
  428. {
  429. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
  430. NSString *path = [paths objectAtIndex:0];
  431. path = [path stringByAppendingPathComponent:@"minecraft"];
  432. path = [path stringByAppendingPathComponent:@"saves"];
  433. NSFileManager *filemgr;
  434. NSArray *filelist;
  435. NSError *fileError;
  436. int count;
  437. int i;
  438. filemgr = [NSFileManager defaultManager];
  439. filelist = [filemgr contentsOfDirectoryAtPath:path error:&fileError];
  440. count = [filelist count];
  441. [worldSelectionControl removeAllItems];
  442. for (i = 0; i < count; i++)
  443. {
  444. NSLog (@"%@", [filelist objectAtIndex: i]);
  445. if([IJMinecraftLevel worldExistsAtFolder:[path stringByAppendingPathComponent:[filelist objectAtIndex: i]]])
  446. [worldSelectionControl addItemWithTitle:[filelist objectAtIndex: i]];
  447. }
  448. [filemgr release];
  449. }
  450. - (void)loadPlayerSelectionControl
  451. {
  452. NSString *playerPath = loadedWorldFolder;
  453. playerPath = [playerPath stringByAppendingPathComponent:@"players"];
  454. NSFileManager *filemgr;
  455. NSArray *filelist;
  456. NSError *fileError;
  457. int count;
  458. int i;
  459. filemgr = [NSFileManager defaultManager];
  460. filelist = [filemgr contentsOfDirectoryAtPath:playerPath error:&fileError];
  461. count = [filelist count];
  462. [playerSelectionControl removeAllItems];
  463. [playerSelectionControl addItemWithTitle:@"World default"];
  464. for (i = 0; i < count; i++)
  465. {
  466. NSLog (@"%@", [filelist objectAtIndex: i]);
  467. /* Get only .dat file */
  468. if ([[[filelist objectAtIndex: i] pathExtension] isEqualToString:@"dat"])
  469. [playerSelectionControl addItemWithTitle:[[filelist objectAtIndex: i] stringByDeletingPathExtension]];
  470. }
  471. [filemgr release];
  472. }
  473. - (void)saveDocument:(id)sender
  474. {
  475. [self saveWorld];
  476. }
  477. - (void)delete:(id)sender
  478. {
  479. // IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
  480. // item.count = 0;
  481. // item.itemId = 0;
  482. // item.damage = 0;
  483. // [self setDocumentEdited:YES];
  484. // [outlineView reloadItem:item];
  485. }
  486. - (IBAction)makeSearchFieldFirstResponder:(id)sender
  487. {
  488. [itemSearchField becomeFirstResponder];
  489. }
  490. - (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
  491. {
  492. if (anItem.action == @selector(saveDocument:))
  493. return inventory != nil;
  494. return YES;
  495. }
  496. - (NSNumber *)worldTime
  497. {
  498. return [level worldTimeContainer].numberValue;
  499. }
  500. - (void)setWorldTime:(NSNumber *)number
  501. {
  502. [self willChangeValueForKey:@"worldTime"];
  503. [level worldTimeContainer].numberValue = number;
  504. [self didChangeValueForKey:@"worldTime"];
  505. [self setDocumentEdited:YES];
  506. }
  507. - (void)calcTimePoints:(int)number
  508. {
  509. int result;
  510. int wTime = [[self worldTime] intValue];
  511. result =wTime +(number - (wTime % number));
  512. NSNumber *newTime = [NSNumber numberWithInt:result];
  513. [self setWorldTime:newTime];
  514. }
  515. - (IBAction)setNextDay:(id)sender
  516. {
  517. int number = 24000;
  518. [self calcTimePoints:number];
  519. }
  520. - (IBAction)setNextNight:(id)sender
  521. {
  522. int number = 12000;
  523. [self calcTimePoints:number];
  524. }
  525. - (IBAction)setNextMidnight:(id)sender
  526. {
  527. int number = 18000;
  528. [self calcTimePoints:number];
  529. }
  530. - (IBAction)setNextNoon:(id)sender
  531. {
  532. int number = 6000;
  533. [self calcTimePoints:number];
  534. }
  535. - (void)clearInventory{
  536. [armorInventory removeAllObjects];
  537. [quickInventory removeAllObjects];
  538. [normalInventory removeAllObjects];
  539. [inventoryView setItems:normalInventory];
  540. [quickView setItems:quickInventory];
  541. [armorView setItems:armorInventory];
  542. [self setDocumentEdited:YES];
  543. }
  544. - (void)saveInventory
  545. {
  546. NSString *path = [[NSFileManager defaultManager] applicationSupportDirectory];
  547. NSLog(@"%@",path);
  548. NSString *file = @"Inventory.plist";
  549. NSString *InventoryPath = [path stringByAppendingPathComponent:file];
  550. NSLog(@"%@",InventoryPath);
  551. NSMutableArray *newInventory = [NSMutableArray array];
  552. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  553. {
  554. for (IJInventoryItem *item in items)
  555. {
  556. if (item.count > 0 && item.itemId > 0)
  557. [newInventory addObject:item];
  558. }
  559. }
  560. [NSKeyedArchiver archiveRootObject: newInventory toFile:InventoryPath];
  561. }
  562. -(void)loadInventory
  563. {
  564. NSString *path = [[NSFileManager defaultManager] applicationSupportDirectory];
  565. NSString *file = @"Inventory.plist";
  566. NSString *InventoryPath = [path stringByAppendingPathComponent:file];
  567. [self clearInventory];
  568. NSArray *newInventory = [NSKeyedUnarchiver unarchiveObjectWithFile:InventoryPath];
  569. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  570. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  571. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  572. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  573. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  574. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  575. for (IJInventoryItem *item in newInventory)
  576. {
  577. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  578. {
  579. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  580. }
  581. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  582. {
  583. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  584. }
  585. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  586. {
  587. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  588. }
  589. }
  590. [inventoryView setItems:normalInventory];
  591. [quickView setItems:quickInventory];
  592. [armorView setItems:armorInventory];
  593. }
  594. - (IBAction)emptyInventory:(id)sender
  595. {
  596. [self clearInventory];
  597. }
  598. - (IBAction)saveInventoryItems:(id)sender
  599. {
  600. [self saveInventory];
  601. }
  602. - (IBAction)loadInventoryItems:(id)sender
  603. {
  604. [self loadInventory];
  605. }
  606. - (IBAction)playerSelectionChanged:(id)sender
  607. {
  608. [self loadWorldPlayerInventory: [playerSelectionControl titleOfSelectedItem]];
  609. }
  610. #pragma mark -
  611. #pragma mark IJInventoryViewDelegate
  612. - (IJInventoryView *)inventoryViewForItemArray:(NSMutableArray *)theItemArray
  613. {
  614. if (theItemArray == normalInventory)
  615. return inventoryView;
  616. if (theItemArray == quickInventory)
  617. return quickView;
  618. if (theItemArray == armorInventory)
  619. return armorView;
  620. return nil;
  621. }
  622. - (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
  623. {
  624. if (theInventoryView == inventoryView)
  625. {
  626. if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
  627. return normalInventory;
  628. }
  629. else if (theInventoryView == quickView)
  630. {
  631. if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
  632. return quickInventory;
  633. }
  634. else if (theInventoryView == armorView)
  635. {
  636. if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
  637. return armorInventory;
  638. }
  639. return nil;
  640. }
  641. - (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
  642. {
  643. int slotOffset = 0;
  644. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  645. if (itemArray)
  646. {
  647. IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
  648. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  649. [theInventoryView setItems:itemArray];
  650. }
  651. [self setDocumentEdited:YES];
  652. }
  653. - (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
  654. {
  655. int slotOffset = 0;
  656. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  657. if (itemArray)
  658. {
  659. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  660. item.slot = slotOffset + itemIndex;
  661. [theInventoryView setItems:itemArray];
  662. }
  663. [self setDocumentEdited:YES];
  664. }
  665. - (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
  666. {
  667. // Show the properties window for this item.
  668. IJInventoryItem *lastItem = propertiesViewController.item;
  669. NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
  670. NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
  671. point.x += 16 + 8;
  672. point.y -= 16;
  673. NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
  674. IJInventoryItem *item = [items objectAtIndex:itemIndex];
  675. //NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
  676. if (item.itemId == 0 || lastItem == item)
  677. {
  678. // Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
  679. // so we will set the alpha value here to be sure.
  680. [propertiesWindow setAlphaValue:0.0];
  681. propertiesViewController.item = nil;
  682. return; // can't show info on nothing
  683. }
  684. if (!propertiesViewController)
  685. {
  686. propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
  687. propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
  688. attachedToPoint:point
  689. inWindow:self.window
  690. onSide:MAPositionRight
  691. atDistance:0];
  692. [propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
  693. [propertiesWindow setViewMargin:4.0];
  694. [propertiesWindow setAlphaValue:1.0];
  695. [[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
  696. }
  697. if (observerObject)
  698. [[NSNotificationCenter defaultCenter] removeObserver:observerObject];
  699. observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
  700. object:propertiesWindow
  701. queue:[NSOperationQueue mainQueue]
  702. usingBlock:^(NSNotification *notification) {
  703. [propertiesViewController commitEditing];
  704. if (item.count == 0)
  705. item.itemId = 0;
  706. [theInventoryView reloadItemAtIndex:itemIndex];
  707. [propertiesWindow setAlphaValue:0.0];
  708. }];
  709. propertiesViewController.item = item;
  710. if (propertiesViewController.item.damage == -1000){
  711. [propertiesViewController setState:YES];
  712. }else {
  713. [propertiesViewController setState:NO];
  714. }
  715. [propertiesWindow setPoint:point side:MAPositionRight];
  716. [propertiesWindow makeKeyAndOrderFront:nil];
  717. [propertiesWindow setAlphaValue:1.0];
  718. }
  719. #pragma mark -
  720. #pragma mark Item Picker
  721. - (IBAction)updateItemSearchFilter:(id)sender
  722. {
  723. NSString *filterString = [sender stringValue];
  724. if (filterString.length == 0)
  725. {
  726. [filteredItemIds autorelease];
  727. filteredItemIds = [allItemIds retain];
  728. [itemTableView reloadData];
  729. return;
  730. }
  731. NSMutableArray *results = [NSMutableArray array];
  732. for (NSNumber *itemId in allItemIds)
  733. {
  734. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  735. NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
  736. if (range.location != NSNotFound)
  737. {
  738. [results addObject:itemId];
  739. continue;
  740. }
  741. // Also search the item id:
  742. range = [[itemId stringValue] rangeOfString:filterString];
  743. if (range.location != NSNotFound)
  744. {
  745. [results addObject:itemId];
  746. continue;
  747. }
  748. }
  749. [filteredItemIds autorelease];
  750. filteredItemIds = [results retain];
  751. [itemTableView reloadData];
  752. }
  753. - (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
  754. {
  755. return filteredItemIds.count;
  756. }
  757. - (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
  758. {
  759. NSNumber *itemId = [filteredItemIds objectAtIndex:row];
  760. if ([tableColumn.identifier isEqual:@"itemId"])
  761. {
  762. return itemId;
  763. }
  764. else if ([tableColumn.identifier isEqual:@"image"])
  765. {
  766. return [IJInventoryItem imageForItemId:[itemId shortValue]];
  767. }
  768. else
  769. {
  770. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  771. return name;
  772. }
  773. }
  774. - (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
  775. {
  776. [pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
  777. NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
  778. IJInventoryItem *item = [[IJInventoryItem alloc] init];
  779. item.itemId = [itemId shortValue];
  780. item.count = 1;
  781. item.damage = 0;
  782. item.slot = 0;
  783. [pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
  784. forType:IJPasteboardTypeInventoryItem];
  785. [item release];
  786. return YES;
  787. }
  788. - (NSMutableArray *)inventoryArrayWithEmptySlot:(NSUInteger *)slot
  789. {
  790. for (NSMutableArray *inventoryArray in [NSArray arrayWithObjects:quickInventory, normalInventory, nil])
  791. {
  792. __block BOOL found = NO;
  793. [inventoryArray enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
  794. IJInventoryItem *item = obj;
  795. if (item.count == 0)
  796. {
  797. *slot = index;
  798. *stop = YES;
  799. found = YES;
  800. }
  801. }];
  802. if (found)
  803. return inventoryArray;
  804. }
  805. return nil;
  806. }
  807. - (IBAction)itemTableViewDoubleClicked:(id)sender
  808. {
  809. NSUInteger slot;
  810. NSMutableArray *inventoryArray = [self inventoryArrayWithEmptySlot:&slot];
  811. if (!inventoryArray)
  812. return;
  813. IJInventoryItem *item = [inventoryArray objectAtIndex:slot];
  814. item.itemId = [[filteredItemIds objectAtIndex:[itemTableView selectedRow]] shortValue];
  815. item.count = 1;
  816. [self setDocumentEdited:YES];
  817. IJInventoryView *invView = [self inventoryViewForItemArray:inventoryArray];
  818. [invView reloadItemAtIndex:slot];
  819. [self inventoryView:invView selectedItemAtIndex:slot];
  820. }
  821. #pragma mark -
  822. #pragma mark NSWindowDelegate
  823. - (void)dirtyCloseSheetDidDismiss:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  824. {
  825. if (returnCode == NSAlertOtherReturn) // Cancel
  826. return;
  827. if (returnCode == NSAlertDefaultReturn) // Save
  828. {
  829. [self saveWorld];
  830. [self.window performClose:nil];
  831. }
  832. else if (returnCode == NSAlertAlternateReturn) // Don't save
  833. {
  834. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  835. [self.window performClose:nil];
  836. }
  837. }
  838. - (BOOL)windowShouldClose:(id)sender
  839. {
  840. if ([self isDocumentEdited])
  841. {
  842. // Note: We use the didDismiss selector becuase the sheet needs to be closed in order for performClose: to work.
  843. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, nil, @selector(dirtyCloseSheetDidDismiss:returnCode:contextInfo:), nil, @"Your changes will be lost if you do not save them.");
  844. return NO;
  845. }
  846. return YES;
  847. }
  848. - (void)windowWillClose:(NSNotification *)notification
  849. {
  850. [NSApp terminate:nil];
  851. }
  852. #pragma mark -
  853. #pragma mark NSControlTextEditingDelegate
  854. - (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command
  855. {
  856. if (command == @selector(moveDown:))
  857. {
  858. if ([itemTableView numberOfRows] > 0)
  859. {
  860. [self.window makeFirstResponder:itemTableView];
  861. [itemTableView selectRowIndexes:[NSIndexSet indexSetWithIndex:0] byExtendingSelection:NO];
  862. }
  863. return YES;
  864. }
  865. return YES;
  866. }
  867. @end