IJInventoryWindowController.m 22 KB

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  1. //
  2. // IJInventoryWindowController.m
  3. // InsideJob
  4. //
  5. // Created by Adam Preble on 10/7/10.
  6. // Copyright 2010 Adam Preble. All rights reserved.
  7. //
  8. #import "IJInventoryWindowController.h"
  9. #import "IJMinecraftLevel.h"
  10. #import "IJInventoryItem.h"
  11. #import "IJInventoryView.h"
  12. #import "IJItemPropertiesViewController.h"
  13. #import "MAAttachedWindow.h"
  14. @interface IJInventoryWindowController ()
  15. - (void)saveWorld;
  16. - (void)loadWorldAtIndex:(int)worldIndex;
  17. - (void)loadWorldAtFolder:(NSString *)worldFolder;
  18. - (BOOL)isDocumentEdited;
  19. @end
  20. @implementation IJInventoryWindowController
  21. @synthesize worldSelectionControl;
  22. @synthesize statusTextField;
  23. @synthesize inventoryView, armorView, quickView;
  24. @synthesize itemSearchField, itemTableView;
  25. - (void)awakeFromNib
  26. {
  27. armorInventory = [[NSMutableArray alloc] init];
  28. quickInventory = [[NSMutableArray alloc] init];
  29. normalInventory = [[NSMutableArray alloc] init];
  30. statusTextField.stringValue = @"";
  31. [inventoryView setRows:3 columns:9 invert:NO];
  32. [quickView setRows:1 columns:9 invert:NO];
  33. [armorView setRows:4 columns:1 invert:YES];
  34. inventoryView.delegate = self;
  35. quickView.delegate = self;
  36. armorView.delegate = self;
  37. // Item Table View setup
  38. NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
  39. keys = [keys sortedArrayUsingSelector:@selector(compare:)];
  40. allItemIds = [[NSArray alloc] initWithArray:keys];
  41. filteredItemIds = [allItemIds retain];
  42. [itemTableView setTarget:self];
  43. [itemTableView setDoubleAction:@selector(itemTableViewDoubleClicked:)];
  44. }
  45. - (void)dealloc
  46. {
  47. [propertiesViewController release];
  48. [armorInventory release];
  49. [quickInventory release];
  50. [normalInventory release];
  51. [inventory release];
  52. [level release];
  53. [player release];
  54. [super dealloc];
  55. }
  56. #pragma mark -
  57. #pragma mark World Selection
  58. - (void)dirtyLoadSheetDidEnd:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  59. {
  60. if (returnCode == NSAlertOtherReturn) // Cancel
  61. {
  62. [worldSelectionControl setSelectedSegment:loadedWorldIndex-1];
  63. return;
  64. }
  65. if (returnCode == NSAlertDefaultReturn) // Save
  66. {
  67. [self saveWorld];
  68. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  69. }
  70. else if (returnCode == NSAlertAlternateReturn) // Don't save
  71. {
  72. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  73. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  74. }
  75. }
  76. - (void)loadWorldPlayerInventory:(NSString *)PlayerName
  77. {
  78. /*
  79. * If passing NULL to PlayerName, we will use level.dat instead of
  80. * Players/PlayerName.dat file
  81. */
  82. }
  83. - (void)loadWorldAtFolder:(NSString *)worldPath
  84. {
  85. if ([self isDocumentEdited])
  86. {
  87. attemptedLoadWorldFolder = worldPath;
  88. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, @selector(dirtyLoadSheetDidEnd:returnCode:contextInfo:), nil, nil, @"Your changes will be lost if you do not save them.");
  89. return;
  90. }
  91. [armorInventory removeAllObjects];
  92. [quickInventory removeAllObjects];
  93. [normalInventory removeAllObjects];
  94. [inventoryView setItems:normalInventory];
  95. [quickView setItems:quickInventory];
  96. [armorView setItems:armorInventory];
  97. [self willChangeValueForKey:@"worldTime"];
  98. [level release];
  99. level = nil;
  100. [player release];
  101. player = nil;
  102. [inventory release];
  103. inventory = nil;
  104. [self didChangeValueForKey:@"worldTime"];
  105. statusTextField.stringValue = @"No world loaded.";
  106. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  107. NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
  108. if (!fileData)
  109. {
  110. // Error loading
  111. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  112. return;
  113. }
  114. [self willChangeValueForKey:@"worldTime"];
  115. /* Now search for first player .dat file (but by default try to load from level.dat */
  116. #if 1
  117. loadedPlayer = nil;
  118. NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
  119. #else
  120. NSString *playerPath = [worldPath stringByAppendingString:@"/players/Godzil.dat"];
  121. #endif
  122. NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
  123. if (!playerFileData)
  124. {
  125. // Error loading
  126. NSBeginCriticalAlertSheet(@"Error loading player.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", playerPath);
  127. return;
  128. }
  129. level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
  130. player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
  131. inventory = [[player inventory] retain];
  132. [self didChangeValueForKey:@"worldTime"];
  133. // Add placeholder inventory items:
  134. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  135. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  136. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  137. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  138. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  139. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  140. // Overwrite the placeholders with actual inventory:
  141. for (IJInventoryItem *item in inventory)
  142. {
  143. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  144. {
  145. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  146. }
  147. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  148. {
  149. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  150. }
  151. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  152. {
  153. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  154. }
  155. }
  156. // NSLog(@"normal: %@", normalInventory);
  157. // NSLog(@"quick: %@", quickInventory);
  158. [inventoryView setItems:normalInventory];
  159. [quickView setItems:quickInventory];
  160. [armorView setItems:armorInventory];
  161. [self setDocumentEdited:NO];
  162. statusTextField.stringValue = @"";
  163. loadedWorldFolder = [worldPath copy];
  164. }
  165. - (void)loadWorldAtIndex:(int)worldIndex
  166. {
  167. NSString *worldPath;
  168. worldPath = [IJMinecraftLevel pathForWorldAtIndex:worldIndex];
  169. [self loadWorldAtFolder: worldPath];
  170. }
  171. - (void)saveWorld
  172. {
  173. NSString *worldPath = loadedWorldFolder;
  174. if (inventory == nil)
  175. return; // no world loaded, nothing to save
  176. if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
  177. {
  178. NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
  179. return;
  180. }
  181. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  182. NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
  183. NSMutableArray *newInventory = [NSMutableArray array];
  184. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  185. {
  186. for (IJInventoryItem *item in items)
  187. {
  188. if (item.count > 0 && item.itemId > 0)
  189. [newInventory addObject:item];
  190. }
  191. }
  192. [player setInventory:newInventory];
  193. NSString *backupLevelPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
  194. NSString *backupPlayerPath = [playerPath stringByAppendingPathExtension:@"insidejobbackup"];
  195. BOOL success = NO;
  196. NSError *error = nil;
  197. // Remove a previously-created .insidejobbackup, if it exists:
  198. if ([[NSFileManager defaultManager] fileExistsAtPath:backupLevelPath])
  199. {
  200. success = [[NSFileManager defaultManager] removeItemAtPath:backupLevelPath error:&error];
  201. if (!success)
  202. {
  203. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  204. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
  205. return;
  206. }
  207. }
  208. // Remove a previously-created .insidejobbackup, if it exists:
  209. if ([[NSFileManager defaultManager] fileExistsAtPath:backupLevelPath])
  210. {
  211. success = [[NSFileManager defaultManager] removeItemAtPath:backupPlayerPath error:&error];
  212. if (!success)
  213. {
  214. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  215. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
  216. return;
  217. }
  218. }
  219. // Create the backup:
  220. success = [[NSFileManager defaultManager] copyItemAtPath:levelPath toPath:backupLevelPath error:&error];
  221. if (!success)
  222. {
  223. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  224. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
  225. return;
  226. }
  227. success = [[NSFileManager defaultManager] copyItemAtPath:playerPath toPath:backupPlayerPath error:&error];
  228. if (!success)
  229. {
  230. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  231. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
  232. return;
  233. }
  234. // Write the new level.dat out:
  235. success = [[player writeData] writeToURL:[NSURL fileURLWithPath:levelPath] options:0 error:&error];
  236. if (!success)
  237. {
  238. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  239. NSError *restoreError = nil;
  240. success = [[NSFileManager defaultManager] copyItemAtPath:backupLevelPath toPath:levelPath error:&restoreError];
  241. if (!success)
  242. {
  243. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  244. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  245. }
  246. success = [[NSFileManager defaultManager] copyItemAtPath:backupPlayerPath toPath:playerPath error:&restoreError];
  247. if (!success)
  248. {
  249. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  250. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  251. }
  252. else
  253. {
  254. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup was successfully restored.\n%@", [error localizedDescription]);
  255. }
  256. return;
  257. }
  258. [self setDocumentEdited:NO];
  259. statusTextField.stringValue = @"Saved.";
  260. }
  261. - (void)setDocumentEdited:(BOOL)edited
  262. {
  263. [super setDocumentEdited:edited];
  264. if (edited)
  265. statusTextField.stringValue = @"World has unsaved changes.";
  266. }
  267. - (BOOL)isDocumentEdited
  268. {
  269. return [self.window isDocumentEdited];
  270. }
  271. #pragma mark -
  272. #pragma mark Actions
  273. - (IBAction)menuSelectWorld:(id)sender
  274. {
  275. int worldIndex = [sender tag];
  276. [self loadWorldAtIndex:worldIndex];
  277. [worldSelectionControl setSelectedSegment:worldIndex - 1];
  278. }
  279. - (IBAction)menuSelectWorldFromPath:(id)sender
  280. {
  281. NSInteger openResult;
  282. /* Ask user for world folder path */
  283. NSOpenPanel *panel = [NSOpenPanel openPanel];
  284. NSString *worldPath;
  285. /* Only allow to choose a folder */
  286. [panel setCanChooseDirectories:YES];
  287. [panel setCanChooseFiles:NO];
  288. openResult = [panel runModal];
  289. if (openResult == NSOKButton)
  290. {
  291. worldPath = [[panel directoryURL] path];
  292. /* Verify for level.dat */
  293. if (![IJMinecraftLevel worldExistsAtFolder: worldPath])
  294. {
  295. NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
  296. return;
  297. }
  298. /* Now try to open the world... */
  299. [self loadWorldAtFolder:[[panel directoryURL] path]];
  300. }
  301. }
  302. - (IBAction)worldSelectionChanged:(id)sender
  303. {
  304. int worldIndex = [worldSelectionControl selectedSegment] + 1;
  305. [self loadWorldAtIndex:worldIndex];
  306. }
  307. - (void)saveDocument:(id)sender
  308. {
  309. [self saveWorld];
  310. }
  311. - (void)delete:(id)sender
  312. {
  313. // IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
  314. // item.count = 0;
  315. // item.itemId = 0;
  316. // item.damage = 0;
  317. // [self setDocumentEdited:YES];
  318. // [outlineView reloadItem:item];
  319. }
  320. - (IBAction)makeSearchFieldFirstResponder:(id)sender
  321. {
  322. [itemSearchField becomeFirstResponder];
  323. }
  324. - (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
  325. {
  326. if (anItem.action == @selector(saveDocument:))
  327. return inventory != nil;
  328. return YES;
  329. }
  330. - (NSNumber *)worldTime
  331. {
  332. return [level worldTimeContainer].numberValue;
  333. }
  334. - (void)setWorldTime:(NSNumber *)number
  335. {
  336. [self willChangeValueForKey:@"worldTime"];
  337. [level worldTimeContainer].numberValue = number;
  338. [self didChangeValueForKey:@"worldTime"];
  339. [self setDocumentEdited:YES];
  340. }
  341. - (NSNumber *)worldTime
  342. {
  343. return [level worldTimeContainer].numberValue;
  344. }
  345. - (void)setWorldTime:(NSNumber *)number
  346. {
  347. [self willChangeValueForKey:@"worldTime"];
  348. [level worldTimeContainer].numberValue = number;
  349. [self didChangeValueForKey:@"worldTime"];
  350. [self setDocumentEdited:YES];
  351. }
  352. #pragma mark -
  353. #pragma mark IJInventoryViewDelegate
  354. - (IJInventoryView *)inventoryViewForItemArray:(NSMutableArray *)theItemArray
  355. {
  356. if (theItemArray == normalInventory)
  357. return inventoryView;
  358. if (theItemArray == quickInventory)
  359. return quickView;
  360. if (theItemArray == armorInventory)
  361. return armorView;
  362. return nil;
  363. }
  364. - (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
  365. {
  366. if (theInventoryView == inventoryView)
  367. {
  368. if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
  369. return normalInventory;
  370. }
  371. else if (theInventoryView == quickView)
  372. {
  373. if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
  374. return quickInventory;
  375. }
  376. else if (theInventoryView == armorView)
  377. {
  378. if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
  379. return armorInventory;
  380. }
  381. return nil;
  382. }
  383. - (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
  384. {
  385. int slotOffset = 0;
  386. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  387. if (itemArray)
  388. {
  389. IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
  390. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  391. [theInventoryView setItems:itemArray];
  392. }
  393. [self setDocumentEdited:YES];
  394. }
  395. - (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
  396. {
  397. int slotOffset = 0;
  398. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  399. if (itemArray)
  400. {
  401. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  402. item.slot = slotOffset + itemIndex;
  403. [theInventoryView setItems:itemArray];
  404. }
  405. [self setDocumentEdited:YES];
  406. }
  407. - (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
  408. {
  409. // Show the properties window for this item.
  410. IJInventoryItem *lastItem = propertiesViewController.item;
  411. NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
  412. NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
  413. point.x += 16 + 8;
  414. point.y -= 16;
  415. NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
  416. IJInventoryItem *item = [items objectAtIndex:itemIndex];
  417. //NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
  418. if (item.itemId == 0 || lastItem == item)
  419. {
  420. // Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
  421. // so we will set the alpha value here to be sure.
  422. [propertiesWindow setAlphaValue:0.0];
  423. propertiesViewController.item = nil;
  424. return; // can't show info on nothing
  425. }
  426. if (!propertiesViewController)
  427. {
  428. propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
  429. propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
  430. attachedToPoint:point
  431. inWindow:self.window
  432. onSide:MAPositionRight
  433. atDistance:0];
  434. [propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
  435. [propertiesWindow setViewMargin:4.0];
  436. [propertiesWindow setAlphaValue:1.0];
  437. [[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
  438. }
  439. if (observerObject)
  440. [[NSNotificationCenter defaultCenter] removeObserver:observerObject];
  441. observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
  442. object:propertiesWindow
  443. queue:[NSOperationQueue mainQueue]
  444. usingBlock:^(NSNotification *notification) {
  445. [propertiesViewController commitEditing];
  446. if (item.count == 0)
  447. item.itemId = 0;
  448. [theInventoryView reloadItemAtIndex:itemIndex];
  449. [propertiesWindow setAlphaValue:0.0];
  450. }];
  451. propertiesViewController.item = item;
  452. [propertiesWindow setPoint:point side:MAPositionRight];
  453. [propertiesWindow makeKeyAndOrderFront:nil];
  454. [propertiesWindow setAlphaValue:1.0];
  455. }
  456. #pragma mark -
  457. #pragma mark Item Picker
  458. - (IBAction)updateItemSearchFilter:(id)sender
  459. {
  460. NSString *filterString = [sender stringValue];
  461. if (filterString.length == 0)
  462. {
  463. [filteredItemIds autorelease];
  464. filteredItemIds = [allItemIds retain];
  465. [itemTableView reloadData];
  466. return;
  467. }
  468. NSMutableArray *results = [NSMutableArray array];
  469. for (NSNumber *itemId in allItemIds)
  470. {
  471. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  472. NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
  473. if (range.location != NSNotFound)
  474. {
  475. [results addObject:itemId];
  476. continue;
  477. }
  478. // Also search the item id:
  479. range = [[itemId stringValue] rangeOfString:filterString];
  480. if (range.location != NSNotFound)
  481. {
  482. [results addObject:itemId];
  483. continue;
  484. }
  485. }
  486. [filteredItemIds autorelease];
  487. filteredItemIds = [results retain];
  488. [itemTableView reloadData];
  489. }
  490. - (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
  491. {
  492. return filteredItemIds.count;
  493. }
  494. - (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
  495. {
  496. NSNumber *itemId = [filteredItemIds objectAtIndex:row];
  497. if ([tableColumn.identifier isEqual:@"itemId"])
  498. {
  499. return itemId;
  500. }
  501. else if ([tableColumn.identifier isEqual:@"image"])
  502. {
  503. return [IJInventoryItem imageForItemId:[itemId shortValue]];
  504. }
  505. else
  506. {
  507. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  508. return name;
  509. }
  510. }
  511. - (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
  512. {
  513. [pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
  514. NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
  515. IJInventoryItem *item = [[IJInventoryItem alloc] init];
  516. item.itemId = [itemId shortValue];
  517. item.count = 1;
  518. item.damage = 0;
  519. item.slot = 0;
  520. [pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
  521. forType:IJPasteboardTypeInventoryItem];
  522. [item release];
  523. return YES;
  524. }
  525. - (NSMutableArray *)inventoryArrayWithEmptySlot:(NSUInteger *)slot
  526. {
  527. for (NSMutableArray *inventoryArray in [NSArray arrayWithObjects:quickInventory, normalInventory, nil])
  528. {
  529. __block BOOL found = NO;
  530. [inventoryArray enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
  531. IJInventoryItem *item = obj;
  532. if (item.count == 0)
  533. {
  534. *slot = index;
  535. *stop = YES;
  536. found = YES;
  537. }
  538. }];
  539. if (found)
  540. return inventoryArray;
  541. }
  542. return nil;
  543. }
  544. - (IBAction)itemTableViewDoubleClicked:(id)sender
  545. {
  546. NSUInteger slot;
  547. NSMutableArray *inventoryArray = [self inventoryArrayWithEmptySlot:&slot];
  548. if (!inventoryArray)
  549. return;
  550. IJInventoryItem *item = [inventoryArray objectAtIndex:slot];
  551. item.itemId = [[filteredItemIds objectAtIndex:[itemTableView selectedRow]] shortValue];
  552. item.count = 1;
  553. [self setDocumentEdited:YES];
  554. IJInventoryView *invView = [self inventoryViewForItemArray:inventoryArray];
  555. [invView reloadItemAtIndex:slot];
  556. [self inventoryView:invView selectedItemAtIndex:slot];
  557. }
  558. #pragma mark -
  559. #pragma mark NSWindowDelegate
  560. - (void)dirtyCloseSheetDidDismiss:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  561. {
  562. if (returnCode == NSAlertOtherReturn) // Cancel
  563. return;
  564. if (returnCode == NSAlertDefaultReturn) // Save
  565. {
  566. [self saveWorld];
  567. [self.window performClose:nil];
  568. }
  569. else if (returnCode == NSAlertAlternateReturn) // Don't save
  570. {
  571. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  572. [self.window performClose:nil];
  573. }
  574. }
  575. - (BOOL)windowShouldClose:(id)sender
  576. {
  577. if ([self isDocumentEdited])
  578. {
  579. // Note: We use the didDismiss selector becuase the sheet needs to be closed in order for performClose: to work.
  580. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, nil, @selector(dirtyCloseSheetDidDismiss:returnCode:contextInfo:), nil, @"Your changes will be lost if you do not save them.");
  581. return NO;
  582. }
  583. return YES;
  584. }
  585. - (void)windowWillClose:(NSNotification *)notification
  586. {
  587. [NSApp terminate:nil];
  588. }
  589. #pragma mark -
  590. #pragma mark NSControlTextEditingDelegate
  591. - (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command
  592. {
  593. if (command == @selector(moveDown:))
  594. {
  595. if ([itemTableView numberOfRows] > 0)
  596. {
  597. [self.window makeFirstResponder:itemTableView];
  598. [itemTableView selectRowIndexes:[NSIndexSet indexSetWithIndex:0] byExtendingSelection:NO];
  599. }
  600. return YES;
  601. }
  602. return YES;
  603. }
  604. @end