IJInventoryWindowController.m 28 KB

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  1. //
  2. // IJInventoryWindowController.m
  3. // InsideJob
  4. //
  5. // Created by Adam Preble on 10/7/10.
  6. // Copyright 2010 Adam Preble. All rights reserved.
  7. //
  8. #import "IJInventoryWindowController.h"
  9. #import "IJMinecraftLevel.h"
  10. #import "IJInventoryItem.h"
  11. #import "IJInventoryView.h"
  12. #import "IJItemPropertiesViewController.h"
  13. #import "MAAttachedWindow.h"
  14. #import "NSFileManager+DirectoryLocations.h"
  15. @interface IJInventoryWindowController ()
  16. - (void)saveWorld;
  17. - (void)loadWorldAtIndex:(int)worldIndex;
  18. - (BOOL)isDocumentEdited;
  19. - (void)loadWorldAtFolder:(NSString *)worldFolder;
  20. - (void)loadWorldSelectionControl;
  21. @end
  22. @implementation IJInventoryWindowController
  23. @synthesize worldSelectionControl;
  24. @synthesize statusTextField;
  25. @synthesize inventoryView, armorView, quickView;
  26. @synthesize itemSearchField, itemTableView;
  27. - (void)awakeFromNib
  28. {
  29. [self loadWorldSelectionControl];
  30. armorInventory = [[NSMutableArray alloc] init];
  31. quickInventory = [[NSMutableArray alloc] init];
  32. normalInventory = [[NSMutableArray alloc] init];
  33. statusTextField.stringValue = @"";
  34. [inventoryView setRows:3 columns:9 invert:NO];
  35. [quickView setRows:1 columns:9 invert:NO];
  36. [armorView setRows:4 columns:1 invert:YES];
  37. inventoryView.delegate = self;
  38. quickView.delegate = self;
  39. armorView.delegate = self;
  40. // Item Table View setup
  41. NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
  42. keys = [keys sortedArrayUsingSelector:@selector(compare:)];
  43. allItemIds = [[NSArray alloc] initWithArray:keys];
  44. filteredItemIds = [allItemIds retain];
  45. [itemTableView setTarget:self];
  46. [itemTableView setDoubleAction:@selector(itemTableViewDoubleClicked:)];
  47. }
  48. - (void)dealloc
  49. {
  50. [propertiesViewController release];
  51. [armorInventory release];
  52. [quickInventory release];
  53. [normalInventory release];
  54. [inventory release];
  55. [level release];
  56. [player release];
  57. [super dealloc];
  58. }
  59. #pragma mark -
  60. #pragma mark World Selection
  61. - (void)dirtyLoadSheetDidEnd:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  62. {
  63. if (returnCode == NSAlertOtherReturn) // Cancel
  64. {
  65. [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
  66. return;
  67. }
  68. if (returnCode == NSAlertDefaultReturn) // Save
  69. {
  70. [self saveWorld];
  71. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  72. }
  73. else if (returnCode == NSAlertAlternateReturn) // Don't save
  74. {
  75. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  76. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  77. }
  78. }
  79. - (void)loadWorldPlayerInventory:(NSString *)PlayerName
  80. {
  81. /*
  82. * If passing NULL to PlayerName, we will use level.dat instead of
  83. * Players/PlayerName.dat file
  84. */
  85. }
  86. - (void)loadWorldAtFolder:(NSString *)worldPath
  87. {
  88. if ([self isDocumentEdited])
  89. {
  90. attemptedLoadWorldFolder = worldPath;
  91. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, @selector(dirtyLoadSheetDidEnd:returnCode:contextInfo:), nil, nil, @"Your changes will be lost if you do not save them.");
  92. return;
  93. }
  94. [armorInventory removeAllObjects];
  95. [quickInventory removeAllObjects];
  96. [normalInventory removeAllObjects];
  97. [inventoryView setItems:normalInventory];
  98. [quickView setItems:quickInventory];
  99. [armorView setItems:armorInventory];
  100. [self willChangeValueForKey:@"worldTime"];
  101. [level release];
  102. level = nil;
  103. [player release];
  104. player = nil;
  105. [inventory release];
  106. inventory = nil;
  107. [self didChangeValueForKey:@"worldTime"];
  108. statusTextField.stringValue = @"No world loaded.";
  109. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  110. NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
  111. sessionLockValue = [IJMinecraftLevel writeToSessionLockAtFolder:worldPath];
  112. if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
  113. {
  114. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
  115. return;
  116. }
  117. if (!fileData)
  118. {
  119. // Error loading
  120. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  121. return;
  122. }
  123. [self willChangeValueForKey:@"worldTime"];
  124. /* Now search for first player .dat file (but by default try to load from level.dat */
  125. if (!fileData)
  126. {
  127. // Error loading
  128. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  129. return;
  130. }
  131. [self willChangeValueForKey:@"worldTime"];
  132. /* Now search for first player .dat file (but by default try to load from level.dat */
  133. #if 1
  134. loadedPlayer = nil;
  135. NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
  136. #else
  137. NSString *playerPath = [worldPath stringByAppendingString:@"/players/Godzil.dat"];
  138. #endif
  139. NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
  140. if (!playerFileData)
  141. {
  142. // Error loading
  143. NSBeginCriticalAlertSheet(@"Error loading player.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", playerPath);
  144. return;
  145. }
  146. level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
  147. player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
  148. inventory = [[player inventory] retain];
  149. [self didChangeValueForKey:@"worldTime"];
  150. // Add placeholder inventory items:
  151. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  152. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  153. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  154. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  155. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  156. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  157. // Overwrite the placeholders with actual inventory:
  158. for (IJInventoryItem *item in inventory)
  159. {
  160. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  161. {
  162. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  163. }
  164. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  165. {
  166. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  167. }
  168. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  169. {
  170. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  171. }
  172. }
  173. // NSLog(@"normal: %@", normalInventory);
  174. // NSLog(@"quick: %@", quickInventory);
  175. [inventoryView setItems:normalInventory];
  176. [quickView setItems:quickInventory];
  177. [armorView setItems:armorInventory];
  178. [self setDocumentEdited:NO];
  179. statusTextField.stringValue = @"";
  180. loadedWorldFolder = [worldPath retain];
  181. NSLog(@"%@",loadedWorldFolder);
  182. NSLog(@"%@",worldPath);
  183. }
  184. - (void)loadWorldAtIndex:(int)worldIndex
  185. {
  186. NSString *worldPath;
  187. worldPath = [IJMinecraftLevel pathForWorldAtIndex:worldIndex];
  188. [self loadWorldAtFolder: worldPath];
  189. }
  190. - (void)saveWorld
  191. {
  192. NSString *worldPath = loadedWorldFolder;
  193. if (inventory == nil)
  194. return; // no world loaded, nothing to save
  195. if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
  196. {
  197. NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
  198. return;
  199. }
  200. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  201. NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
  202. NSMutableArray *newInventory = [NSMutableArray array];
  203. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  204. {
  205. for (IJInventoryItem *item in items)
  206. {
  207. if (item.count > 0 && item.itemId > 0)
  208. [newInventory addObject:item];
  209. }
  210. }
  211. [player setInventory:newInventory];
  212. NSString *backupLevelPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
  213. NSString *backupPlayerPath = [playerPath stringByAppendingPathExtension:@"insidejobbackup"];
  214. BOOL success = NO;
  215. NSError *error = nil;
  216. // Remove a previously-created .insidejobbackup, if it exists:
  217. if ([[NSFileManager defaultManager] fileExistsAtPath:backupLevelPath])
  218. {
  219. success = [[NSFileManager defaultManager] removeItemAtPath:backupLevelPath error:&error];
  220. if (!success)
  221. {
  222. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  223. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
  224. return;
  225. }
  226. }
  227. // Remove a previously-created .insidejobbackup, if it exists:
  228. if ([[NSFileManager defaultManager] fileExistsAtPath:backupLevelPath])
  229. {
  230. success = [[NSFileManager defaultManager] removeItemAtPath:backupPlayerPath error:&error];
  231. if (!success)
  232. {
  233. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  234. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
  235. return;
  236. }
  237. }
  238. // Create the backup:
  239. success = [[NSFileManager defaultManager] copyItemAtPath:levelPath toPath:backupLevelPath error:&error];
  240. if (!success)
  241. {
  242. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  243. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
  244. return;
  245. }
  246. success = [[NSFileManager defaultManager] copyItemAtPath:playerPath toPath:backupPlayerPath error:&error];
  247. if (!success)
  248. {
  249. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  250. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
  251. return;
  252. }
  253. // Write the new level.dat out:
  254. success = [[player writeData] writeToURL:[NSURL fileURLWithPath:levelPath] options:0 error:&error];
  255. if (!success)
  256. {
  257. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  258. NSError *restoreError = nil;
  259. success = [[NSFileManager defaultManager] copyItemAtPath:backupLevelPath toPath:levelPath error:&restoreError];
  260. if (!success)
  261. {
  262. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  263. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  264. }
  265. success = [[NSFileManager defaultManager] copyItemAtPath:backupPlayerPath toPath:playerPath error:&restoreError];
  266. if (!success)
  267. {
  268. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  269. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  270. }
  271. else
  272. {
  273. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup was successfully restored.\n%@", [error localizedDescription]);
  274. }
  275. return;
  276. }
  277. [self setDocumentEdited:NO];
  278. statusTextField.stringValue = @"Saved.";
  279. }
  280. - (void)setDocumentEdited:(BOOL)edited
  281. {
  282. [super setDocumentEdited:edited];
  283. if (edited)
  284. statusTextField.stringValue = @"World has unsaved changes.";
  285. }
  286. - (BOOL)isDocumentEdited
  287. {
  288. return [self.window isDocumentEdited];
  289. }
  290. #pragma mark -
  291. #pragma mark Actions
  292. - (IBAction)menuSelectWorld:(id)sender
  293. {
  294. int worldIndex = [sender tag];
  295. [self loadWorldAtIndex:worldIndex];
  296. [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
  297. }
  298. - (IBAction)menuSelectWorldFromPath:(id)sender
  299. {
  300. NSInteger openResult;
  301. /* Ask user for world folder path */
  302. NSOpenPanel *panel = [NSOpenPanel openPanel];
  303. NSString *worldPath;
  304. /* Only allow to choose a folder */
  305. [panel setCanChooseDirectories:YES];
  306. [panel setCanChooseFiles:NO];
  307. openResult = [panel runModal];
  308. if (openResult == NSOKButton)
  309. {
  310. worldPath = [[panel directoryURL] path];
  311. /* Verify for level.dat */
  312. if (![IJMinecraftLevel worldExistsAtFolder: worldPath])
  313. {
  314. NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
  315. return;
  316. }
  317. /* Now try to open the world... */
  318. [self loadWorldAtFolder:[[panel directoryURL] path]];
  319. [worldSelectionControl addItemWithTitle:[loadedWorldFolder lastPathComponent]];
  320. [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
  321. }
  322. }
  323. - (IBAction)worldSelectionChanged:(id)sender
  324. {
  325. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
  326. NSString *path = [paths objectAtIndex:0];
  327. path = [path stringByAppendingPathComponent:@"minecraft"];
  328. path = [path stringByAppendingPathComponent:@"saves"];
  329. NSString* worldName = [worldSelectionControl titleOfSelectedItem];
  330. NSString* worldPath = [path stringByAppendingPathComponent:worldName];
  331. NSLog(@"loadedWorldFolder: %@",loadedWorldFolder);
  332. NSLog(@"worldName: %@",worldName);
  333. NSLog(@"worldPath: %@",worldPath);
  334. [self loadWorldAtFolder:worldPath];
  335. }
  336. - (void)loadWorldSelectionControl
  337. {
  338. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
  339. NSString *path = [paths objectAtIndex:0];
  340. path = [path stringByAppendingPathComponent:@"minecraft"];
  341. path = [path stringByAppendingPathComponent:@"saves"];
  342. NSFileManager *filemgr;
  343. NSArray *filelist;
  344. NSError *fileError;
  345. int count;
  346. int i;
  347. filemgr = [NSFileManager defaultManager];
  348. filelist = [filemgr contentsOfDirectoryAtPath:path error:&fileError];
  349. count = [filelist count];
  350. [worldSelectionControl removeAllItems];
  351. for (i = 0; i < count; i++)
  352. {
  353. NSLog (@"%@", [filelist objectAtIndex: i]);
  354. if([IJMinecraftLevel worldExistsAtFolder:[path stringByAppendingPathComponent:[filelist objectAtIndex: i]]])
  355. [worldSelectionControl addItemWithTitle:[filelist objectAtIndex: i]];
  356. }
  357. [filemgr release];
  358. }
  359. - (void)saveDocument:(id)sender
  360. {
  361. [self saveWorld];
  362. }
  363. - (void)delete:(id)sender
  364. {
  365. // IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
  366. // item.count = 0;
  367. // item.itemId = 0;
  368. // item.damage = 0;
  369. // [self setDocumentEdited:YES];
  370. // [outlineView reloadItem:item];
  371. }
  372. - (IBAction)makeSearchFieldFirstResponder:(id)sender
  373. {
  374. [itemSearchField becomeFirstResponder];
  375. }
  376. - (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
  377. {
  378. if (anItem.action == @selector(saveDocument:))
  379. return inventory != nil;
  380. return YES;
  381. }
  382. - (NSNumber *)worldTime
  383. {
  384. return [level worldTimeContainer].numberValue;
  385. }
  386. - (void)setWorldTime:(NSNumber *)number
  387. {
  388. [self willChangeValueForKey:@"worldTime"];
  389. [level worldTimeContainer].numberValue = number;
  390. [self didChangeValueForKey:@"worldTime"];
  391. [self setDocumentEdited:YES];
  392. }
  393. - (NSString *)playerName
  394. {
  395. return @"Godzil";
  396. }
  397. - (void)setPlayerName:(NSString *)playerName
  398. {
  399. }
  400. - (void)calcTimePoints:(int)number
  401. {
  402. int result;
  403. int wTime = [[self worldTime] intValue];
  404. result =wTime +(number - (wTime % number));
  405. NSNumber *newTime = [NSNumber numberWithInt:result];
  406. [self setWorldTime:newTime];
  407. }
  408. - (IBAction)setNextDay:(id)sender
  409. {
  410. int number = 24000;
  411. [self calcTimePoints:number];
  412. }
  413. - (IBAction)setNextNight:(id)sender
  414. {
  415. int number = 12000;
  416. [self calcTimePoints:number];
  417. }
  418. - (IBAction)setNextMidnight:(id)sender
  419. {
  420. int number = 18000;
  421. [self calcTimePoints:number];
  422. }
  423. - (IBAction)setNextNoon:(id)sender
  424. {
  425. int number = 6000;
  426. [self calcTimePoints:number];
  427. }
  428. - (void)clearInventory{
  429. [armorInventory removeAllObjects];
  430. [quickInventory removeAllObjects];
  431. [normalInventory removeAllObjects];
  432. [inventoryView setItems:normalInventory];
  433. [quickView setItems:quickInventory];
  434. [armorView setItems:armorInventory];
  435. [self setDocumentEdited:YES];
  436. }
  437. - (void)saveInventory
  438. {
  439. NSString *path = [[NSFileManager defaultManager] applicationSupportDirectory];
  440. NSLog(@"%@",path);
  441. NSString *file = @"Inventory.plist";
  442. NSString *InventoryPath = [path stringByAppendingPathComponent:file];
  443. NSLog(@"%@",InventoryPath);
  444. NSMutableArray *newInventory = [NSMutableArray array];
  445. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  446. {
  447. for (IJInventoryItem *item in items)
  448. {
  449. if (item.count > 0 && item.itemId > 0)
  450. [newInventory addObject:item];
  451. }
  452. }
  453. [NSKeyedArchiver archiveRootObject: newInventory toFile:InventoryPath];
  454. }
  455. -(void)loadInventory
  456. {
  457. NSString *path = [[NSFileManager defaultManager] applicationSupportDirectory];
  458. NSString *file = @"Inventory.plist";
  459. NSString *InventoryPath = [path stringByAppendingPathComponent:file];
  460. [self clearInventory];
  461. NSArray *newInventory = [NSKeyedUnarchiver unarchiveObjectWithFile:InventoryPath];
  462. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  463. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  464. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  465. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  466. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  467. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  468. for (IJInventoryItem *item in newInventory)
  469. {
  470. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  471. {
  472. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  473. }
  474. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  475. {
  476. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  477. }
  478. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  479. {
  480. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  481. }
  482. }
  483. [inventoryView setItems:normalInventory];
  484. [quickView setItems:quickInventory];
  485. [armorView setItems:armorInventory];
  486. }
  487. - (IBAction)emptyInventory:(id)sender
  488. {
  489. [self clearInventory];
  490. }
  491. - (IBAction)saveInventoryItems:(id)sender
  492. {
  493. [self saveInventory];
  494. }
  495. - (IBAction)loadInventoryItems:(id)sender
  496. {
  497. [self loadInventory];
  498. }
  499. #pragma mark -
  500. #pragma mark IJInventoryViewDelegate
  501. - (IJInventoryView *)inventoryViewForItemArray:(NSMutableArray *)theItemArray
  502. {
  503. if (theItemArray == normalInventory)
  504. return inventoryView;
  505. if (theItemArray == quickInventory)
  506. return quickView;
  507. if (theItemArray == armorInventory)
  508. return armorView;
  509. return nil;
  510. }
  511. - (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
  512. {
  513. if (theInventoryView == inventoryView)
  514. {
  515. if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
  516. return normalInventory;
  517. }
  518. else if (theInventoryView == quickView)
  519. {
  520. if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
  521. return quickInventory;
  522. }
  523. else if (theInventoryView == armorView)
  524. {
  525. if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
  526. return armorInventory;
  527. }
  528. return nil;
  529. }
  530. - (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
  531. {
  532. int slotOffset = 0;
  533. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  534. if (itemArray)
  535. {
  536. IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
  537. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  538. [theInventoryView setItems:itemArray];
  539. }
  540. [self setDocumentEdited:YES];
  541. }
  542. - (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
  543. {
  544. int slotOffset = 0;
  545. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  546. if (itemArray)
  547. {
  548. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  549. item.slot = slotOffset + itemIndex;
  550. [theInventoryView setItems:itemArray];
  551. }
  552. [self setDocumentEdited:YES];
  553. }
  554. - (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
  555. {
  556. // Show the properties window for this item.
  557. IJInventoryItem *lastItem = propertiesViewController.item;
  558. NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
  559. NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
  560. point.x += 16 + 8;
  561. point.y -= 16;
  562. NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
  563. IJInventoryItem *item = [items objectAtIndex:itemIndex];
  564. //NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
  565. if (item.itemId == 0 || lastItem == item)
  566. {
  567. // Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
  568. // so we will set the alpha value here to be sure.
  569. [propertiesWindow setAlphaValue:0.0];
  570. propertiesViewController.item = nil;
  571. return; // can't show info on nothing
  572. }
  573. if (!propertiesViewController)
  574. {
  575. propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
  576. propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
  577. attachedToPoint:point
  578. inWindow:self.window
  579. onSide:MAPositionRight
  580. atDistance:0];
  581. [propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
  582. [propertiesWindow setViewMargin:4.0];
  583. [propertiesWindow setAlphaValue:1.0];
  584. [[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
  585. }
  586. if (observerObject)
  587. [[NSNotificationCenter defaultCenter] removeObserver:observerObject];
  588. observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
  589. object:propertiesWindow
  590. queue:[NSOperationQueue mainQueue]
  591. usingBlock:^(NSNotification *notification) {
  592. [propertiesViewController commitEditing];
  593. if (item.count == 0)
  594. item.itemId = 0;
  595. [theInventoryView reloadItemAtIndex:itemIndex];
  596. [propertiesWindow setAlphaValue:0.0];
  597. }];
  598. propertiesViewController.item = item;
  599. if (propertiesViewController.item.damage == -1000){
  600. [propertiesViewController setState:YES];
  601. }else {
  602. [propertiesViewController setState:NO];
  603. }
  604. [propertiesWindow setPoint:point side:MAPositionRight];
  605. [propertiesWindow makeKeyAndOrderFront:nil];
  606. [propertiesWindow setAlphaValue:1.0];
  607. }
  608. #pragma mark -
  609. #pragma mark Item Picker
  610. - (IBAction)updateItemSearchFilter:(id)sender
  611. {
  612. NSString *filterString = [sender stringValue];
  613. if (filterString.length == 0)
  614. {
  615. [filteredItemIds autorelease];
  616. filteredItemIds = [allItemIds retain];
  617. [itemTableView reloadData];
  618. return;
  619. }
  620. NSMutableArray *results = [NSMutableArray array];
  621. for (NSNumber *itemId in allItemIds)
  622. {
  623. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  624. NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
  625. if (range.location != NSNotFound)
  626. {
  627. [results addObject:itemId];
  628. continue;
  629. }
  630. // Also search the item id:
  631. range = [[itemId stringValue] rangeOfString:filterString];
  632. if (range.location != NSNotFound)
  633. {
  634. [results addObject:itemId];
  635. continue;
  636. }
  637. }
  638. [filteredItemIds autorelease];
  639. filteredItemIds = [results retain];
  640. [itemTableView reloadData];
  641. }
  642. - (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
  643. {
  644. return filteredItemIds.count;
  645. }
  646. - (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
  647. {
  648. NSNumber *itemId = [filteredItemIds objectAtIndex:row];
  649. if ([tableColumn.identifier isEqual:@"itemId"])
  650. {
  651. return itemId;
  652. }
  653. else if ([tableColumn.identifier isEqual:@"image"])
  654. {
  655. return [IJInventoryItem imageForItemId:[itemId shortValue]];
  656. }
  657. else
  658. {
  659. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  660. return name;
  661. }
  662. }
  663. - (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
  664. {
  665. [pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
  666. NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
  667. IJInventoryItem *item = [[IJInventoryItem alloc] init];
  668. item.itemId = [itemId shortValue];
  669. item.count = 1;
  670. item.damage = 0;
  671. item.slot = 0;
  672. [pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
  673. forType:IJPasteboardTypeInventoryItem];
  674. [item release];
  675. return YES;
  676. }
  677. - (NSMutableArray *)inventoryArrayWithEmptySlot:(NSUInteger *)slot
  678. {
  679. for (NSMutableArray *inventoryArray in [NSArray arrayWithObjects:quickInventory, normalInventory, nil])
  680. {
  681. __block BOOL found = NO;
  682. [inventoryArray enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
  683. IJInventoryItem *item = obj;
  684. if (item.count == 0)
  685. {
  686. *slot = index;
  687. *stop = YES;
  688. found = YES;
  689. }
  690. }];
  691. if (found)
  692. return inventoryArray;
  693. }
  694. return nil;
  695. }
  696. - (IBAction)itemTableViewDoubleClicked:(id)sender
  697. {
  698. NSUInteger slot;
  699. NSMutableArray *inventoryArray = [self inventoryArrayWithEmptySlot:&slot];
  700. if (!inventoryArray)
  701. return;
  702. IJInventoryItem *item = [inventoryArray objectAtIndex:slot];
  703. item.itemId = [[filteredItemIds objectAtIndex:[itemTableView selectedRow]] shortValue];
  704. item.count = 1;
  705. [self setDocumentEdited:YES];
  706. IJInventoryView *invView = [self inventoryViewForItemArray:inventoryArray];
  707. [invView reloadItemAtIndex:slot];
  708. [self inventoryView:invView selectedItemAtIndex:slot];
  709. }
  710. #pragma mark -
  711. #pragma mark NSWindowDelegate
  712. - (void)dirtyCloseSheetDidDismiss:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  713. {
  714. if (returnCode == NSAlertOtherReturn) // Cancel
  715. return;
  716. if (returnCode == NSAlertDefaultReturn) // Save
  717. {
  718. [self saveWorld];
  719. [self.window performClose:nil];
  720. }
  721. else if (returnCode == NSAlertAlternateReturn) // Don't save
  722. {
  723. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  724. [self.window performClose:nil];
  725. }
  726. }
  727. - (BOOL)windowShouldClose:(id)sender
  728. {
  729. if ([self isDocumentEdited])
  730. {
  731. // Note: We use the didDismiss selector becuase the sheet needs to be closed in order for performClose: to work.
  732. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, nil, @selector(dirtyCloseSheetDidDismiss:returnCode:contextInfo:), nil, @"Your changes will be lost if you do not save them.");
  733. return NO;
  734. }
  735. return YES;
  736. }
  737. - (void)windowWillClose:(NSNotification *)notification
  738. {
  739. [NSApp terminate:nil];
  740. }
  741. #pragma mark -
  742. #pragma mark NSControlTextEditingDelegate
  743. - (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command
  744. {
  745. if (command == @selector(moveDown:))
  746. {
  747. if ([itemTableView numberOfRows] > 0)
  748. {
  749. [self.window makeFirstResponder:itemTableView];
  750. [itemTableView selectRowIndexes:[NSIndexSet indexSetWithIndex:0] byExtendingSelection:NO];
  751. }
  752. return YES;
  753. }
  754. return YES;
  755. }
  756. @end