IJInventoryWindowController.m 33 KB

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  1. //
  2. // IJInventoryWindowController.m
  3. // InsideJob
  4. //
  5. // Created by Adam Preble on 10/7/10.
  6. // Copyright 2010 Adam Preble. All rights reserved.
  7. //
  8. #import "IJInventoryWindowController.h"
  9. #import "IJMinecraftLevel.h"
  10. #import "IJInventoryItem.h"
  11. #import "IJInventoryView.h"
  12. #import "IJItemPropertiesViewController.h"
  13. #import "MAAttachedWindow.h"
  14. #import "NSFileManager+DirectoryLocations.h"
  15. @interface IJInventoryWindowController ()
  16. - (void)saveWorld;
  17. - (void)loadWorldAtIndex:(int)worldIndex;
  18. - (BOOL)isDocumentEdited;
  19. - (void)loadWorldAtFolder:(NSString *)worldFolder;
  20. - (void)loadWorldSelectionControl;
  21. - (void)loadPlayerSelectionControl;
  22. @end
  23. @implementation IJInventoryWindowController
  24. @synthesize playerSelectionControl;
  25. @synthesize worldSelectionControl;
  26. @synthesize statusTextField;
  27. @synthesize inventoryView, armorView, quickView;
  28. @synthesize itemSearchField, itemTableView;
  29. - (void)awakeFromNib
  30. {
  31. [self loadWorldSelectionControl];
  32. armorInventory = [[NSMutableArray alloc] init];
  33. quickInventory = [[NSMutableArray alloc] init];
  34. normalInventory = [[NSMutableArray alloc] init];
  35. statusTextField.stringValue = @"";
  36. [inventoryView setRows:3 columns:9 invert:NO];
  37. [quickView setRows:1 columns:9 invert:NO];
  38. [armorView setRows:4 columns:1 invert:YES];
  39. inventoryView.delegate = self;
  40. quickView.delegate = self;
  41. armorView.delegate = self;
  42. // Item Table View setup
  43. NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
  44. keys = [keys sortedArrayUsingSelector:@selector(compare:)];
  45. allItemIds = [[NSArray alloc] initWithArray:keys];
  46. filteredItemIds = [allItemIds retain];
  47. [itemTableView setTarget:self];
  48. [itemTableView setDoubleAction:@selector(itemTableViewDoubleClicked:)];
  49. }
  50. - (void)dealloc
  51. {
  52. [propertiesViewController release];
  53. [armorInventory release];
  54. [quickInventory release];
  55. [normalInventory release];
  56. [inventory release];
  57. [level release];
  58. [player release];
  59. [super dealloc];
  60. }
  61. #pragma mark -
  62. #pragma mark World Selection
  63. - (void)dirtyLoadSheetDidEnd:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  64. {
  65. if (returnCode == NSAlertOtherReturn) // Cancel
  66. {
  67. [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
  68. return;
  69. }
  70. if (returnCode == NSAlertDefaultReturn) // Save
  71. {
  72. [self saveWorld];
  73. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  74. }
  75. else if (returnCode == NSAlertAlternateReturn) // Don't save
  76. {
  77. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  78. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  79. }
  80. }
  81. - (void)loadWorldPlayerInventory:(NSString *)PlayerName
  82. {
  83. /*
  84. * If passing NULL to PlayerName, we will use level.dat instead of
  85. * Players/PlayerName.dat file
  86. */
  87. [armorInventory removeAllObjects];
  88. [quickInventory removeAllObjects];
  89. [normalInventory removeAllObjects];
  90. [inventoryView setItems:normalInventory];
  91. [quickView setItems:quickInventory];
  92. [armorView setItems:armorInventory];
  93. [player release];
  94. player = nil;
  95. [inventory release];
  96. inventory = nil;
  97. loadedPlayer = nil;
  98. NSLog(@"Player name: %@",PlayerName);
  99. NSString *playerPath = [IJMinecraftLevel pathForPlayer:PlayerName withWorld: loadedWorldFolder];
  100. NSLog(@"Path: %@", playerPath);
  101. NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
  102. if (!playerFileData)
  103. {
  104. // Error loading
  105. NSBeginCriticalAlertSheet(@"Error loading player.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", playerPath);
  106. return;
  107. }
  108. player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
  109. inventory = [[player inventory] retain];
  110. // Add placeholder inventory items:
  111. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  112. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  113. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  114. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  115. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  116. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  117. // Overwrite the placeholders with actual inventory:
  118. for (IJInventoryItem *item in inventory)
  119. {
  120. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  121. {
  122. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  123. }
  124. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  125. {
  126. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  127. }
  128. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  129. {
  130. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  131. }
  132. }
  133. // NSLog(@"normal: %@", normalInventory);
  134. // NSLog(@"quick: %@", quickInventory);
  135. [inventoryView setItems:normalInventory];
  136. [quickView setItems:quickInventory];
  137. [armorView setItems:armorInventory];
  138. [self setDocumentEdited:NO];
  139. statusTextField.stringValue = @"Player loaded!";
  140. loadedPlayer = [PlayerName retain];
  141. }
  142. - (void)loadWorldAtFolder:(NSString *)worldPath
  143. {
  144. if ([self isDocumentEdited])
  145. {
  146. attemptedLoadWorldFolder = worldPath;
  147. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, @selector(dirtyLoadSheetDidEnd:returnCode:contextInfo:), nil, nil, @"Your changes will be lost if you do not save them.");
  148. return;
  149. }
  150. NSFileManager *filemgr;
  151. NSArray *filelist;
  152. NSError *fileError;
  153. int count, i;
  154. [armorInventory removeAllObjects];
  155. [quickInventory removeAllObjects];
  156. [normalInventory removeAllObjects];
  157. [inventoryView setItems:normalInventory];
  158. [quickView setItems:quickInventory];
  159. [armorView setItems:armorInventory];
  160. [self willChangeValueForKey:@"worldTime"];
  161. [level release];
  162. level = nil;
  163. [player release];
  164. player = nil;
  165. [inventory release];
  166. inventory = nil;
  167. [self didChangeValueForKey:@"worldTime"];
  168. statusTextField.stringValue = @"No world loaded.";
  169. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  170. NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
  171. sessionLockValue = [IJMinecraftLevel writeToSessionLockAtFolder:worldPath];
  172. if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
  173. {
  174. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
  175. return;
  176. }
  177. if (!fileData)
  178. {
  179. // Error loading
  180. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  181. return;
  182. }
  183. [self willChangeValueForKey:@"worldTime"];
  184. /* Now search for first player .dat file (but by default try to load from level.dat */
  185. if (!fileData)
  186. {
  187. // Error loading
  188. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  189. return;
  190. }
  191. [self willChangeValueForKey:@"worldTime"];
  192. [playerSelectionControl setHidden: YES];
  193. /* Now search for first player .dat file (but by default try to load from level.dat */
  194. /* Verify that a "Player" folder exist. If not do nt show the player list */
  195. filemgr = [NSFileManager defaultManager];
  196. filelist = [filemgr contentsOfDirectoryAtPath:worldPath error:&fileError];
  197. count = [filelist count];
  198. for (i = 0; i < count; i++)
  199. {
  200. NSLog (@"File in world/ %@", [filelist objectAtIndex: i]);
  201. if ([[filelist objectAtIndex: i] isEqualTo: @"players"])
  202. {
  203. [playerSelectionControl setHidden: NO];
  204. [self loadPlayerSelectionControl];
  205. break;
  206. }
  207. }
  208. loadedPlayer = nil;
  209. NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
  210. /* Now load level.dat as if i is not a SMP. */
  211. NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
  212. if (!playerFileData)
  213. {
  214. // Error loading
  215. NSBeginCriticalAlertSheet(@"Error loading player.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", playerPath);
  216. return;
  217. }
  218. level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
  219. player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
  220. inventory = [[player inventory] retain];
  221. [self didChangeValueForKey:@"worldTime"];
  222. // Add placeholder inventory items:
  223. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  224. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  225. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  226. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  227. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  228. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  229. // Overwrite the placeholders with actual inventory:
  230. for (IJInventoryItem *item in inventory)
  231. {
  232. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  233. {
  234. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  235. }
  236. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  237. {
  238. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  239. }
  240. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  241. {
  242. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  243. }
  244. }
  245. // NSLog(@"normal: %@", normalInventory);
  246. // NSLog(@"quick: %@", quickInventory);
  247. [inventoryView setItems:normalInventory];
  248. [quickView setItems:quickInventory];
  249. [armorView setItems:armorInventory];
  250. [self setDocumentEdited:NO];
  251. statusTextField.stringValue = @"World loaded!";
  252. loadedWorldFolder = [worldPath retain];
  253. NSLog(@"%@",loadedWorldFolder);
  254. NSLog(@"%@",worldPath);
  255. }
  256. - (void)loadWorldAtIndex:(int)worldIndex
  257. {
  258. NSString *worldPath;
  259. worldPath = [IJMinecraftLevel pathForWorldAtIndex:worldIndex];
  260. [self loadWorldAtFolder: worldPath];
  261. }
  262. - (void)saveWorld
  263. {
  264. NSString *worldPath = loadedWorldFolder;
  265. if (inventory == nil)
  266. return; // no world loaded, nothing to save
  267. if (![IJMinecraftLevel checkSessionLockAtFolder:worldPath value:sessionLockValue])
  268. {
  269. NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
  270. return;
  271. }
  272. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  273. NSString *playerPath = [IJMinecraftLevel pathForPlayer:loadedPlayer withWorld:worldPath];
  274. NSMutableArray *newInventory = [NSMutableArray array];
  275. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  276. {
  277. for (IJInventoryItem *item in items)
  278. {
  279. if (item.count > 0 && item.itemId > 0)
  280. [newInventory addObject:item];
  281. }
  282. }
  283. [player setInventory:newInventory];
  284. NSString *backupLevelPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
  285. NSString *backupPlayerPath = [playerPath stringByAppendingPathExtension:@"insidejobbackup"];
  286. BOOL success = NO;
  287. NSError *error = nil;
  288. // Remove a previously-created .insidejobbackup, if it exists:
  289. if ([[NSFileManager defaultManager] fileExistsAtPath:backupLevelPath])
  290. {
  291. success = [[NSFileManager defaultManager] removeItemAtPath:backupLevelPath error:&error];
  292. if (!success)
  293. {
  294. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  295. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
  296. return;
  297. }
  298. }
  299. // Create the backup:
  300. success = [[NSFileManager defaultManager] copyItemAtPath:levelPath toPath:backupLevelPath error:&error];
  301. if (!success)
  302. {
  303. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  304. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
  305. return;
  306. }
  307. // Write the new level.dat out:
  308. success = [[player writeData] writeToURL:[NSURL fileURLWithPath:levelPath] options:0 error:&error];
  309. if (!success)
  310. {
  311. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  312. NSError *restoreError = nil;
  313. success = [[NSFileManager defaultManager] copyItemAtPath:backupLevelPath toPath:levelPath error:&restoreError];
  314. if (!success)
  315. {
  316. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  317. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  318. }
  319. else
  320. {
  321. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup was successfully restored.\n%@", [error localizedDescription]);
  322. }
  323. return;
  324. }
  325. if (playerPath != levelPath)
  326. {
  327. // Remove a previously-created .insidejobbackup, if it exists:
  328. if ([[NSFileManager defaultManager] fileExistsAtPath:backupPlayerPath])
  329. {
  330. success = [[NSFileManager defaultManager] removeItemAtPath:backupPlayerPath error:&error];
  331. if (!success)
  332. {
  333. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  334. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this player file:\n%@", [error localizedDescription]);
  335. return;
  336. }
  337. }
  338. success = [[NSFileManager defaultManager] copyItemAtPath:playerPath toPath:backupPlayerPath error:&error];
  339. if (!success)
  340. {
  341. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  342. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing player file:\n%@", [error localizedDescription]);
  343. return;
  344. }
  345. // Write the new player.dat out:
  346. success = [[player writeData] writeToURL:[NSURL fileURLWithPath:playerPath] options:0 error:&error];
  347. if (!success)
  348. {
  349. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  350. NSError *restoreError = nil;
  351. success = [[NSFileManager defaultManager] copyItemAtPath:backupPlayerPath toPath:playerPath error:&restoreError];
  352. if (!success)
  353. {
  354. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  355. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing player file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  356. }
  357. else
  358. {
  359. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing player file, and the backup was successfully restored.\n%@", [error localizedDescription]);
  360. }
  361. return;
  362. }
  363. }
  364. [self setDocumentEdited:NO];
  365. statusTextField.stringValue = @"Saved.";
  366. }
  367. - (void)setDocumentEdited:(BOOL)edited
  368. {
  369. [super setDocumentEdited:edited];
  370. if (edited)
  371. statusTextField.stringValue = @"World has unsaved changes.";
  372. }
  373. - (BOOL)isDocumentEdited
  374. {
  375. return [self.window isDocumentEdited];
  376. }
  377. #pragma mark -
  378. #pragma mark Actions
  379. - (IBAction)menuSelectWorld:(id)sender
  380. {
  381. int worldIndex = [sender tag];
  382. [self loadWorldAtIndex:worldIndex];
  383. [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
  384. }
  385. - (IBAction)menuSelectWorldFromPath:(id)sender
  386. {
  387. NSInteger openResult;
  388. /* Ask user for world folder path */
  389. NSOpenPanel *panel = [NSOpenPanel openPanel];
  390. NSString *worldPath;
  391. /* Only allow to choose a folder */
  392. [panel setCanChooseDirectories:YES];
  393. [panel setCanChooseFiles:NO];
  394. openResult = [panel runModal];
  395. if (openResult == NSOKButton)
  396. {
  397. worldPath = [[panel directoryURL] path];
  398. /* Verify for level.dat */
  399. if (![IJMinecraftLevel worldExistsAtFolder: worldPath])
  400. {
  401. NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
  402. return;
  403. }
  404. /* Now try to open the world... */
  405. [self loadWorldAtFolder:[[panel directoryURL] path]];
  406. [worldSelectionControl addItemWithTitle:[loadedWorldFolder lastPathComponent]];
  407. [worldSelectionControl selectItemWithTitle:[loadedWorldFolder lastPathComponent]];
  408. }
  409. }
  410. - (IBAction)worldSelectionChanged:(id)sender
  411. {
  412. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
  413. NSString *path = [paths objectAtIndex:0];
  414. path = [path stringByAppendingPathComponent:@"minecraft"];
  415. path = [path stringByAppendingPathComponent:@"saves"];
  416. NSString* worldName = [worldSelectionControl titleOfSelectedItem];
  417. NSString* worldPath = [path stringByAppendingPathComponent:worldName];
  418. NSLog(@"loadedWorldFolder: %@",loadedWorldFolder);
  419. NSLog(@"worldName: %@",worldName);
  420. NSLog(@"worldPath: %@",worldPath);
  421. [self loadWorldAtFolder:worldPath];
  422. }
  423. - (void)loadWorldSelectionControl
  424. {
  425. NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
  426. NSString *path = [paths objectAtIndex:0];
  427. path = [path stringByAppendingPathComponent:@"minecraft"];
  428. path = [path stringByAppendingPathComponent:@"saves"];
  429. NSFileManager *filemgr;
  430. NSArray *filelist;
  431. NSError *fileError;
  432. int count;
  433. int i;
  434. filemgr = [NSFileManager defaultManager];
  435. filelist = [filemgr contentsOfDirectoryAtPath:path error:&fileError];
  436. count = [filelist count];
  437. [worldSelectionControl removeAllItems];
  438. for (i = 0; i < count; i++)
  439. {
  440. NSLog (@"%@", [filelist objectAtIndex: i]);
  441. if([IJMinecraftLevel worldExistsAtFolder:[path stringByAppendingPathComponent:[filelist objectAtIndex: i]]])
  442. [worldSelectionControl addItemWithTitle:[filelist objectAtIndex: i]];
  443. }
  444. [filemgr release];
  445. }
  446. - (void)loadPlayerSelectionControl
  447. {
  448. NSString *playerPath = loadedWorldFolder;
  449. playerPath = [playerPath stringByAppendingPathComponent:@"players"];
  450. NSFileManager *filemgr;
  451. NSArray *filelist;
  452. NSError *fileError;
  453. int count;
  454. int i;
  455. filemgr = [NSFileManager defaultManager];
  456. filelist = [filemgr contentsOfDirectoryAtPath:playerPath error:&fileError];
  457. count = [filelist count];
  458. [playerSelectionControl removeAllItems];
  459. [playerSelectionControl addItemWithTitle:@"World default"];
  460. for (i = 0; i < count; i++)
  461. {
  462. NSLog (@"%@", [filelist objectAtIndex: i]);
  463. [playerSelectionControl addItemWithTitle:[[filelist objectAtIndex: i] stringByDeletingPathExtension]];
  464. }
  465. [filemgr release];
  466. }
  467. - (void)saveDocument:(id)sender
  468. {
  469. [self saveWorld];
  470. }
  471. - (void)delete:(id)sender
  472. {
  473. // IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
  474. // item.count = 0;
  475. // item.itemId = 0;
  476. // item.damage = 0;
  477. // [self setDocumentEdited:YES];
  478. // [outlineView reloadItem:item];
  479. }
  480. - (IBAction)makeSearchFieldFirstResponder:(id)sender
  481. {
  482. [itemSearchField becomeFirstResponder];
  483. }
  484. - (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
  485. {
  486. if (anItem.action == @selector(saveDocument:))
  487. return inventory != nil;
  488. return YES;
  489. }
  490. - (NSNumber *)worldTime
  491. {
  492. return [level worldTimeContainer].numberValue;
  493. }
  494. - (void)setWorldTime:(NSNumber *)number
  495. {
  496. [self willChangeValueForKey:@"worldTime"];
  497. [level worldTimeContainer].numberValue = number;
  498. [self didChangeValueForKey:@"worldTime"];
  499. [self setDocumentEdited:YES];
  500. }
  501. - (void)calcTimePoints:(int)number
  502. {
  503. int result;
  504. int wTime = [[self worldTime] intValue];
  505. result =wTime +(number - (wTime % number));
  506. NSNumber *newTime = [NSNumber numberWithInt:result];
  507. [self setWorldTime:newTime];
  508. }
  509. - (IBAction)setNextDay:(id)sender
  510. {
  511. int number = 24000;
  512. [self calcTimePoints:number];
  513. }
  514. - (IBAction)setNextNight:(id)sender
  515. {
  516. int number = 12000;
  517. [self calcTimePoints:number];
  518. }
  519. - (IBAction)setNextMidnight:(id)sender
  520. {
  521. int number = 18000;
  522. [self calcTimePoints:number];
  523. }
  524. - (IBAction)setNextNoon:(id)sender
  525. {
  526. int number = 6000;
  527. [self calcTimePoints:number];
  528. }
  529. - (void)clearInventory{
  530. [armorInventory removeAllObjects];
  531. [quickInventory removeAllObjects];
  532. [normalInventory removeAllObjects];
  533. [inventoryView setItems:normalInventory];
  534. [quickView setItems:quickInventory];
  535. [armorView setItems:armorInventory];
  536. [self setDocumentEdited:YES];
  537. }
  538. - (void)saveInventory
  539. {
  540. NSString *path = [[NSFileManager defaultManager] applicationSupportDirectory];
  541. NSLog(@"%@",path);
  542. NSString *file = @"Inventory.plist";
  543. NSString *InventoryPath = [path stringByAppendingPathComponent:file];
  544. NSLog(@"%@",InventoryPath);
  545. NSMutableArray *newInventory = [NSMutableArray array];
  546. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  547. {
  548. for (IJInventoryItem *item in items)
  549. {
  550. if (item.count > 0 && item.itemId > 0)
  551. [newInventory addObject:item];
  552. }
  553. }
  554. [NSKeyedArchiver archiveRootObject: newInventory toFile:InventoryPath];
  555. }
  556. -(void)loadInventory
  557. {
  558. NSString *path = [[NSFileManager defaultManager] applicationSupportDirectory];
  559. NSString *file = @"Inventory.plist";
  560. NSString *InventoryPath = [path stringByAppendingPathComponent:file];
  561. [self clearInventory];
  562. NSArray *newInventory = [NSKeyedUnarchiver unarchiveObjectWithFile:InventoryPath];
  563. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  564. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  565. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  566. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  567. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  568. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  569. for (IJInventoryItem *item in newInventory)
  570. {
  571. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  572. {
  573. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  574. }
  575. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  576. {
  577. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  578. }
  579. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  580. {
  581. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  582. }
  583. }
  584. [inventoryView setItems:normalInventory];
  585. [quickView setItems:quickInventory];
  586. [armorView setItems:armorInventory];
  587. }
  588. - (IBAction)emptyInventory:(id)sender
  589. {
  590. [self clearInventory];
  591. }
  592. - (IBAction)saveInventoryItems:(id)sender
  593. {
  594. [self saveInventory];
  595. }
  596. - (IBAction)loadInventoryItems:(id)sender
  597. {
  598. [self loadInventory];
  599. }
  600. - (IBAction)playerSelectionChanged:(id)sender
  601. {
  602. [self loadWorldPlayerInventory: [playerSelectionControl titleOfSelectedItem]];
  603. // [self loadWorldAtFolder:worldPath];
  604. }
  605. #pragma mark -
  606. #pragma mark IJInventoryViewDelegate
  607. - (IJInventoryView *)inventoryViewForItemArray:(NSMutableArray *)theItemArray
  608. {
  609. if (theItemArray == normalInventory)
  610. return inventoryView;
  611. if (theItemArray == quickInventory)
  612. return quickView;
  613. if (theItemArray == armorInventory)
  614. return armorView;
  615. return nil;
  616. }
  617. - (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
  618. {
  619. if (theInventoryView == inventoryView)
  620. {
  621. if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
  622. return normalInventory;
  623. }
  624. else if (theInventoryView == quickView)
  625. {
  626. if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
  627. return quickInventory;
  628. }
  629. else if (theInventoryView == armorView)
  630. {
  631. if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
  632. return armorInventory;
  633. }
  634. return nil;
  635. }
  636. - (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
  637. {
  638. int slotOffset = 0;
  639. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  640. if (itemArray)
  641. {
  642. IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
  643. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  644. [theInventoryView setItems:itemArray];
  645. }
  646. [self setDocumentEdited:YES];
  647. }
  648. - (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
  649. {
  650. int slotOffset = 0;
  651. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  652. if (itemArray)
  653. {
  654. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  655. item.slot = slotOffset + itemIndex;
  656. [theInventoryView setItems:itemArray];
  657. }
  658. [self setDocumentEdited:YES];
  659. }
  660. - (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
  661. {
  662. // Show the properties window for this item.
  663. IJInventoryItem *lastItem = propertiesViewController.item;
  664. NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
  665. NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
  666. point.x += 16 + 8;
  667. point.y -= 16;
  668. NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
  669. IJInventoryItem *item = [items objectAtIndex:itemIndex];
  670. //NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
  671. if (item.itemId == 0 || lastItem == item)
  672. {
  673. // Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
  674. // so we will set the alpha value here to be sure.
  675. [propertiesWindow setAlphaValue:0.0];
  676. propertiesViewController.item = nil;
  677. return; // can't show info on nothing
  678. }
  679. if (!propertiesViewController)
  680. {
  681. propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
  682. propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
  683. attachedToPoint:point
  684. inWindow:self.window
  685. onSide:MAPositionRight
  686. atDistance:0];
  687. [propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
  688. [propertiesWindow setViewMargin:4.0];
  689. [propertiesWindow setAlphaValue:1.0];
  690. [[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
  691. }
  692. if (observerObject)
  693. [[NSNotificationCenter defaultCenter] removeObserver:observerObject];
  694. observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
  695. object:propertiesWindow
  696. queue:[NSOperationQueue mainQueue]
  697. usingBlock:^(NSNotification *notification) {
  698. [propertiesViewController commitEditing];
  699. if (item.count == 0)
  700. item.itemId = 0;
  701. [theInventoryView reloadItemAtIndex:itemIndex];
  702. [propertiesWindow setAlphaValue:0.0];
  703. }];
  704. propertiesViewController.item = item;
  705. if (propertiesViewController.item.damage == -1000){
  706. [propertiesViewController setState:YES];
  707. }else {
  708. [propertiesViewController setState:NO];
  709. }
  710. [propertiesWindow setPoint:point side:MAPositionRight];
  711. [propertiesWindow makeKeyAndOrderFront:nil];
  712. [propertiesWindow setAlphaValue:1.0];
  713. }
  714. #pragma mark -
  715. #pragma mark Item Picker
  716. - (IBAction)updateItemSearchFilter:(id)sender
  717. {
  718. NSString *filterString = [sender stringValue];
  719. if (filterString.length == 0)
  720. {
  721. [filteredItemIds autorelease];
  722. filteredItemIds = [allItemIds retain];
  723. [itemTableView reloadData];
  724. return;
  725. }
  726. NSMutableArray *results = [NSMutableArray array];
  727. for (NSNumber *itemId in allItemIds)
  728. {
  729. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  730. NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
  731. if (range.location != NSNotFound)
  732. {
  733. [results addObject:itemId];
  734. continue;
  735. }
  736. // Also search the item id:
  737. range = [[itemId stringValue] rangeOfString:filterString];
  738. if (range.location != NSNotFound)
  739. {
  740. [results addObject:itemId];
  741. continue;
  742. }
  743. }
  744. [filteredItemIds autorelease];
  745. filteredItemIds = [results retain];
  746. [itemTableView reloadData];
  747. }
  748. - (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
  749. {
  750. return filteredItemIds.count;
  751. }
  752. - (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
  753. {
  754. NSNumber *itemId = [filteredItemIds objectAtIndex:row];
  755. if ([tableColumn.identifier isEqual:@"itemId"])
  756. {
  757. return itemId;
  758. }
  759. else if ([tableColumn.identifier isEqual:@"image"])
  760. {
  761. return [IJInventoryItem imageForItemId:[itemId shortValue]];
  762. }
  763. else
  764. {
  765. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  766. return name;
  767. }
  768. }
  769. - (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
  770. {
  771. [pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
  772. NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
  773. IJInventoryItem *item = [[IJInventoryItem alloc] init];
  774. item.itemId = [itemId shortValue];
  775. item.count = 1;
  776. item.damage = 0;
  777. item.slot = 0;
  778. [pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
  779. forType:IJPasteboardTypeInventoryItem];
  780. [item release];
  781. return YES;
  782. }
  783. - (NSMutableArray *)inventoryArrayWithEmptySlot:(NSUInteger *)slot
  784. {
  785. for (NSMutableArray *inventoryArray in [NSArray arrayWithObjects:quickInventory, normalInventory, nil])
  786. {
  787. __block BOOL found = NO;
  788. [inventoryArray enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
  789. IJInventoryItem *item = obj;
  790. if (item.count == 0)
  791. {
  792. *slot = index;
  793. *stop = YES;
  794. found = YES;
  795. }
  796. }];
  797. if (found)
  798. return inventoryArray;
  799. }
  800. return nil;
  801. }
  802. - (IBAction)itemTableViewDoubleClicked:(id)sender
  803. {
  804. NSUInteger slot;
  805. NSMutableArray *inventoryArray = [self inventoryArrayWithEmptySlot:&slot];
  806. if (!inventoryArray)
  807. return;
  808. IJInventoryItem *item = [inventoryArray objectAtIndex:slot];
  809. item.itemId = [[filteredItemIds objectAtIndex:[itemTableView selectedRow]] shortValue];
  810. item.count = 1;
  811. [self setDocumentEdited:YES];
  812. IJInventoryView *invView = [self inventoryViewForItemArray:inventoryArray];
  813. [invView reloadItemAtIndex:slot];
  814. [self inventoryView:invView selectedItemAtIndex:slot];
  815. }
  816. #pragma mark -
  817. #pragma mark NSWindowDelegate
  818. - (void)dirtyCloseSheetDidDismiss:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  819. {
  820. if (returnCode == NSAlertOtherReturn) // Cancel
  821. return;
  822. if (returnCode == NSAlertDefaultReturn) // Save
  823. {
  824. [self saveWorld];
  825. [self.window performClose:nil];
  826. }
  827. else if (returnCode == NSAlertAlternateReturn) // Don't save
  828. {
  829. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  830. [self.window performClose:nil];
  831. }
  832. }
  833. - (BOOL)windowShouldClose:(id)sender
  834. {
  835. if ([self isDocumentEdited])
  836. {
  837. // Note: We use the didDismiss selector becuase the sheet needs to be closed in order for performClose: to work.
  838. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, nil, @selector(dirtyCloseSheetDidDismiss:returnCode:contextInfo:), nil, @"Your changes will be lost if you do not save them.");
  839. return NO;
  840. }
  841. return YES;
  842. }
  843. - (void)windowWillClose:(NSNotification *)notification
  844. {
  845. [NSApp terminate:nil];
  846. }
  847. #pragma mark -
  848. #pragma mark NSControlTextEditingDelegate
  849. - (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command
  850. {
  851. if (command == @selector(moveDown:))
  852. {
  853. if ([itemTableView numberOfRows] > 0)
  854. {
  855. [self.window makeFirstResponder:itemTableView];
  856. [itemTableView selectRowIndexes:[NSIndexSet indexSetWithIndex:0] byExtendingSelection:NO];
  857. }
  858. return YES;
  859. }
  860. return YES;
  861. }
  862. @end