IJInventoryWindowController.m 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674
  1. //
  2. // IJInventoryWindowController.m
  3. // InsideJob
  4. //
  5. // Created by Adam Preble on 10/7/10.
  6. // Copyright 2010 Adam Preble. All rights reserved.
  7. //
  8. #import "IJInventoryWindowController.h"
  9. #import "IJMinecraftLevel.h"
  10. #import "IJInventoryItem.h"
  11. #import "IJInventoryView.h"
  12. #import "IJItemPropertiesViewController.h"
  13. #import "MAAttachedWindow.h"
  14. @interface IJInventoryWindowController ()
  15. - (void)saveWorld;
  16. - (void)loadWorldAtIndex:(int)worldIndex;
  17. - (void)loadWorldAtFolder:(NSString *)worldFolder;
  18. - (BOOL)isDocumentEdited;
  19. @end
  20. @implementation IJInventoryWindowController
  21. @synthesize worldSelectionControl;
  22. @synthesize statusTextField;
  23. @synthesize inventoryView, armorView, quickView;
  24. @synthesize itemSearchField, itemTableView;
  25. - (void)awakeFromNib
  26. {
  27. armorInventory = [[NSMutableArray alloc] init];
  28. quickInventory = [[NSMutableArray alloc] init];
  29. normalInventory = [[NSMutableArray alloc] init];
  30. statusTextField.stringValue = @"";
  31. [inventoryView setRows:3 columns:9 invert:NO];
  32. [quickView setRows:1 columns:9 invert:NO];
  33. [armorView setRows:4 columns:1 invert:YES];
  34. inventoryView.delegate = self;
  35. quickView.delegate = self;
  36. armorView.delegate = self;
  37. // Item Table View setup
  38. NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
  39. keys = [keys sortedArrayUsingSelector:@selector(compare:)];
  40. allItemIds = [[NSArray alloc] initWithArray:keys];
  41. filteredItemIds = [allItemIds retain];
  42. [itemTableView setTarget:self];
  43. [itemTableView setDoubleAction:@selector(itemTableViewDoubleClicked:)];
  44. }
  45. - (void)dealloc
  46. {
  47. [propertiesViewController release];
  48. [armorInventory release];
  49. [quickInventory release];
  50. [normalInventory release];
  51. [inventory release];
  52. [level release];
  53. [super dealloc];
  54. }
  55. #pragma mark -
  56. #pragma mark World Selection
  57. - (void)dirtyLoadSheetDidEnd:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  58. {
  59. if (returnCode == NSAlertOtherReturn) // Cancel
  60. {
  61. [worldSelectionControl setSelectedSegment:loadedWorldIndex-1];
  62. return;
  63. }
  64. if (returnCode == NSAlertDefaultReturn) // Save
  65. {
  66. [self saveWorld];
  67. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  68. }
  69. else if (returnCode == NSAlertAlternateReturn) // Don't save
  70. {
  71. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  72. [self loadWorldAtFolder:attemptedLoadWorldFolder];
  73. }
  74. }
  75. - (void)loadWorldPlayerInventory:(NSString *)PlayerName
  76. {
  77. /*
  78. * If passing NULL to PlayerName, we will use level.dat instead of
  79. * Players/PlayerName.dat file
  80. */
  81. }
  82. - (void)loadWorldAtFolder:(NSString *)worldPath
  83. {
  84. if ([self isDocumentEdited])
  85. {
  86. attemptedLoadWorldFolder = worldPath;
  87. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, @selector(dirtyLoadSheetDidEnd:returnCode:contextInfo:), nil, nil, @"Your changes will be lost if you do not save them.");
  88. return;
  89. }
  90. [armorInventory removeAllObjects];
  91. [quickInventory removeAllObjects];
  92. [normalInventory removeAllObjects];
  93. [inventoryView setItems:normalInventory];
  94. [quickView setItems:quickInventory];
  95. [armorView setItems:armorInventory];
  96. [self willChangeValueForKey:@"worldTime"];
  97. [level release];
  98. level = nil;
  99. [inventory release];
  100. inventory = nil;
  101. [self didChangeValueForKey:@"worldTime"];
  102. statusTextField.stringValue = @"No world loaded.";
  103. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  104. NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
  105. if (!fileData)
  106. {
  107. // Error loading
  108. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  109. return;
  110. }
  111. [self willChangeValueForKey:@"worldTime"];
  112. /* Now search for first player .dat file (but by default try to load from level.dat */
  113. NSString *playerPath = [IJMinecraftLevel pathForLevelDatAtFolder:worldPath];
  114. NSData *playerFileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:playerPath]];
  115. if (!fileData)
  116. {
  117. // Error loading
  118. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  119. return;
  120. }
  121. level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
  122. player = [[IJMinecraftLevel nbtContainerWithData:playerFileData] retain];
  123. inventory = [[player inventory] retain];
  124. [self didChangeValueForKey:@"worldTime"];
  125. // Add placeholder inventory items:
  126. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  127. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  128. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  129. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  130. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  131. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  132. // Overwrite the placeholders with actual inventory:
  133. for (IJInventoryItem *item in inventory)
  134. {
  135. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  136. {
  137. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  138. }
  139. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  140. {
  141. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  142. }
  143. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  144. {
  145. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  146. }
  147. }
  148. // NSLog(@"normal: %@", normalInventory);
  149. // NSLog(@"quick: %@", quickInventory);
  150. [inventoryView setItems:normalInventory];
  151. [quickView setItems:quickInventory];
  152. [armorView setItems:armorInventory];
  153. [self setDocumentEdited:NO];
  154. statusTextField.stringValue = @"";
  155. loadedWorldFolder = worldPath;
  156. }
  157. - (void)loadWorldAtIndex:(int)worldIndex
  158. {
  159. NSString *worldPath;
  160. worldPath = [IJMinecraftLevel pathForWorldAtIndex:worldIndex];
  161. [self loadWorldAtFolder: worldPath];
  162. }
  163. - (void)saveWorld
  164. {
  165. #if 0
  166. int worldIndex = loadedWorldIndex;
  167. if (inventory == nil)
  168. return; // no world loaded, nothing to save
  169. if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
  170. {
  171. NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
  172. return;
  173. }
  174. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
  175. NSMutableArray *newInventory = [NSMutableArray array];
  176. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  177. {
  178. for (IJInventoryItem *item in items)
  179. {
  180. if (item.count > 0 && item.itemId > 0)
  181. [newInventory addObject:item];
  182. }
  183. }
  184. [level setInventory:newInventory];
  185. NSString *backupPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
  186. BOOL success = NO;
  187. NSError *error = nil;
  188. // Remove a previously-created .insidejobbackup, if it exists:
  189. if ([[NSFileManager defaultManager] fileExistsAtPath:backupPath])
  190. {
  191. success = [[NSFileManager defaultManager] removeItemAtPath:backupPath error:&error];
  192. if (!success)
  193. {
  194. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  195. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to remove the prior backup of this level file:\n%@", [error localizedDescription]);
  196. return;
  197. }
  198. }
  199. // Create the backup:
  200. success = [[NSFileManager defaultManager] copyItemAtPath:levelPath toPath:backupPath error:&error];
  201. if (!success)
  202. {
  203. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  204. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file:\n%@", [error localizedDescription]);
  205. return;
  206. }
  207. // Write the new level.dat out:
  208. success = [[level writeData] writeToURL:[NSURL fileURLWithPath:levelPath] options:0 error:&error];
  209. if (!success)
  210. {
  211. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [error localizedDescription]);
  212. NSError *restoreError = nil;
  213. success = [[NSFileManager defaultManager] copyItemAtPath:backupPath toPath:levelPath error:&restoreError];
  214. if (!success)
  215. {
  216. NSLog(@"%s:%d %@", __PRETTY_FUNCTION__, __LINE__, [restoreError localizedDescription]);
  217. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup could not be restored.\n%@\n%@", [error localizedDescription], [restoreError localizedDescription]);
  218. }
  219. else
  220. {
  221. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to save to the existing level file, and the backup was successfully restored.\n%@", [error localizedDescription]);
  222. }
  223. return;
  224. }
  225. [self setDocumentEdited:NO];
  226. statusTextField.stringValue = @"Saved.";
  227. #endif
  228. }
  229. - (void)setDocumentEdited:(BOOL)edited
  230. {
  231. [super setDocumentEdited:edited];
  232. if (edited)
  233. statusTextField.stringValue = @"World has unsaved changes.";
  234. }
  235. - (BOOL)isDocumentEdited
  236. {
  237. return [self.window isDocumentEdited];
  238. }
  239. #pragma mark -
  240. #pragma mark Actions
  241. - (IBAction)menuSelectWorld:(id)sender
  242. {
  243. int worldIndex = [sender tag];
  244. [self loadWorldAtIndex:worldIndex];
  245. [worldSelectionControl setSelectedSegment:worldIndex - 1];
  246. }
  247. - (IBAction)menuSelectWorldFromPath:(id)sender
  248. {
  249. NSInteger openResult;
  250. /* Ask user for world folder path */
  251. NSOpenPanel *panel = [NSOpenPanel openPanel];
  252. NSString *worldPath;
  253. /* Only allow to choose a folder */
  254. [panel setCanChooseDirectories:YES];
  255. [panel setCanChooseFiles:NO];
  256. openResult = [panel runModal];
  257. if (openResult == NSOKButton)
  258. {
  259. worldPath = [[panel directoryURL] path];
  260. /* Verify for level.dat */
  261. if (![IJMinecraftLevel worldExistsAtFolder: worldPath])
  262. {
  263. NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
  264. return;
  265. }
  266. /* Now try to open the world... */
  267. [self loadWorldAtFolder:[[panel directoryURL] path]];
  268. }
  269. }
  270. - (IBAction)worldSelectionChanged:(id)sender
  271. {
  272. int worldIndex = [worldSelectionControl selectedSegment] + 1;
  273. [self loadWorldAtIndex:worldIndex];
  274. }
  275. - (void)saveDocument:(id)sender
  276. {
  277. [self saveWorld];
  278. }
  279. - (void)delete:(id)sender
  280. {
  281. // IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
  282. // item.count = 0;
  283. // item.itemId = 0;
  284. // item.damage = 0;
  285. // [self setDocumentEdited:YES];
  286. // [outlineView reloadItem:item];
  287. }
  288. - (IBAction)makeSearchFieldFirstResponder:(id)sender
  289. {
  290. [itemSearchField becomeFirstResponder];
  291. }
  292. - (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
  293. {
  294. if (anItem.action == @selector(saveDocument:))
  295. return inventory != nil;
  296. return YES;
  297. }
  298. - (NSNumber *)worldTime
  299. {
  300. return [level worldTimeContainer].numberValue;
  301. }
  302. - (void)setWorldTime:(NSNumber *)number
  303. {
  304. [self willChangeValueForKey:@"worldTime"];
  305. [level worldTimeContainer].numberValue = number;
  306. [self didChangeValueForKey:@"worldTime"];
  307. [self setDocumentEdited:YES];
  308. }
  309. #pragma mark -
  310. #pragma mark IJInventoryViewDelegate
  311. - (IJInventoryView *)inventoryViewForItemArray:(NSMutableArray *)theItemArray
  312. {
  313. if (theItemArray == normalInventory)
  314. return inventoryView;
  315. if (theItemArray == quickInventory)
  316. return quickView;
  317. if (theItemArray == armorInventory)
  318. return armorView;
  319. return nil;
  320. }
  321. - (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
  322. {
  323. if (theInventoryView == inventoryView)
  324. {
  325. if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
  326. return normalInventory;
  327. }
  328. else if (theInventoryView == quickView)
  329. {
  330. if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
  331. return quickInventory;
  332. }
  333. else if (theInventoryView == armorView)
  334. {
  335. if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
  336. return armorInventory;
  337. }
  338. return nil;
  339. }
  340. - (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
  341. {
  342. int slotOffset = 0;
  343. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  344. if (itemArray)
  345. {
  346. IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
  347. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  348. [theInventoryView setItems:itemArray];
  349. }
  350. [self setDocumentEdited:YES];
  351. }
  352. - (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
  353. {
  354. int slotOffset = 0;
  355. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  356. if (itemArray)
  357. {
  358. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  359. item.slot = slotOffset + itemIndex;
  360. [theInventoryView setItems:itemArray];
  361. }
  362. [self setDocumentEdited:YES];
  363. }
  364. - (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
  365. {
  366. // Show the properties window for this item.
  367. IJInventoryItem *lastItem = propertiesViewController.item;
  368. NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
  369. NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
  370. point.x += 16 + 8;
  371. point.y -= 16;
  372. NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
  373. IJInventoryItem *item = [items objectAtIndex:itemIndex];
  374. //NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
  375. if (item.itemId == 0 || lastItem == item)
  376. {
  377. // Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
  378. // so we will set the alpha value here to be sure.
  379. [propertiesWindow setAlphaValue:0.0];
  380. propertiesViewController.item = nil;
  381. return; // can't show info on nothing
  382. }
  383. if (!propertiesViewController)
  384. {
  385. propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
  386. propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
  387. attachedToPoint:point
  388. inWindow:self.window
  389. onSide:MAPositionRight
  390. atDistance:0];
  391. [propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
  392. [propertiesWindow setViewMargin:4.0];
  393. [propertiesWindow setAlphaValue:1.0];
  394. [[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
  395. }
  396. if (observerObject)
  397. [[NSNotificationCenter defaultCenter] removeObserver:observerObject];
  398. observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
  399. object:propertiesWindow
  400. queue:[NSOperationQueue mainQueue]
  401. usingBlock:^(NSNotification *notification) {
  402. [propertiesViewController commitEditing];
  403. if (item.count == 0)
  404. item.itemId = 0;
  405. [theInventoryView reloadItemAtIndex:itemIndex];
  406. [propertiesWindow setAlphaValue:0.0];
  407. }];
  408. propertiesViewController.item = item;
  409. [propertiesWindow setPoint:point side:MAPositionRight];
  410. [propertiesWindow makeKeyAndOrderFront:nil];
  411. [propertiesWindow setAlphaValue:1.0];
  412. }
  413. #pragma mark -
  414. #pragma mark Item Picker
  415. - (IBAction)updateItemSearchFilter:(id)sender
  416. {
  417. NSString *filterString = [sender stringValue];
  418. if (filterString.length == 0)
  419. {
  420. [filteredItemIds autorelease];
  421. filteredItemIds = [allItemIds retain];
  422. [itemTableView reloadData];
  423. return;
  424. }
  425. NSMutableArray *results = [NSMutableArray array];
  426. for (NSNumber *itemId in allItemIds)
  427. {
  428. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  429. NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
  430. if (range.location != NSNotFound)
  431. {
  432. [results addObject:itemId];
  433. continue;
  434. }
  435. // Also search the item id:
  436. range = [[itemId stringValue] rangeOfString:filterString];
  437. if (range.location != NSNotFound)
  438. {
  439. [results addObject:itemId];
  440. continue;
  441. }
  442. }
  443. [filteredItemIds autorelease];
  444. filteredItemIds = [results retain];
  445. [itemTableView reloadData];
  446. }
  447. - (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
  448. {
  449. return filteredItemIds.count;
  450. }
  451. - (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
  452. {
  453. NSNumber *itemId = [filteredItemIds objectAtIndex:row];
  454. if ([tableColumn.identifier isEqual:@"itemId"])
  455. {
  456. return itemId;
  457. }
  458. else if ([tableColumn.identifier isEqual:@"image"])
  459. {
  460. return [IJInventoryItem imageForItemId:[itemId shortValue]];
  461. }
  462. else
  463. {
  464. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  465. return name;
  466. }
  467. }
  468. - (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
  469. {
  470. [pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
  471. NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
  472. IJInventoryItem *item = [[IJInventoryItem alloc] init];
  473. item.itemId = [itemId shortValue];
  474. item.count = 1;
  475. item.damage = 0;
  476. item.slot = 0;
  477. [pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
  478. forType:IJPasteboardTypeInventoryItem];
  479. [item release];
  480. return YES;
  481. }
  482. - (NSMutableArray *)inventoryArrayWithEmptySlot:(NSUInteger *)slot
  483. {
  484. for (NSMutableArray *inventoryArray in [NSArray arrayWithObjects:quickInventory, normalInventory, nil])
  485. {
  486. __block BOOL found = NO;
  487. [inventoryArray enumerateObjectsUsingBlock:^(id obj, NSUInteger index, BOOL *stop) {
  488. IJInventoryItem *item = obj;
  489. if (item.count == 0)
  490. {
  491. *slot = index;
  492. *stop = YES;
  493. found = YES;
  494. }
  495. }];
  496. if (found)
  497. return inventoryArray;
  498. }
  499. return nil;
  500. }
  501. - (IBAction)itemTableViewDoubleClicked:(id)sender
  502. {
  503. NSUInteger slot;
  504. NSMutableArray *inventoryArray = [self inventoryArrayWithEmptySlot:&slot];
  505. if (!inventoryArray)
  506. return;
  507. IJInventoryItem *item = [inventoryArray objectAtIndex:slot];
  508. item.itemId = [[filteredItemIds objectAtIndex:[itemTableView selectedRow]] shortValue];
  509. item.count = 1;
  510. [self setDocumentEdited:YES];
  511. IJInventoryView *invView = [self inventoryViewForItemArray:inventoryArray];
  512. [invView reloadItemAtIndex:slot];
  513. [self inventoryView:invView selectedItemAtIndex:slot];
  514. }
  515. #pragma mark -
  516. #pragma mark NSWindowDelegate
  517. - (void)dirtyCloseSheetDidDismiss:(NSWindow *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
  518. {
  519. if (returnCode == NSAlertOtherReturn) // Cancel
  520. return;
  521. if (returnCode == NSAlertDefaultReturn) // Save
  522. {
  523. [self saveWorld];
  524. [self.window performClose:nil];
  525. }
  526. else if (returnCode == NSAlertAlternateReturn) // Don't save
  527. {
  528. [self setDocumentEdited:NO]; // Slightly hacky -- prevent the alert from being put up again.
  529. [self.window performClose:nil];
  530. }
  531. }
  532. - (BOOL)windowShouldClose:(id)sender
  533. {
  534. if ([self isDocumentEdited])
  535. {
  536. // Note: We use the didDismiss selector becuase the sheet needs to be closed in order for performClose: to work.
  537. NSBeginInformationalAlertSheet(@"Do you want to save the changes you made in this world?", @"Save", @"Don't Save", @"Cancel", self.window, self, nil, @selector(dirtyCloseSheetDidDismiss:returnCode:contextInfo:), nil, @"Your changes will be lost if you do not save them.");
  538. return NO;
  539. }
  540. return YES;
  541. }
  542. - (void)windowWillClose:(NSNotification *)notification
  543. {
  544. [NSApp terminate:nil];
  545. }
  546. #pragma mark -
  547. #pragma mark NSControlTextEditingDelegate
  548. - (BOOL)control:(NSControl *)control textView:(NSTextView *)textView doCommandBySelector:(SEL)command
  549. {
  550. if (command == @selector(moveDown:))
  551. {
  552. if ([itemTableView numberOfRows] > 0)
  553. {
  554. [self.window makeFirstResponder:itemTableView];
  555. [itemTableView selectRowIndexes:[NSIndexSet indexSetWithIndex:0] byExtendingSelection:NO];
  556. }
  557. return YES;
  558. }
  559. return YES;
  560. }
  561. @end