IJInventoryWindowController.m 13 KB

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  1. //
  2. // IJInventoryWindowController.m
  3. // InsideJob
  4. //
  5. // Created by Adam Preble on 10/7/10.
  6. // Copyright 2010 Adam Preble. All rights reserved.
  7. //
  8. #import "IJInventoryWindowController.h"
  9. #import "IJMinecraftLevel.h"
  10. #import "IJInventoryItem.h"
  11. #import "IJInventoryView.h"
  12. #import "IJItemPropertiesViewController.h"
  13. #import "MAAttachedWindow.h"
  14. @interface IJInventoryWindowController ()
  15. @end
  16. @implementation IJInventoryWindowController
  17. @synthesize worldSelectionControl;
  18. @synthesize statusTextField;
  19. @synthesize inventoryView, armorView, quickView;
  20. @synthesize itemSearchField, itemTableView;
  21. - (void)awakeFromNib
  22. {
  23. armorInventory = [[NSMutableArray alloc] init];
  24. quickInventory = [[NSMutableArray alloc] init];
  25. normalInventory = [[NSMutableArray alloc] init];
  26. statusTextField.stringValue = @"";
  27. [inventoryView setRows:3 columns:9 invert:NO];
  28. [quickView setRows:1 columns:9 invert:NO];
  29. [armorView setRows:4 columns:1 invert:YES];
  30. inventoryView.delegate = self;
  31. quickView.delegate = self;
  32. armorView.delegate = self;
  33. // Item Table View setup
  34. NSArray *keys = [[IJInventoryItem itemIdLookup] allKeys];
  35. keys = [keys sortedArrayUsingSelector:@selector(compare:)];
  36. allItemIds = [[NSArray alloc] initWithArray:keys];
  37. filteredItemIds = [allItemIds retain];
  38. }
  39. - (void)dealloc
  40. {
  41. [propertiesViewController release];
  42. [armorInventory release];
  43. [quickInventory release];
  44. [normalInventory release];
  45. [inventory release];
  46. [level release];
  47. [super dealloc];
  48. }
  49. #pragma mark -
  50. #pragma mark World Selection
  51. - (void)loadWorldAtIndex:(int)worldIndex
  52. {
  53. [armorInventory removeAllObjects];
  54. [quickInventory removeAllObjects];
  55. [normalInventory removeAllObjects];
  56. [self willChangeValueForKey:@"worldTime"];
  57. [level release];
  58. level = nil;
  59. [inventory release];
  60. inventory = nil;
  61. [self didChangeValueForKey:@"worldTime"];
  62. if (![IJMinecraftLevel worldExistsAtIndex:worldIndex])
  63. {
  64. NSBeginCriticalAlertSheet(@"No world exists in that slot.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Please create a new single player world in this slot using Minecraft and try again.");
  65. return;
  66. }
  67. sessionLockValue = [IJMinecraftLevel writeToSessionLockAtIndex:worldIndex];
  68. if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
  69. {
  70. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable obtain the session lock.");
  71. return;
  72. }
  73. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
  74. NSData *fileData = [NSData dataWithContentsOfURL:[NSURL fileURLWithPath:levelPath]];
  75. if (!fileData)
  76. {
  77. // Error loading
  78. NSBeginCriticalAlertSheet(@"Error loading world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"InsideJob was unable to load the level at %@.", levelPath);
  79. return;
  80. }
  81. [self willChangeValueForKey:@"worldTime"];
  82. level = [[IJMinecraftLevel nbtContainerWithData:fileData] retain];
  83. inventory = [[level inventory] retain];
  84. [self didChangeValueForKey:@"worldTime"];
  85. // Add placeholder inventory items:
  86. for (int i = 0; i < IJInventorySlotQuickLast + 1 - IJInventorySlotQuickFirst; i++)
  87. [quickInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotQuickFirst + i]];
  88. for (int i = 0; i < IJInventorySlotNormalLast + 1 - IJInventorySlotNormalFirst; i++)
  89. [normalInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotNormalFirst + i]];
  90. for (int i = 0; i < IJInventorySlotArmorLast + 1 - IJInventorySlotArmorFirst; i++)
  91. [armorInventory addObject:[IJInventoryItem emptyItemWithSlot:IJInventorySlotArmorFirst + i]];
  92. // Overwrite the placeholders with actual inventory:
  93. for (IJInventoryItem *item in inventory)
  94. {
  95. if (IJInventorySlotQuickFirst <= item.slot && item.slot <= IJInventorySlotQuickLast)
  96. {
  97. [quickInventory replaceObjectAtIndex:item.slot - IJInventorySlotQuickFirst withObject:item];
  98. }
  99. else if (IJInventorySlotNormalFirst <= item.slot && item.slot <= IJInventorySlotNormalLast)
  100. {
  101. [normalInventory replaceObjectAtIndex:item.slot - IJInventorySlotNormalFirst withObject:item];
  102. }
  103. else if (IJInventorySlotArmorFirst <= item.slot && item.slot <= IJInventorySlotArmorLast)
  104. {
  105. [armorInventory replaceObjectAtIndex:item.slot - IJInventorySlotArmorFirst withObject:item];
  106. }
  107. }
  108. NSLog(@"normal: %@", normalInventory);
  109. NSLog(@"quick: %@", quickInventory);
  110. [inventoryView setItems:normalInventory];
  111. [quickView setItems:quickInventory];
  112. [armorView setItems:armorInventory];
  113. dirty = NO;
  114. statusTextField.stringValue = @"";
  115. }
  116. - (void)saveToWorldAtIndex:(int)worldIndex
  117. {
  118. if (![IJMinecraftLevel checkSessionLockAtIndex:worldIndex value:sessionLockValue])
  119. {
  120. NSBeginCriticalAlertSheet(@"Another application has modified this world.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"The session lock was changed by another application.");
  121. return;
  122. }
  123. NSString *levelPath = [IJMinecraftLevel pathForLevelDatAtIndex:worldIndex];
  124. NSMutableArray *newInventory = [NSMutableArray array];
  125. for (NSArray *items in [NSArray arrayWithObjects:armorInventory, quickInventory, normalInventory, nil])
  126. {
  127. for (IJInventoryItem *item in items)
  128. {
  129. if (item.count > 0 && item.itemId > 0)
  130. [newInventory addObject:item];
  131. }
  132. }
  133. [level setInventory:newInventory];
  134. NSString *backupPath = [levelPath stringByAppendingPathExtension:@"insidejobbackup"];
  135. BOOL success;
  136. NSError *error = nil;
  137. success = [[NSFileManager defaultManager] removeItemAtPath:backupPath error:&error];
  138. success = [[NSFileManager defaultManager] copyItemAtPath:levelPath
  139. toPath:backupPath
  140. error:&error];
  141. if (!success)
  142. {
  143. NSBeginCriticalAlertSheet(@"An error occurred while saving.", @"Dismiss", nil, nil, self.window, nil, nil, nil, nil, @"Inside Job was unable to create a backup of the existing level file.");
  144. return;
  145. }
  146. [[level writeData] writeToURL:[NSURL fileURLWithPath:levelPath] atomically:NO];
  147. dirty = NO;
  148. statusTextField.stringValue = @"Saved.";
  149. }
  150. - (void)markDirty
  151. {
  152. dirty = YES;
  153. statusTextField.stringValue = @"World has unsaved changes.";
  154. }
  155. #pragma mark -
  156. #pragma mark Actions
  157. - (IBAction)menuSelectWorld:(id)sender
  158. {
  159. int worldIndex = [sender tag];
  160. [self loadWorldAtIndex:worldIndex];
  161. [worldSelectionControl setSelectedSegment:worldIndex - 1];
  162. }
  163. - (IBAction)worldSelectionChanged:(id)sender
  164. {
  165. int worldIndex = [worldSelectionControl selectedSegment] + 1;
  166. [self loadWorldAtIndex:worldIndex];
  167. }
  168. - (void)saveDocument:(id)sender
  169. {
  170. int worldIndex = [worldSelectionControl selectedSegment] + 1;
  171. [self saveToWorldAtIndex:worldIndex];
  172. }
  173. - (void)delete:(id)sender
  174. {
  175. // IJInventoryItem *item = [outlineView itemAtRow:[outlineView selectedRow]];
  176. // item.count = 0;
  177. // item.itemId = 0;
  178. // item.damage = 0;
  179. // [self markDirty];
  180. // [outlineView reloadItem:item];
  181. }
  182. - (IBAction)makeSearchFieldFirstResponder:(id)sender
  183. {
  184. [itemSearchField becomeFirstResponder];
  185. }
  186. - (BOOL)validateUserInterfaceItem:(id <NSValidatedUserInterfaceItem>)anItem
  187. {
  188. return YES;
  189. }
  190. - (NSNumber *)worldTime
  191. {
  192. return [level worldTimeContainer].numberValue;
  193. }
  194. - (void)setWorldTime:(NSNumber *)number
  195. {
  196. [self willChangeValueForKey:@"worldTime"];
  197. [level worldTimeContainer].numberValue = number;
  198. [self didChangeValueForKey:@"worldTime"];
  199. [self markDirty];
  200. }
  201. #pragma mark -
  202. #pragma mark IJInventoryViewDelegate
  203. - (NSMutableArray *)itemArrayForInventoryView:(IJInventoryView *)theInventoryView slotOffset:(int*)slotOffset
  204. {
  205. if (theInventoryView == inventoryView)
  206. {
  207. if (slotOffset) *slotOffset = IJInventorySlotNormalFirst;
  208. return normalInventory;
  209. }
  210. else if (theInventoryView == quickView)
  211. {
  212. if (slotOffset) *slotOffset = IJInventorySlotQuickFirst;
  213. return quickInventory;
  214. }
  215. else if (theInventoryView == armorView)
  216. {
  217. if (slotOffset) *slotOffset = IJInventorySlotArmorFirst;
  218. return armorInventory;
  219. }
  220. return nil;
  221. }
  222. - (void)inventoryView:(IJInventoryView *)theInventoryView removeItemAtIndex:(int)itemIndex
  223. {
  224. int slotOffset = 0;
  225. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  226. if (itemArray)
  227. {
  228. IJInventoryItem *item = [IJInventoryItem emptyItemWithSlot:slotOffset + itemIndex];
  229. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  230. [theInventoryView setItems:itemArray];
  231. }
  232. [self markDirty];
  233. }
  234. - (void)inventoryView:(IJInventoryView *)theInventoryView setItem:(IJInventoryItem *)item atIndex:(int)itemIndex
  235. {
  236. int slotOffset = 0;
  237. NSMutableArray *itemArray = [self itemArrayForInventoryView:theInventoryView slotOffset:&slotOffset];
  238. if (itemArray)
  239. {
  240. [itemArray replaceObjectAtIndex:itemIndex withObject:item];
  241. item.slot = slotOffset + itemIndex;
  242. [theInventoryView setItems:itemArray];
  243. }
  244. [self markDirty];
  245. }
  246. - (void)inventoryView:(IJInventoryView *)theInventoryView selectedItemAtIndex:(int)itemIndex
  247. {
  248. // Show the properties window for this item.
  249. IJInventoryItem *lastItem = propertiesViewController.item;
  250. NSPoint itemLocationInView = [theInventoryView pointForItemAtIndex:itemIndex];
  251. NSPoint point = [theInventoryView convertPoint:itemLocationInView toView:nil];
  252. point.x += 16 + 8;
  253. point.y -= 16;
  254. NSArray *items = [self itemArrayForInventoryView:theInventoryView slotOffset:nil];
  255. IJInventoryItem *item = [items objectAtIndex:itemIndex];
  256. //NSLog(@"%s index=%d item=%@", _cmd, itemIndex, item);
  257. if (item.itemId == 0 || lastItem == item)
  258. {
  259. // Perhaps caused by a bug, but it seems to be possible for the window to not be invisible at this point,
  260. // so we will set the alpha value here to be sure.
  261. [propertiesWindow setAlphaValue:0.0];
  262. propertiesViewController.item = nil;
  263. return; // can't show info on nothing
  264. }
  265. if (!propertiesViewController)
  266. {
  267. propertiesViewController = [[IJItemPropertiesViewController alloc] initWithNibName:@"ItemPropertiesView" bundle:nil];
  268. propertiesWindow = [[MAAttachedWindow alloc] initWithView:propertiesViewController.view
  269. attachedToPoint:point
  270. inWindow:self.window
  271. onSide:MAPositionRight
  272. atDistance:0];
  273. [propertiesWindow setBackgroundColor:[NSColor controlBackgroundColor]];
  274. [propertiesWindow setViewMargin:4.0];
  275. [propertiesWindow setAlphaValue:1.0];
  276. [[self window] addChildWindow:propertiesWindow ordered:NSWindowAbove];
  277. }
  278. if (observerObject)
  279. [[NSNotificationCenter defaultCenter] removeObserver:observerObject];
  280. observerObject = [[NSNotificationCenter defaultCenter] addObserverForName:NSWindowDidResignKeyNotification
  281. object:propertiesWindow
  282. queue:[NSOperationQueue mainQueue]
  283. usingBlock:^(NSNotification *notification) {
  284. [propertiesViewController commitEditing];
  285. if (item.count == 0)
  286. item.itemId = 0;
  287. [theInventoryView reloadItemAtIndex:itemIndex];
  288. [propertiesWindow setAlphaValue:0.0];
  289. }];
  290. propertiesViewController.item = item;
  291. [propertiesWindow setPoint:point side:MAPositionRight];
  292. [propertiesWindow makeKeyAndOrderFront:nil];
  293. [propertiesWindow setAlphaValue:1.0];
  294. }
  295. #pragma mark -
  296. #pragma mark Item Picker
  297. - (IBAction)updateItemSearchFilter:(id)sender
  298. {
  299. NSString *filterString = [sender stringValue];
  300. if (filterString.length == 0)
  301. {
  302. [filteredItemIds autorelease];
  303. filteredItemIds = [allItemIds retain];
  304. [itemTableView reloadData];
  305. return;
  306. }
  307. NSMutableArray *results = [NSMutableArray array];
  308. for (NSNumber *itemId in allItemIds)
  309. {
  310. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  311. NSRange range = [name rangeOfString:filterString options:NSCaseInsensitiveSearch];
  312. if (range.location != NSNotFound)
  313. {
  314. [results addObject:itemId];
  315. continue;
  316. }
  317. // Also search the item id:
  318. range = [[itemId stringValue] rangeOfString:filterString];
  319. if (range.location != NSNotFound)
  320. {
  321. [results addObject:itemId];
  322. continue;
  323. }
  324. }
  325. [filteredItemIds autorelease];
  326. filteredItemIds = [results retain];
  327. [itemTableView reloadData];
  328. }
  329. - (NSInteger)numberOfRowsInTableView:(NSTableView *)theTableView
  330. {
  331. return filteredItemIds.count;
  332. }
  333. - (id)tableView:(NSTableView *)theTableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
  334. {
  335. NSNumber *itemId = [filteredItemIds objectAtIndex:row];
  336. if ([tableColumn.identifier isEqual:@"itemId"])
  337. {
  338. return itemId;
  339. }
  340. else if ([tableColumn.identifier isEqual:@"image"])
  341. {
  342. return [IJInventoryItem imageForItemId:[itemId shortValue]];
  343. }
  344. else
  345. {
  346. NSString *name = [[IJInventoryItem itemIdLookup] objectForKey:itemId];
  347. return name;
  348. }
  349. }
  350. - (BOOL)tableView:(NSTableView *)tableView writeRowsWithIndexes:(NSIndexSet *)rowIndexes toPasteboard:(NSPasteboard *)pboard
  351. {
  352. [pboard declareTypes:[NSArray arrayWithObjects:IJPasteboardTypeInventoryItem, nil] owner:nil];
  353. NSNumber *itemId = [filteredItemIds objectAtIndex:[rowIndexes firstIndex]];
  354. IJInventoryItem *item = [[IJInventoryItem alloc] init];
  355. item.itemId = [itemId shortValue];
  356. item.count = 1;
  357. item.damage = 0;
  358. item.slot = 0;
  359. [pboard setData:[NSKeyedArchiver archivedDataWithRootObject:item]
  360. forType:IJPasteboardTypeInventoryItem];
  361. [item release];
  362. return YES;
  363. }
  364. #pragma mark -
  365. #pragma mark NSWindowDelegate
  366. - (void)windowWillClose:(NSNotification *)notification
  367. {
  368. [NSApp terminate:nil];
  369. }
  370. @end