CameraFollow.h 470 B

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  1. /*
  2. * 2D Game Engine
  3. * CameraFollow.h:
  4. * Based on pikuma.com 2D game engine in C++ and Lua course
  5. * Copyright (c) 2021 986-Studio. All rights reserved.
  6. *
  7. * Created by Manoël Trapier on 26/02/2021.
  8. */
  9. #ifndef GAMEENGINE_SOURCE_INCLUDE_COMPONENTS_CAMERAFOLLOW_H
  10. #define GAMEENGINE_SOURCE_INCLUDE_COMPONENTS_CAMERAFOLLOW_H
  11. struct CameraFollowComponent
  12. {
  13. CameraFollowComponent() = default;
  14. };
  15. #endif /* GAMEENGINE_SOURCE_INCLUDE_COMPONENTS_CAMERAFOLLOW_H */