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- /*
- * 2D Game Engine
- * CameraFollow.h:
- * Based on pikuma.com 2D game engine in C++ and Lua course
- * Copyright (c) 2021 986-Studio. All rights reserved.
- *
- * Created by Manoël Trapier on 26/02/2021.
- */
- #ifndef GAMEENGINE_SOURCE_INCLUDE_COMPONENTS_CAMERAFOLLOW_H
- #define GAMEENGINE_SOURCE_INCLUDE_COMPONENTS_CAMERAFOLLOW_H
- struct CameraFollowComponent
- {
- CameraFollowComponent() = default;
- };
- #endif /* GAMEENGINE_SOURCE_INCLUDE_COMPONENTS_CAMERAFOLLOW_H */
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