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- -- Load a different tilemap image depending on the current system time
- local current_system_hour = os.date("*t").hour
- -- Use a day-map or night-map texture (9am - 6pm)
- local map_texture_asset_id
- if current_system_hour >= 9 and current_system_hour < 18 then
- map_texture_asset_id = "tilemap-texture-day"
- else
- map_texture_asset_id = "tilemap-texture-night"
- end
- -- Define a table with the start values of the first level
- Level = {
- ----------------------------------------------------
- -- Table to define the list of assets
- ----------------------------------------------------
- assets = {
- [0] =
- { type = "texture", id = "tilemap-texture-day", file = "./assets/tilemaps/jungle.png" },
- { type = "texture", id = "tilemap-texture-night", file = "./assets/tilemaps/jungle-night.png" },
- { type = "texture", id = "chopper-texture", file = "./assets/images/chopper-green-spritesheet.png" },
- { type = "texture", id = "su27-texture", file = "./assets/images/su27-spritesheet.png" },
- { type = "texture", id = "f22-texture", file = "./assets/images/f22-spritesheet.png" },
- { type = "texture", id = "fw190-texture", file = "./assets/images/fw190-spritesheet.png" },
- { type = "texture", id = "upf7-texture", file = "./assets/images/upf7-spritesheet.png" },
- { type = "texture", id = "bf109-texture", file = "./assets/images/bf109-spritesheet.png" },
- { type = "texture", id = "bomber-texture", file = "./assets/images/bomber-spritesheet.png" },
- { type = "texture", id = "carrier-texture", file = "./assets/images/carrier.png" },
- { type = "texture", id = "boat-texture", file = "./assets/images/boat.png" },
- { type = "texture", id = "tank-tiger-up-texture", file = "./assets/images/tank-tiger-up.png" },
- { type = "texture", id = "tank-tiger-right-texture", file = "./assets/images/tank-tiger-right.png" },
- { type = "texture", id = "tank-tiger-down-texture", file = "./assets/images/tank-tiger-down.png" },
- { type = "texture", id = "tank-tiger-left-texture", file = "./assets/images/tank-tiger-left.png" },
- { type = "texture", id = "tank-tiger-killed-texture", file = "./assets/images/tank-tiger-killed.png" },
- { type = "texture", id = "tank-panther-up-texture", file = "./assets/images/tank-panther-up.png" },
- { type = "texture", id = "tank-panther-right-texture", file = "./assets/images/tank-panther-right.png" },
- { type = "texture", id = "tank-panther-down-texture", file = "./assets/images/tank-panther-down.png" },
- { type = "texture", id = "tank-panther-left-texture", file = "./assets/images/tank-panther-left.png" },
- { type = "texture", id = "tank-panther-killed-texture", file = "./assets/images/tank-panther-killed.png" },
- { type = "texture", id = "truck-ford-up-texture", file = "./assets/images/truck-ford-up.png" },
- { type = "texture", id = "truck-ford-right-texture", file = "./assets/images/truck-ford-right.png" },
- { type = "texture", id = "truck-ford-down-texture", file = "./assets/images/truck-ford-down.png" },
- { type = "texture", id = "truck-ford-left-texture", file = "./assets/images/truck-ford-left.png" },
- { type = "texture", id = "truck-ford-killed-texture", file = "./assets/images/truck-ford-killed.png" },
- { type = "texture", id = "army-walk-up-texture", file = "./assets/images/army-walk-up.png" },
- { type = "texture", id = "army-walk-right-texture", file = "./assets/images/army-walk-right.png" },
- { type = "texture", id = "army-walk-down-texture", file = "./assets/images/army-walk-down.png" },
- { type = "texture", id = "army-walk-left-texture", file = "./assets/images/army-walk-left.png" },
- { type = "texture", id = "army-walk-killed-texture", file = "./assets/images/army-walk-killed.png" },
- { type = "texture", id = "army-gun-up-texture", file = "./assets/images/army-gun-up.png" },
- { type = "texture", id = "army-gun-right-texture", file = "./assets/images/army-gun-right.png" },
- { type = "texture", id = "army-gun-down-texture", file = "./assets/images/army-gun-down.png" },
- { type = "texture", id = "army-gun-left-texture", file = "./assets/images/army-gun-left.png" },
- { type = "texture", id = "army-gun-killed-texture", file = "./assets/images/army-walk-killed.png" },
- { type = "texture", id = "sam-truck-right-texture", file = "./assets/images/sam-truck-right.png" },
- { type = "texture", id = "sam-tank-left-texture", file = "./assets/images/sam-tank-left-spritesheet.png" },
- { type = "texture", id = "sam-tank-right-texture", file = "./assets/images/sam-tank-right-spritesheet.png" },
- { type = "texture", id = "takeoff-base-texture", file = "./assets/images/takeoff-base.png" },
- { type = "texture", id = "landing-base-texture", file = "./assets/images/landing-base.png" },
- { type = "texture", id = "runway-texture", file = "./assets/images/runway.png" },
- { type = "texture", id = "obstacles1-texture", file = "./assets/images/obstacles-1.png" },
- { type = "texture", id = "obstacles2-texture", file = "./assets/images/obstacles-2.png" },
- { type = "texture", id = "obstacles3-texture", file = "./assets/images/obstacles-3.png" },
- { type = "texture", id = "obstacles4-texture", file = "./assets/images/obstacles-4.png" },
- { type = "texture", id = "obstacles5-texture", file = "./assets/images/obstacles-5.png" },
- { type = "texture", id = "obstacles6-texture", file = "./assets/images/obstacles-6.png" },
- { type = "texture", id = "obstacles7-texture", file = "./assets/images/obstacles-7.png" },
- { type = "texture", id = "tree1-texture", file = "./assets/images/tree-1.png" },
- { type = "texture", id = "tree2-texture", file = "./assets/images/tree-2.png" },
- { type = "texture", id = "tree3-texture", file = "./assets/images/tree-3.png" },
- { type = "texture", id = "tree4-texture", file = "./assets/images/tree-4.png" },
- { type = "texture", id = "tree5-texture", file = "./assets/images/tree-5.png" },
- { type = "texture", id = "tree6-texture", file = "./assets/images/tree-6.png" },
- { type = "texture", id = "tree7-texture", file = "./assets/images/tree-7.png" },
- { type = "texture", id = "tree8-texture", file = "./assets/images/tree-8.png" },
- { type = "texture", id = "tree9-texture", file = "./assets/images/tree-9.png" },
- { type = "texture", id = "tree10-texture", file = "./assets/images/tree-10.png" },
- { type = "texture", id = "tree11-texture", file = "./assets/images/tree-11.png" },
- { type = "texture", id = "tree12-texture", file = "./assets/images/tree-12.png" },
- { type = "texture", id = "tree13-texture", file = "./assets/images/tree-13.png" },
- { type = "texture", id = "tree14-texture", file = "./assets/images/tree-14.png" },
- { type = "texture", id = "tree15-texture", file = "./assets/images/tree-15.png" },
- { type = "texture", id = "tree16-texture", file = "./assets/images/tree-16.png" },
- { type = "texture", id = "tree17-texture", file = "./assets/images/tree-17.png" },
- { type = "texture", id = "tree18-texture", file = "./assets/images/tree-18.png" },
- { type = "texture", id = "tree19-texture", file = "./assets/images/tree-19.png" },
- { type = "texture", id = "tree20-texture", file = "./assets/images/tree-20.png" },
- { type = "texture", id = "bullet-texture", file = "./assets/images/bullet.png" },
- { type = "texture", id = "radar-texture", file = "./assets/images/radar-spritesheet.png" },
- { type = "font" , id = "pico8-font-5", file = "./assets/fonts/pico8.ttf", font_size = 5 },
- { type = "font" , id = "pico8-font-10", file = "./assets/fonts/pico8.ttf", font_size = 10 }
- },
- ----------------------------------------------------
- -- table to define the map config variables
- ----------------------------------------------------
- tilemap = {
- map_file = "./assets/tilemaps/jungle.map",
- texture_asset_id = map_texture_asset_id,
- num_rows = 20,
- num_cols = 25,
- tile_size = 32,
- scale = 2.0
- },
- ----------------------------------------------------
- -- table to define entities and their components
- ----------------------------------------------------
- entities = {
- [0] =
- {
- -- Player
- tag = "player",
- components = {
- transform = {
- position = { x = 242, y = 110 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- rigidbody = {
- velocity = { x = 0.0, y = 0.0 }
- },
- sprite = {
- texture_asset_id = "chopper-texture",
- width = 32,
- height = 32,
- z_index = 4,
- fixed = false,
- src_rect_x = 0,
- src_rect_y = 0
- },
- animation = {
- num_frames = 2,
- speed_rate = 10 -- fps
- },
- boxcollider = {
- width = 32,
- height = 25,
- offset = { x = 0, y = 5 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 200, y = 200 },
- projectile_duration = 10, -- seconds
- repeat_frequency = 0, -- seconds
- hit_percentage_damage = 10,
- friendly = true
- },
- keyboard_controller = {
- up_velocity = { x = 0, y = -50 },
- right_velocity = { x = 50, y = 0 },
- down_velocity = { x = 0, y = 50 },
- left_velocity = { x = -50, y = 0 }
- },
- camera_follow = {
- follow = true
- }
- }
- },
- {
- -- Takeoff base
- components = {
- transform = {
- position = { x = 240, y = 113 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "takeoff-base-texture",
- width = 32,
- height = 32,
- z_index = 1
- }
- }
- },
- {
- -- Landing base
- components = {
- transform = {
- position = { x = 1396, y = 493 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "landing-base-texture",
- width = 32,
- height = 32,
- z_index = 1
- }
- }
- },
- {
- -- Radar UI animation
- group = "ui",
- components = {
- transform = {
- position = { x = 10, y = 10 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "radar-texture",
- width = 64,
- height = 64,
- z_index = 10,
- fixed = true
- },
- animation = {
- num_frames = 8,
- speed_rate = 7 -- fps
- }
- }
- },
- {
- -- Runway
- components = {
- transform = {
- position = { x = 940, y = 65 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 270.0, -- degrees
- },
- sprite = {
- texture_asset_id = "runway-texture",
- width = 21,
- height = 191,
- z_index = 1
- }
- }
- },
- {
- -- Runway
- components = {
- transform = {
- position = { x = 470, y = 385 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "runway-texture",
- width = 21,
- height = 191,
- z_index = 1
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 200, y = 497 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-tiger-right-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- boxcollider = {
- width = 25,
- height = 18,
- offset = { x = 0, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = math.random(10, 200), y = 0 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 20,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 785, y = 170 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 18,
- offset = { x = 7, y = 10 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = -50 },
- projectile_duration = 4, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 785, y = 250 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-tiger-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 20,
- height = 18,
- offset = { x = 5, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = 20 },
- projectile_duration = 3, -- seconds
- repeat_frequency = 3, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 785, y = 350 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 25,
- height = 18,
- offset = { x = 5, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = -50, y = 0 },
- projectile_duration = 3, -- seconds
- repeat_frequency = 3, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 570, y = 520 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-right-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 25,
- height = 18,
- offset = { x = 5, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 60, y = 0 },
- projectile_duration = 4, -- seconds
- repeat_frequency = 4, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 570, y = 600 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 25,
- height = 18,
- offset = { x = 5, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = -60, y = 0 },
- projectile_duration = 4, -- seconds
- repeat_frequency = 4, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1050, y = 170 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-right-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 25,
- height = 18,
- offset = { x = 5, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 60, y = 0 },
- projectile_duration = 4, -- seconds
- repeat_frequency = 4, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1170, y = 116 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 18,
- offset = { x = 8, y = 6 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = 40 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1380, y = 116 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 18,
- offset = { x = 8, y = 6 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = 40 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1265, y = 240 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-killed-texture",
- width = 32,
- height = 32,
- z_index = 1
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1265, y = 290 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 20,
- height = 17,
- offset = { x = 7, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = -40, y = 0 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 640, y = 800 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-tiger-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 18,
- height = 20,
- offset = { x = 7, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = 100 },
- projectile_duration = 5, -- seconds
- repeat_frequency = 5, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 790, y = 745 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-tiger-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 25,
- height = 18,
- offset = { x = 7, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = -60, y = 0 },
- projectile_duration = 10, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 980, y = 790 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-tiger-right-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 25,
- height = 18,
- offset = { x = 0, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 60, y = 0 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1070, y = 870 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 20,
- offset = { x = 8, y = 4 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = 100 },
- projectile_duration = 4, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1190, y = 790 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 20,
- offset = { x = 7, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = -200 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1210, y = 790 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 20,
- offset = { x = 7, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = -200 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1230, y = 790 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 20,
- offset = { x = 7, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = -200 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1250, y = 790 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 20,
- offset = { x = 7, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = -200 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1000, y = 445 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 20,
- offset = { x = 7, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = -200 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1426, y = 760 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-right-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 22,
- height = 18,
- offset = { x = 5, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 200, y = 0 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1423, y = 835 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-tiger-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 25,
- height = 18,
- offset = { x = 7, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = -200, y = 0 },
- projectile_duration = 1, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1450, y = 300 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-tiger-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 19,
- height = 20,
- offset = { x = 6, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = 300 },
- projectile_duration = 1, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 195, y = 980 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-tiger-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 18,
- height = 25,
- offset = { x = 7, y = 7 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = -100 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 110, y = 1125 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 17,
- height = 20,
- offset = { x = 8, y = 4 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = 300 },
- projectile_duration = 1, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- }
- }
- },
- {
- -- Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1395, y = 540 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tank-panther-killed-texture",
- width = 32,
- height = 32,
- z_index = 1
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 113, y = 580 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 12,
- height = 25,
- offset = { x = 10, y = 2 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 180, y = 1045 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 12,
- height = 25,
- offset = { x = 10, y = 2 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 195, y = 1055 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 12,
- height = 25,
- offset = { x = 10, y = 2 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 210, y = 1065 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 12,
- height = 25,
- offset = { x = 10, y = 2 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 545, y = 660 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 12,
- height = 25,
- offset = { x = 10, y = 2 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 560, y = 670 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 12,
- height = 25,
- offset = { x = 10, y = 2 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 1360, y = 880 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 12,
- height = 20,
- offset = { x = 10, y = 8 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 1380, y = 880 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 12,
- height = 20,
- offset = { x = 10, y = 8 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 1400, y = 880 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 12,
- height = 20,
- offset = { x = 10, y = 8 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 1505, y = 780 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- boxcollider = {
- width = 25,
- height = 16,
- offset = { x = 3, y = 10 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 1515, y = 790 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "truck-ford-left-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- boxcollider = {
- width = 25,
- height = 16,
- offset = { x = 3, y = 10 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- SAM Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 495, y = 380 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-tank-left-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- animation = {
- num_frames = 2,
- speed_rate = 2 -- fps
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = -50, y = -50 },
- projectile_duration = 3, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- SAM Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 495, y = 410 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-tank-left-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- animation = {
- num_frames = 2,
- speed_rate = 2 -- fps
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = -50, y = -50 },
- projectile_duration = 3, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- SAM Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 1290, y = 115 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-tank-left-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- animation = {
- num_frames = 2,
- speed_rate = 2 -- fps
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = -100, y = -75 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- SAM Tank
- group = "enemies",
- components = {
- transform = {
- position = { x = 935, y = 557 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-tank-left-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- animation = {
- num_frames = 2,
- speed_rate = 2 -- fps
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = -100, y = -60 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 2, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- SAM Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 114, y = 700 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-truck-right-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 50, y = -50 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- SAM Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 114, y = 720 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-truck-right-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 50, y = -50 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- SAM Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 116, y = 499 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-truck-right-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 50, y = -70 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- SAM Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 1454, y = 215 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-truck-right-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 50, y = -70 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- SAM Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 1454, y = 231 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-truck-right-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 50, y = -70 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- SAM Truck
- group = "enemies",
- components = {
- transform = {
- position = { x = 1454, y = 247 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "sam-truck-right-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- boxcollider = {
- width = 17,
- height = 15,
- offset = { x = 8, y = 8 }
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 50, y = -70 },
- projectile_duration = 2, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 5,
- friendly = false
- }
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 115, y = 633 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree5-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 117, y = 650 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree5-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 318, y = 490 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree6-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 668, y = 526 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree14-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 1018, y = 738 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree17-texture",
- width = 17,
- height = 20,
- z_index = 1
- },
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 1034, y = 738 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree17-texture",
- width = 17,
- height = 20,
- z_index = 1
- },
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 1028, y = 745 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree18-texture",
- width = 17,
- height = 20,
- z_index = 2
- },
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 1390, y = 440 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree10-texture",
- width = 31,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 1400, y = 445 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree10-texture",
- width = 31,
- height = 32,
- z_index = 2
- },
- }
- },
- {
- -- Vegetation
- components = {
- transform = {
- position = { x = 1365, y = 290 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "tree14-texture",
- width = 32,
- height = 32,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 669, y = 549 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 685, y = 549 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 315, y = 505 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 3
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 330, y = 507 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 438, y = 390 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 1
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 449, y = 408 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 431, y = 416 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 940, y = 695 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 955, y = 705 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1085, y = 507 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1075, y = 527 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1075, y = 547 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1085, y = 567 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1355, y = 449 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles2-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1430, y = 446 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles2-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1435, y = 195 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1425, y = 215 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1425, y = 235 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1425, y = 255 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1435, y = 275 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 2
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1360, y = 310 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 1
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1380, y = 312 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles7-texture",
- width = 16,
- height = 16,
- z_index = 1
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1330, y = 212 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles1-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Obstacles
- components = {
- transform = {
- position = { x = 1360, y = 232 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "obstacles1-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 630, y = 405 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 497, y = 450 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-right-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 572, y = 560 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-gun-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 114, y = 980 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 114, y = 1030 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 883, y = 490 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 113, y = 851 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-gun-right-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 750, y = 630 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-left-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 800, y = 630 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-right-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 856, y = 115 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-gun-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 900, y = 115 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-gun-up-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 1117, y = 530 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-right-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 755, y = 440 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-gun-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 810, y = 440 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-gun-down-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 1390, y = 690 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-killed-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 1425, y = 690 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-killed-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Army
- components = {
- transform = {
- position = { x = 1465, y = 690 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "army-walk-killed-texture",
- width = 32,
- height = 32,
- z_index = 1
- },
- }
- },
- {
- -- Boat
- components = {
- transform = {
- position = { x = 80, y = 520 },
- scale = { x = 0.8, y = 0.8 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "boat-texture",
- width = 21,
- height = 126,
- z_index = 1
- },
- }
- },
- {
- -- Boat
- components = {
- transform = {
- position = { x = 80, y = 790 },
- scale = { x = 0.8, y = 0.8 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "boat-texture",
- width = 21,
- height = 126,
- z_index = 1
- },
- }
- },
- {
- -- Boat
- components = {
- transform = {
- position = { x = 345, y = 423 },
- scale = { x = 0.8, y = 0.8 },
- rotation = 270.0, -- degrees
- },
- sprite = {
- texture_asset_id = "boat-texture",
- width = 21,
- height = 126,
- z_index = 1
- },
- }
- },
- {
- -- Boat
- components = {
- transform = {
- position = { x = 1510, y = 460 },
- scale = { x = 0.8, y = 0.8 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "boat-texture",
- width = 21,
- height = 126,
- z_index = 1
- },
- }
- },
- {
- -- Carrier
- components = {
- transform = {
- position = { x = 670, y = 150 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "carrier-texture",
- width = 59,
- height = 191,
- z_index = 1
- },
- }
- },
- {
- -- Carrier
- components = {
- transform = {
- position = { x = 300, y = 975 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "carrier-texture",
- width = 59,
- height = 191,
- z_index = 1
- },
- }
- },
- {
- -- F-22 fighter jet
- group = "enemies",
- components = {
- transform = {
- position = { x = 688, y = 165 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "f22-texture",
- width = 32,
- height = 32,
- z_index = 4
- },
- animation = {
- num_frames = 2,
- speed_rate = 10 -- fps
- },
- boxcollider = {
- width = 20,
- height = 25,
- offset = { x = 5, y = 5}
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- SU-27 fighter jet
- group = "enemies",
- components = {
- transform = {
- position = { x = 685, y = 300 },
- scale = { x = 1.0, y = 1.0 },
- rotation = -10.0, -- degrees
- },
- rigidbody = {
- velocity = { x = -5.5 , y = -35.0 }
- },
- sprite = {
- texture_asset_id = "su27-texture",
- width = 32,
- height = 32,
- z_index = 5
- },
- animation = {
- num_frames = 2,
- speed_rate = 10 -- fps
- },
- boxcollider = {
- width = 25,
- height = 30,
- offset = { x = 5, y = 0 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- Bomber plane
- group = "enemies",
- components = {
- transform = {
- position = { x = 464, y = 520 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "bomber-texture",
- width = 32,
- height = 32,
- z_index = 5
- },
- animation = {
- num_frames = 2,
- speed_rate = 10 -- fps
- },
- boxcollider = {
- width = 32,
- height = 32,
- offset = { x = 0, y = 0 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- FW190 plane
- group = "enemies",
- components = {
- transform = {
- position = { x = 1000, y = 143 },
- scale = { x = 1.0, y = 1.0 },
- rotation = -90.0, -- degrees
- },
- rigidbody = {
- velocity = { x = -50.0, y = 0.0 }
- },
- sprite = {
- texture_asset_id = "fw190-texture",
- width = 32,
- height = 32,
- z_index = 6
- },
- animation = {
- num_frames = 3,
- speed_rate = 15 -- fps
- },
- boxcollider = {
- width = 32,
- height = 30,
- offset = { x = 0, y = 0 }
- },
- health = {
- health_percentage = 100
- }
- }
- },
- {
- -- UPF7 plane
- group = "enemies",
- components = {
- transform = {
- position = { x = 920, y = 179 },
- scale = { x = 0.8, y = 0.8 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "upf7-texture",
- width = 32,
- height = 32,
- z_index = 5
- },
- animation = {
- num_frames = 2,
- speed_rate = 10 -- fps
- }
- }
- },
- {
- -- UPF7 plane
- group = "enemies",
- components = {
- transform = {
- position = { x = 950, y = 179 },
- scale = { x = 0.8, y = 0.8 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "upf7-texture",
- width = 32,
- height = 32,
- z_index = 5
- },
- animation = {
- num_frames = 2,
- speed_rate = 10 -- fps
- }
- }
- },
- {
- -- UPF7 plane
- group = "enemies",
- components = {
- transform = {
- position = { x = 980, y = 179 },
- scale = { x = 0.8, y = 0.8 },
- rotation = 0.0, -- degrees
- },
- sprite = {
- texture_asset_id = "upf7-texture",
- width = 32,
- height = 32,
- z_index = 5
- },
- animation = {
- num_frames = 2,
- speed_rate = 10 -- fps
- }
- }
- },
- {
- -- SU-27 fighter jet
- group = "enemies",
- components = {
- transform = {
- position = { x = 317, y = 985 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 0.0, -- degrees
- },
- rigidbody = {
- velocity = { x = 0.0, y = -50.0 }
- },
- sprite = {
- texture_asset_id = "su27-texture",
- width = 32,
- height = 32,
- z_index = 5
- },
- animation = {
- num_frames = 2,
- speed_rate = 10 -- fps
- },
- boxcollider = {
- width = 32,
- height = 32
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 0, y = -100 },
- projectile_duration = 5, -- seconds
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- },
- on_update_script = {
- [0] =
- function(entity, delta_time, ellapsed_time)
- -- this function makes the fighter jet move up and down the map shooting projectiles
- local current_position_x, current_position_y = get_position(entity)
- local current_velocity_x, current_velocity_y = get_velocity(entity)
- -- if it reaches the top or the bottom of the map
- if current_position_y < 10 or current_position_y > map_height - 32 then
- set_velocity(entity, 0, current_velocity_y * -1); -- flip the entity y-velocity
- else
- set_velocity(entity, 0, current_velocity_y); -- do not flip y-velocity
- end
- -- set the transform rotation to match going up or down
- if (current_velocity_y < 0) then
- set_rotation(entity, 0) -- point up
- set_projectile_velocity(entity, 0, -200) -- shoot projectiles up
- else
- set_rotation(entity, 180) -- point down
- set_projectile_velocity(entity, 0, 200) -- shoot projectiles down
- end
- end
- }
- }
- },
- {
- -- F-22 fighter jet
- group = "enemies",
- components = {
- transform = {
- position = { x = 10, y = 10 },
- scale = { x = 1.0, y = 1.0 },
- rotation = 90.0, -- degrees
- },
- rigidbody = {
- velocity = { x = 0.0, y = 0.0 }
- },
- sprite = {
- texture_asset_id = "f22-texture",
- width = 32,
- height = 32,
- z_index = 5
- },
- animation = {
- num_frames = 2,
- speed_rate = 10 -- fps
- },
- boxcollider = {
- width = 32,
- height = 32
- },
- health = {
- health_percentage = 100
- },
- projectile_emitter = {
- projectile_velocity = { x = 200, y = 0 },
- projectile_duration = 1, -- secondsm
- repeat_frequency = 1, -- seconds
- hit_percentage_damage = 10,
- friendly = false
- },
- on_update_script = {
- [0] =
- function(entity, delta_time, ellapsed_time)
- -- change the position of the the airplane to follow a sine wave movement
- local new_x = ellapsed_time * 0.09
- local new_y = 200 + (math.sin(ellapsed_time * 0.001) * 50)
- set_position(entity, new_x, new_y) -- set the new position
- end
- }
- }
- }
- }
- }
- -- Define some useful global variables
- map_width = Level.tilemap.num_cols * Level.tilemap.tile_size * Level.tilemap.scale
- map_height = Level.tilemap.num_rows * Level.tilemap.tile_size * Level.tilemap.scale
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