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- /*
- * 2D Game Engine
- * AssetStore.cpp:
- * Based on pikuma.com 2D game engine in C++ and Lua course
- * Copyright (c) 2021 986-Studio. All rights reserved.
- *
- * Created by Manoël Trapier on 12/02/2021.
- */
- #include <SDL.h>
- #include <SDL_image.h>
- #include <Logger.h>
- #include <AssetStore.h>
- void AssetStore::clearStore()
- {
- for(auto texture: this->textures)
- {
- SDL_DestroyTexture(texture.second);
- }
- this->textures.clear();
- }
- void AssetStore::addTexture(SDL_Renderer *renderer, const std::string &assetId, const std::string &filePath)
- {
- SDL_Surface *surface = IMG_Load(filePath.c_str());
- if (!surface)
- {
- Logger::Error("Error opening texture '%s' (path: '%s')", assetId.c_str(), filePath.c_str());
- return;
- }
- SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
- SDL_FreeSurface(surface);
- Logger::Info("New texture added to the Asset Store id=%s", assetId.c_str());
- this->textures.emplace(assetId, texture);
- }
- SDL_Texture *AssetStore::getTexture(const std::string &assetId)
- {
- if (!this->textures[assetId])
- {
- Logger::Warning("Assert '%s' requested but can't be found.", assetId.c_str());
- }
- return this->textures[assetId];
- }
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