type_vec3.hpp 17 KB

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  1. /// @ref core
  2. /// @file glm/detail/type_vec3.hpp
  3. #pragma once
  4. #include "qualifier.hpp"
  5. #if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  6. # include "_swizzle.hpp"
  7. #elif GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
  8. # include "_swizzle_func.hpp"
  9. #endif
  10. #include <cstddef>
  11. namespace glm
  12. {
  13. template<typename T, qualifier Q>
  14. struct vec<3, T, Q>
  15. {
  16. // -- Implementation detail --
  17. typedef T value_type;
  18. typedef vec<3, T, Q> type;
  19. typedef vec<3, bool, Q> bool_type;
  20. // -- Data --
  21. # if GLM_SILENT_WARNINGS == GLM_ENABLE
  22. # if GLM_COMPILER & GLM_COMPILER_GCC
  23. # pragma GCC diagnostic push
  24. # pragma GCC diagnostic ignored "-Wpedantic"
  25. # elif GLM_COMPILER & GLM_COMPILER_CLANG
  26. # pragma clang diagnostic push
  27. # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
  28. # pragma clang diagnostic ignored "-Wnested-anon-types"
  29. # elif GLM_COMPILER & GLM_COMPILER_VC
  30. # pragma warning(push)
  31. # pragma warning(disable: 4201) // nonstandard extension used : nameless struct/union
  32. # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
  33. # pragma warning(disable: 4324) // structure was padded due to alignment specifier
  34. # endif
  35. # endif
  36. # endif
  37. # if GLM_CONFIG_XYZW_ONLY
  38. T x, y, z;
  39. # elif GLM_CONFIG_ANONYMOUS_STRUCT == GLM_ENABLE
  40. union
  41. {
  42. struct{ T x, y, z; };
  43. struct{ T r, g, b; };
  44. struct{ T s, t, p; };
  45. typename detail::storage<3, T, detail::is_aligned<Q>::value>::type data;
  46. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  47. GLM_SWIZZLE3_2_MEMBERS(T, Q, x, y, z)
  48. GLM_SWIZZLE3_2_MEMBERS(T, Q, r, g, b)
  49. GLM_SWIZZLE3_2_MEMBERS(T, Q, s, t, p)
  50. GLM_SWIZZLE3_3_MEMBERS(T, Q, x, y, z)
  51. GLM_SWIZZLE3_3_MEMBERS(T, Q, r, g, b)
  52. GLM_SWIZZLE3_3_MEMBERS(T, Q, s, t, p)
  53. GLM_SWIZZLE3_4_MEMBERS(T, Q, x, y, z)
  54. GLM_SWIZZLE3_4_MEMBERS(T, Q, r, g, b)
  55. GLM_SWIZZLE3_4_MEMBERS(T, Q, s, t, p)
  56. # endif
  57. };
  58. # else
  59. union { T x, r, s; };
  60. union { T y, g, t; };
  61. union { T z, b, p; };
  62. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_FUNCTION
  63. GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, Q)
  64. # endif//GLM_CONFIG_SWIZZLE
  65. # endif//GLM_LANG
  66. # if GLM_SILENT_WARNINGS == GLM_ENABLE
  67. # if GLM_COMPILER & GLM_COMPILER_CLANG
  68. # pragma clang diagnostic pop
  69. # elif GLM_COMPILER & GLM_COMPILER_GCC
  70. # pragma GCC diagnostic pop
  71. # elif GLM_COMPILER & GLM_COMPILER_VC
  72. # pragma warning(pop)
  73. # endif
  74. # endif
  75. // -- Component accesses --
  76. /// Return the count of components of the vector
  77. typedef length_t length_type;
  78. GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 3;}
  79. GLM_FUNC_DECL GLM_CONSTEXPR T & operator[](length_type i);
  80. GLM_FUNC_DECL GLM_CONSTEXPR T const& operator[](length_type i) const;
  81. // -- Implicit basic constructors --
  82. GLM_FUNC_DECL GLM_CONSTEXPR vec() GLM_DEFAULT;
  83. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec const& v) GLM_DEFAULT;
  84. template<qualifier P>
  85. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<3, T, P> const& v);
  86. // -- Explicit basic constructors --
  87. GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(T scalar);
  88. GLM_FUNC_DECL GLM_CONSTEXPR vec(T a, T b, T c);
  89. // -- Conversion scalar constructors --
  90. template<typename U, qualifier P>
  91. GLM_FUNC_DECL GLM_CONSTEXPR explicit vec(vec<1, U, P> const& v);
  92. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  93. template<typename X, typename Y, typename Z>
  94. GLM_FUNC_DECL GLM_CONSTEXPR vec(X x, Y y, Z z);
  95. template<typename X, typename Y, typename Z>
  96. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, Z _z);
  97. template<typename X, typename Y, typename Z>
  98. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, Z _z);
  99. template<typename X, typename Y, typename Z>
  100. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, Z _z);
  101. template<typename X, typename Y, typename Z>
  102. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, Y _y, vec<1, Z, Q> const& _z);
  103. template<typename X, typename Y, typename Z>
  104. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, Y _y, vec<1, Z, Q> const& _z);
  105. template<typename X, typename Y, typename Z>
  106. GLM_FUNC_DECL GLM_CONSTEXPR vec(X _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
  107. template<typename X, typename Y, typename Z>
  108. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, X, Q> const& _x, vec<1, Y, Q> const& _y, vec<1, Z, Q> const& _z);
  109. // -- Conversion vector constructors --
  110. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  111. template<typename A, typename B, qualifier P>
  112. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, B _z);
  113. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  114. template<typename A, typename B, qualifier P>
  115. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<2, A, P> const& _xy, vec<1, B, P> const& _z);
  116. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  117. template<typename A, typename B, qualifier P>
  118. GLM_FUNC_DECL GLM_CONSTEXPR vec(A _x, vec<2, B, P> const& _yz);
  119. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  120. template<typename A, typename B, qualifier P>
  121. GLM_FUNC_DECL GLM_CONSTEXPR vec(vec<1, A, P> const& _x, vec<2, B, P> const& _yz);
  122. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  123. template<typename U, qualifier P>
  124. GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<4, U, P> const& v);
  125. /// Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
  126. template<typename U, qualifier P>
  127. GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT vec(vec<3, U, P> const& v);
  128. // -- Swizzle constructors --
  129. # if GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  130. template<int E0, int E1, int E2>
  131. GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<3, T, Q, E0, E1, E2, -1> const& that)
  132. {
  133. *this = that();
  134. }
  135. template<int E0, int E1>
  136. GLM_FUNC_DECL GLM_CONSTEXPR vec(detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v, T const& scalar)
  137. {
  138. *this = vec(v(), scalar);
  139. }
  140. template<int E0, int E1>
  141. GLM_FUNC_DECL GLM_CONSTEXPR vec(T const& scalar, detail::_swizzle<2, T, Q, E0, E1, -1, -2> const& v)
  142. {
  143. *this = vec(scalar, v());
  144. }
  145. # endif//GLM_CONFIG_SWIZZLE == GLM_SWIZZLE_OPERATOR
  146. // -- Unary arithmetic operators --
  147. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q>& operator=(vec<3, T, Q> const& v) GLM_DEFAULT;
  148. template<typename U>
  149. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator=(vec<3, U, Q> const& v);
  150. template<typename U>
  151. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(U scalar);
  152. template<typename U>
  153. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<1, U, Q> const& v);
  154. template<typename U>
  155. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator+=(vec<3, U, Q> const& v);
  156. template<typename U>
  157. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(U scalar);
  158. template<typename U>
  159. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<1, U, Q> const& v);
  160. template<typename U>
  161. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator-=(vec<3, U, Q> const& v);
  162. template<typename U>
  163. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(U scalar);
  164. template<typename U>
  165. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<1, U, Q> const& v);
  166. template<typename U>
  167. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator*=(vec<3, U, Q> const& v);
  168. template<typename U>
  169. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(U scalar);
  170. template<typename U>
  171. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<1, U, Q> const& v);
  172. template<typename U>
  173. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator/=(vec<3, U, Q> const& v);
  174. // -- Increment and decrement operators --
  175. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator++();
  176. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator--();
  177. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator++(int);
  178. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator--(int);
  179. // -- Unary bit operators --
  180. template<typename U>
  181. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(U scalar);
  182. template<typename U>
  183. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<1, U, Q> const& v);
  184. template<typename U>
  185. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator%=(vec<3, U, Q> const& v);
  186. template<typename U>
  187. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(U scalar);
  188. template<typename U>
  189. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<1, U, Q> const& v);
  190. template<typename U>
  191. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator&=(vec<3, U, Q> const& v);
  192. template<typename U>
  193. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(U scalar);
  194. template<typename U>
  195. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<1, U, Q> const& v);
  196. template<typename U>
  197. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator|=(vec<3, U, Q> const& v);
  198. template<typename U>
  199. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(U scalar);
  200. template<typename U>
  201. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<1, U, Q> const& v);
  202. template<typename U>
  203. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator^=(vec<3, U, Q> const& v);
  204. template<typename U>
  205. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(U scalar);
  206. template<typename U>
  207. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<1, U, Q> const& v);
  208. template<typename U>
  209. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator<<=(vec<3, U, Q> const& v);
  210. template<typename U>
  211. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(U scalar);
  212. template<typename U>
  213. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<1, U, Q> const& v);
  214. template<typename U>
  215. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> & operator>>=(vec<3, U, Q> const& v);
  216. };
  217. // -- Unary operators --
  218. template<typename T, qualifier Q>
  219. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v);
  220. template<typename T, qualifier Q>
  221. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v);
  222. // -- Binary operators --
  223. template<typename T, qualifier Q>
  224. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, T scalar);
  225. template<typename T, qualifier Q>
  226. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v, vec<1, T, Q> const& scalar);
  227. template<typename T, qualifier Q>
  228. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(T scalar, vec<3, T, Q> const& v);
  229. template<typename T, qualifier Q>
  230. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  231. template<typename T, qualifier Q>
  232. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator+(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  233. template<typename T, qualifier Q>
  234. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v, T scalar);
  235. template<typename T, qualifier Q>
  236. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
  237. template<typename T, qualifier Q>
  238. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(T scalar, vec<3, T, Q> const& v);
  239. template<typename T, qualifier Q>
  240. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  241. template<typename T, qualifier Q>
  242. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator-(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  243. template<typename T, qualifier Q>
  244. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v, T scalar);
  245. template<typename T, qualifier Q>
  246. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
  247. template<typename T, qualifier Q>
  248. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(T scalar, vec<3, T, Q> const& v);
  249. template<typename T, qualifier Q>
  250. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  251. template<typename T, qualifier Q>
  252. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator*(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  253. template<typename T, qualifier Q>
  254. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v, T scalar);
  255. template<typename T, qualifier Q>
  256. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
  257. template<typename T, qualifier Q>
  258. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(T scalar, vec<3, T, Q> const& v);
  259. template<typename T, qualifier Q>
  260. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  261. template<typename T, qualifier Q>
  262. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator/(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  263. template<typename T, qualifier Q>
  264. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v, T scalar);
  265. template<typename T, qualifier Q>
  266. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
  267. template<typename T, qualifier Q>
  268. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(T scalar, vec<3, T, Q> const& v);
  269. template<typename T, qualifier Q>
  270. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  271. template<typename T, qualifier Q>
  272. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator%(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  273. template<typename T, qualifier Q>
  274. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, T scalar);
  275. template<typename T, qualifier Q>
  276. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
  277. template<typename T, qualifier Q>
  278. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(T scalar, vec<3, T, Q> const& v);
  279. template<typename T, qualifier Q>
  280. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  281. template<typename T, qualifier Q>
  282. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator&(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  283. template<typename T, qualifier Q>
  284. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v, T scalar);
  285. template<typename T, qualifier Q>
  286. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
  287. template<typename T, qualifier Q>
  288. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(T scalar, vec<3, T, Q> const& v);
  289. template<typename T, qualifier Q>
  290. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  291. template<typename T, qualifier Q>
  292. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator|(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  293. template<typename T, qualifier Q>
  294. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v, T scalar);
  295. template<typename T, qualifier Q>
  296. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
  297. template<typename T, qualifier Q>
  298. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(T scalar, vec<3, T, Q> const& v);
  299. template<typename T, qualifier Q>
  300. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  301. template<typename T, qualifier Q>
  302. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator^(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  303. template<typename T, qualifier Q>
  304. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v, T scalar);
  305. template<typename T, qualifier Q>
  306. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
  307. template<typename T, qualifier Q>
  308. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(T scalar, vec<3, T, Q> const& v);
  309. template<typename T, qualifier Q>
  310. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  311. template<typename T, qualifier Q>
  312. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator<<(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  313. template<typename T, qualifier Q>
  314. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v, T scalar);
  315. template<typename T, qualifier Q>
  316. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<1, T, Q> const& v2);
  317. template<typename T, qualifier Q>
  318. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(T scalar, vec<3, T, Q> const& v);
  319. template<typename T, qualifier Q>
  320. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<1, T, Q> const& v1, vec<3, T, Q> const& v2);
  321. template<typename T, qualifier Q>
  322. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator>>(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  323. template<typename T, qualifier Q>
  324. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, T, Q> operator~(vec<3, T, Q> const& v);
  325. // -- Boolean operators --
  326. template<typename T, qualifier Q>
  327. GLM_FUNC_DECL GLM_CONSTEXPR bool operator==(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  328. template<typename T, qualifier Q>
  329. GLM_FUNC_DECL GLM_CONSTEXPR bool operator!=(vec<3, T, Q> const& v1, vec<3, T, Q> const& v2);
  330. template<qualifier Q>
  331. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator&&(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
  332. template<qualifier Q>
  333. GLM_FUNC_DECL GLM_CONSTEXPR vec<3, bool, Q> operator||(vec<3, bool, Q> const& v1, vec<3, bool, Q> const& v2);
  334. }//namespace glm
  335. #ifndef GLM_EXTERNAL_TEMPLATE
  336. #include "type_vec3.inl"
  337. #endif//GLM_EXTERNAL_TEMPLATE