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- /*
- * 2D Game Engine
- * Collision.h:
- * Based on pikuma.com 2D game engine in C++ and Lua course
- * Copyright (c) 2021 986-Studio. All rights reserved.
- *
- * Created by Manoël Trapier on 16/02/2021.
- */
- #ifndef GAMEENGINE_SOURCE_INCLUDE_EVENTS_COLLISION_H
- #define GAMEENGINE_SOURCE_INCLUDE_EVENTS_COLLISION_H
- #include <Event.h>
- class CollisionEvent : public Event
- {
- public:
- Entity a;
- Entity b;
- CollisionEvent(Entity a, Entity b) : a(a), b(b) {};
- };
- #endif /* GAMEENGINE_SOURCE_INCLUDE_EVENTS_COLLISION_H */
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