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- #ifndef IMGUI_SDL_H
- #define IMGUI_SDL_H
- struct ImDrawData;
- struct SDL_Renderer;
- namespace ImGuiSDL {
- // Call this to initialize the SDL renderer device that is internally used by the renderer.
- void Initialize(SDL_Renderer* renderer, int windowWidth, int windowHeight);
- // Call this before destroying your SDL renderer or ImGui to ensure that proper cleanup is done. This doesn't do anything critically important though,
- // so if you're fine with small memory leaks at the end of your application, you can even omit this.
- void Deinitialize();
- // Call this every frame after ImGui::Render with ImGui::GetDrawData(). This will use the SDL_Renderer provided to the interfrace with Initialize
- // to draw the contents of the draw data to the screen.
- void Render(ImDrawData* drawData);
- }
- #endif
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