ECS.h 366 B

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  1. /*
  2. * 2D Game Engine
  3. * ECS.h:
  4. * Based on pikuma.com 2D game engine in C++ and Lua course
  5. * Copyright (c) 2021 986-Studio. All rights reserved.
  6. *
  7. * Created by Manoël Trapier on 11/02/2021.
  8. */
  9. #ifndef GAMEENGINE_ECS_H
  10. #define GAMEENGINE_ECS_H
  11. class Component
  12. {
  13. };
  14. class Entity
  15. {
  16. };
  17. class System
  18. {
  19. };
  20. class Registry
  21. {
  22. };
  23. #endif /* GAMEENGINE_ECS_H */