/* * 2D Game Engine * Event.h: * Based on pikuma.com 2D game engine in C++ and Lua course * Copyright (c) 2021 986-Studio. All rights reserved. * * Created by Manoƫl Trapier on 16/02/2021. */ #ifndef GAMEENGINE_SOURCE_INCLUDE_EVENT_H #define GAMEENGINE_SOURCE_INCLUDE_EVENT_H class Event { public: Event() = default; }; #endif /* GAMEENGINE_SOURCE_INCLUDE_EVENT_H */