/// @ref core /// @file glm/ext/matrix_double2x3_precision.hpp #pragma once #include "../detail/type_mat2x3.hpp" namespace glm { /// @addtogroup core_matrix_precision /// @{ /// 2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, double, lowp> lowp_dmat2x3; /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, double, mediump> mediump_dmat2x3; /// 2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. /// /// @see GLSL 4.20.8 specification, section 4.1.6 Matrices /// @see GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier typedef mat<2, 3, double, highp> highp_dmat2x3; /// @} }//namespace glm