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tank.addComponent<TransformComponent>(glm::vec2(10, 30), glm::vec2(1, 1), 0);
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tank.addComponent<TransformComponent>(glm::vec2(10, 30), glm::vec2(1, 1), 0);
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tank.addComponent<RigidBodyComponent>(glm::vec2(50, 0));
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tank.addComponent<RigidBodyComponent>(glm::vec2(50, 0));
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