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@@ -163,7 +163,7 @@ void Game::LoadLevel(int level)
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Entity tile = registry->createEntity();
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tile.addComponent<TransformComponent>(glm::vec2(x * (tileScale * tileSize), y * (tileScale * tileSize)), glm::vec2(tileScale, tileScale), 0.0);
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- tile.addComponent<SpriteComponent>("main-tileset", 0, tileSize, tileSize, srcRectX, srcRectY);
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+ tile.addComponent<SpriteComponent>("main-tileset", 0, tileSize, tileSize, false, srcRectX, srcRectY);
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}
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}
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mapFile.close();
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@@ -183,7 +183,7 @@ void Game::LoadLevel(int level)
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Entity radar = this->registry->createEntity();
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radar.addComponent<TransformComponent>(glm::vec2(this->windowsWidth - 75, 10), glm::vec2(1, 1), 0);
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radar.addComponent<RigidBodyComponent>(glm::vec2(0, 0));
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- radar.addComponent<SpriteComponent>("radar-image", 3, 64, 64);
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+ radar.addComponent<SpriteComponent>("radar-image", 3, 64, 64, true);
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radar.addComponent<AnimationComponent>(8, 5, true);
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Entity tank = this->registry->createEntity();
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