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@@ -37,7 +37,7 @@ void Game::Initialize()
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ret = SDL_Init(SDL_INIT_EVERYTHING);
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if (ret)
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{
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- Logger::Error("SDL Initialisation error.");
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+ Logger::Critical("SDL Initialisation error.");
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return;
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}
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@@ -49,14 +49,14 @@ void Game::Initialize()
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this->windowsWidth, this->windowsHeight, SDL_WINDOW_BORDERLESS);
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if (!window)
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{
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- Logger::Error("SDL window creation error.");
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+ Logger::Critical("SDL window creation error.");
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return;
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}
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this->renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer)
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{
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- Logger::Error("SDL renderer creation error.");
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+ Logger::Critical("SDL renderer creation error.");
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return;
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}
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@@ -95,7 +95,6 @@ void Game::Setup()
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{
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Entity tank = this->registry->createEntity();
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Entity truck = this->registry->createEntity();
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-
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}
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void Game::Update()
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@@ -133,7 +132,6 @@ void Game::ProcessInput()
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break;
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}
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}
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-
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}
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void Game::Render()
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@@ -141,7 +139,7 @@ void Game::Render()
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SDL_SetRenderDrawColor(this->renderer, 21, 21, 21, 255);
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SDL_RenderClear(this->renderer);
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-
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+ // Do something here
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SDL_RenderPresent(this->renderer);
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}
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