ch12_test.cpp 6.8 KB

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  1. /*
  2. * DoRayMe - a quick and dirty Raytracer
  3. * Render test for cubes in chapter 12.
  4. *
  5. * Created by Manoël Trapier
  6. * Copyright (c) 2020 986-Studio.
  7. *
  8. */
  9. #include <world.h>
  10. #include <light.h>
  11. #include <sphere.h>
  12. #include <plane.h>
  13. #include <cube.h>
  14. #include <material.h>
  15. #include <colour.h>
  16. #include <canvas.h>
  17. #include <camera.h>
  18. #include <pattern.h>
  19. #include <strippattern.h>
  20. #include <gradientpattern.h>
  21. #include <checkerspattern.h>
  22. #include <ringpattern.h>
  23. #include <transformation.h>
  24. #include <worldoptimiser.h>
  25. int main()
  26. {
  27. World w = World();
  28. /* Add light */
  29. Light light = Light(POINT_LIGHT, Point(0, 6.9, -5), Colour(1, 1, 0.9));
  30. w.addLight(&light);
  31. /* ----------------------------- */
  32. /* The floor / ceiling */
  33. Cube floor = Cube();
  34. floor.setTransform( scaling(20, 7, 20) * translation(0, 1, 0));
  35. floor.material.pattern = new CheckersPattern(Colour(0, 0, 0), Colour(0.25, 0.25, 0.25));
  36. floor.material.pattern->setTransform(scaling(0.07, 0.07, 0.07));
  37. floor.material.ambient = 0.25;
  38. floor.material.diffuse = 0.7;
  39. floor.material.specular = 0.9;
  40. floor.material.shininess = 300;
  41. floor.material.reflective = 0.1;
  42. w.addObject(&floor);
  43. /* Walls */
  44. Cube walls = Cube();
  45. walls.setTransform(scaling(10, 10, 10));
  46. walls.material.pattern = new CheckersPattern(Colour( 0.4863, 0.3765, 0.2941), Colour(0.3725, 0.2902, 0.2275 ));
  47. walls.material.pattern->setTransform(scaling(0.05, 20, 0.05));
  48. walls.material.ambient = 0.1;
  49. walls.material.diffuse = 0.7;
  50. walls.material.specular = 0.9;
  51. walls.material.shininess = 300;
  52. walls.material.reflective = 0.1;
  53. w.addObject(&walls);
  54. /* Table top */
  55. Cube tableTop = Cube();
  56. tableTop.setTransform(translation(0, 3.1, 0) * scaling(3, 0.1, 2));
  57. tableTop.material.pattern = new StripPattern(Colour(0.5529, 0.4235, 0.3255), Colour(0.6588, 0.5098, 0.4000 ));
  58. tableTop.material.pattern->setTransform(scaling(0.05, 0.05, 0.05) * rotationY(0.1));
  59. tableTop.material.ambient = 0.1;
  60. tableTop.material.diffuse = 0.7;
  61. tableTop.material.specular = 0.9;
  62. tableTop.material.shininess = 300;
  63. tableTop.material.reflective = 0.2;
  64. w.addObject(&tableTop);
  65. /* Leg 1 */
  66. Cube leg1 = Cube();
  67. leg1.setTransform(translation(2.7, 1.5, -1.7) * scaling(0.1, 1.5, 0.1));
  68. leg1.material.colour = Colour(0.5529, 0.4235, 0.3255);
  69. leg1.material.ambient = 0.2;
  70. leg1.material.diffuse = 0.7;
  71. w.addObject(&leg1);
  72. /* Leg 2 */
  73. Cube leg2 = Cube();
  74. leg2.setTransform(translation(2.7, 1.5, 1.7) * scaling(0.1, 1.5, 0.1));
  75. leg2.material.colour = Colour(0.5529, 0.4235, 0.3255);
  76. leg2.material.ambient = 0.2;
  77. leg2.material.diffuse = 0.7;
  78. w.addObject(&leg2);
  79. /* Leg 3 */
  80. Cube leg3 = Cube();
  81. leg3.setTransform(translation(-2.7, 1.5, -1.7) * scaling(0.1, 1.5, 0.1));
  82. leg3.material.colour = Colour(0.5529, 0.4235, 0.3255);
  83. leg3.material.ambient = 0.2;
  84. leg3.material.diffuse = 0.7;
  85. w.addObject(&leg3);
  86. /* Leg 4 */
  87. Cube leg4 = Cube();
  88. leg4.setTransform(translation(-2.7, 1.5, 1.7) * scaling(0.1, 1.5, 0.1));
  89. leg4.material.colour = Colour(0.5529, 0.4235, 0.3255);
  90. leg4.material.ambient = 0.2;
  91. leg4.material.diffuse = 0.7;
  92. w.addObject(&leg4);
  93. /* ----------------------------- */
  94. /* Glass cube */
  95. Cube glassCube = Cube();
  96. glassCube.setTransform(translation(0, 3.45001, 0) * rotationY(0.2) * scaling(0.25, 0.25, 0.25));
  97. glassCube.dropShadow = false;
  98. glassCube.material.colour = Colour(1, 1, 0.8);
  99. glassCube.material.ambient = 0;
  100. glassCube.material.diffuse = 0.3;
  101. glassCube.material.specular = 0.9;
  102. glassCube.material.shininess = 300;
  103. glassCube.material.reflective = 0.7;
  104. glassCube.material.transparency = 0.7;
  105. glassCube.material.refractiveIndex = 1.5;
  106. w.addObject(&glassCube);
  107. /* Little cube 1 */
  108. Cube lilCube1 = Cube();
  109. lilCube1.setTransform(translation(1, 3.35, -0.9) *
  110. rotationY(-0.4) *
  111. scaling(0.15, 0.15, 0.15));
  112. lilCube1.material.colour = Colour(1, 0.5, 0.5);
  113. lilCube1.material.reflective = 0.6;
  114. lilCube1.material.diffuse = 0.4;
  115. w.addObject(&lilCube1);
  116. /* Little cube 2 */
  117. Cube lilCube2 = Cube();
  118. lilCube2.setTransform(translation(-1.5, 3.27, 0.3) *
  119. rotationY(0.4) *
  120. scaling(0.15, 0.07, 0.15));
  121. lilCube2.material.colour = Colour(1, 1, 0.5);
  122. w.addObject(&lilCube2);
  123. /* Little cube 3 */
  124. Cube lilCube3 = Cube();
  125. lilCube3.setTransform(translation(0, 3.25, 1) *
  126. rotationY(0.4) *
  127. scaling(0.2, 0.05, 0.05));
  128. lilCube3.material.colour = Colour(0.5, 1, 0.5);
  129. w.addObject(&lilCube3);
  130. /* Little cube 4 */
  131. Cube lilCube4 = Cube();
  132. lilCube4.setTransform(translation(-0.6, 3.4, -1) *
  133. rotationY(0.8) *
  134. scaling(0.05, 0.2, 0.05));
  135. lilCube4.material.colour = Colour(0.5, 0.5, 1);
  136. w.addObject(&lilCube4);
  137. /* Little cube 5 */
  138. Cube lilCube5 = Cube();
  139. lilCube5.setTransform(translation(2, 3.4, 1) *
  140. rotationY(0.8) *
  141. scaling(0.05, 0.2, 0.05));
  142. lilCube5.material.colour = Colour(0.5, 1, 1);
  143. w.addObject(&lilCube5);
  144. /* ----------------------------- */
  145. /* Frame 1 */
  146. Cube frame1 = Cube();
  147. frame1.setTransform(translation(-10, 4, 1) * scaling(0.05, 1, 1));
  148. frame1.material.colour = Colour(0.7098, 0.2471, 0.2196);
  149. frame1.material.diffuse = 0.6;
  150. w.addObject(&frame1);
  151. /* Frame 2 */
  152. Cube frame2 = Cube();
  153. frame2.setTransform(translation(-10, 3.4, 2.7) * scaling(0.05, 0.4, 0.4));
  154. frame2.material.colour = Colour(0.2667, 0.2706, 0.6902);
  155. frame2.material.diffuse = 0.6;
  156. w.addObject(&frame2);
  157. /* Frame 3 */
  158. Cube frame3 = Cube();
  159. frame3.setTransform(translation(-10, 4.6, 2.7) * scaling(0.05, 0.4, 0.4));
  160. frame3.material.colour = Colour(0.3098, 0.5961, 0.3098);
  161. frame3.material.diffuse = 0.6;
  162. w.addObject(&frame3);
  163. /* ----------------------------- */
  164. /* Mirror */
  165. Cube mirror = Cube();
  166. mirror.setTransform(translation(-2, 3.5, 9.95) * scaling(4.8, 1.4, 0.06));
  167. mirror.material.colour = Colour(0, 0, 0);
  168. mirror.material.diffuse = 0;
  169. mirror.material.ambient = 0;
  170. mirror.material.specular = 1;
  171. mirror.material.shininess = 300;
  172. mirror.material.reflective = 1;
  173. w.addObject(&mirror);
  174. /* ----------------------------- */
  175. BVHOptimisation opt;
  176. w.finalise(opt);
  177. /* Set the camera */
  178. Camera camera = Camera(400, 200, 0.785);
  179. camera.setTransform(viewTransform(Point(8, 6, -8),
  180. Point(0, 3, 0),
  181. Vector(0, 1, 0)));
  182. /* Now render it */
  183. Canvas image = camera.render(w, 4);
  184. image.SaveAsPNG("ch12_test.png");
  185. return 0;
  186. }