default_world.cpp 745 B

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  1. /*
  2. * DoRayMe - a quick and dirty Raytracer
  3. * Default World builder implementation
  4. *
  5. * Created by Manoël Trapier
  6. * Copyright (c) 2020 986-Studio.
  7. *
  8. */
  9. #include <worldbuilder.h>
  10. #include <world.h>
  11. #include <sphere.h>
  12. #include <light.h>
  13. #include <material.h>
  14. #include <transformation.h>
  15. DefaultWorld::DefaultWorld()
  16. {
  17. Light *l = new Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
  18. Sphere *s1 = new Sphere();
  19. Sphere *s2 = new Sphere();
  20. Material s1Mat = Material();
  21. s1Mat.colour = Colour(0.8, 1.0, 0.6);
  22. s1Mat.diffuse = 0.7;
  23. s1Mat.specular = 0.2;
  24. s1->setMaterial(s1Mat);
  25. s2->setTransform(scaling(0.5, 0.5,0.5));
  26. this->addLight(l);
  27. this->addObject(s1);
  28. this->addObject(s2);
  29. }