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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Sphere header
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #ifndef DORAYME_SPHERE_H
- #define DORAYME_SPHERE_H
- #include <shape.h>
- #include <ray.h>
- #include <intersect.h>
- class Sphere : public Shape
- {
- private:
- Intersect localIntersect(Ray r);
- Tuple localNormalAt(Tuple point);
- public:
- Sphere() : Shape(SHAPE_SPHERE) { };
- /* All sphere are at (0, 0, 0) and radius 1 in the object space */
- };
- /* Mostly for test purposes */
- class GlassSphere : public Sphere
- {
- public:
- GlassSphere() : Sphere() { this->material.transparency = 1.0; this->material.refractiveIndex = 1.5; };
- };
- #endif /* DORAYME_SPHERE_H */
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