material.h 1.1 KB

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  1. /*
  2. * DoRayMe - a quick and dirty Raytracer
  3. * Material header
  4. *
  5. * Created by Manoël Trapier
  6. * Copyright (c) 2020 986-Studio.
  7. *
  8. */
  9. #ifndef DORAYME_MATERIAL_H
  10. #define DORAYME_MATERIAL_H
  11. #include <tuple.h>
  12. #include <colour.h>
  13. #include <light.h>
  14. class Material
  15. {
  16. public:
  17. Colour colour;
  18. double ambient;
  19. double diffuse;
  20. double specular;
  21. double shininess;
  22. public:
  23. Material() : colour(Colour(1, 1, 1)), ambient(0.1), diffuse(0.9), specular(0.9), shininess(200) {};
  24. Colour lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector, bool inShadow = false);
  25. bool operator==(const Material &b) const { return double_equal(this->ambient, b.ambient) &&
  26. double_equal(this->diffuse, b.diffuse) &&
  27. double_equal(this->specular, b.specular) &&
  28. double_equal(this->shininess, b.shininess) &&
  29. (this->colour == b.colour); };
  30. };
  31. #endif /* DORAYME_MATERIAL_H */