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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Matrix implementation
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <matrix.h>
- #include <tuples.h>
- #include <math_helper.h>
- bool Matrix::operator==(const Matrix &b) const
- {
- int i;
- if (this->width != b.width)
- {
- /* If they are not the same size don't even bother */
- return false;
- }
- for(i = 0; i < this->width*this->width; i++)
- {
- if (!double_equal(this->data[i], b.data[i]))
- {
- return false;
- }
- }
- return true;
- }
- bool Matrix::operator!=(const Matrix &b) const
- {
- int i;
- if (this->width != b.width)
- {
- /* If they are not the same size don't even bother */
- return true;
- }
- for(i = 0; i < this->width*this->width; i++)
- {
- if (!double_equal(this->data[i], b.data[i]))
- {
- return true;
- }
- }
- return false;
- }
- Matrix Matrix::operator*(const Matrix &b) const
- {
- int x, y, k;
- Matrix ret = Matrix(this->width);
- if (this->width == b.width)
- {
- for (y = 0 ; y < this->width ; y++)
- {
- for (x = 0 ; x < this->width ; x++)
- {
- double v = 0;
- for (k = 0 ; k < this->width ; k++)
- {
- v += this->get(x, k) * b.get(k, y);
- }
- ret.set(x, y, v);
- }
- }
- }
- return ret;
- }
- Tuple Matrix::operator*(const Tuple &b) const
- {
- return Tuple(b.x * this->get(0, 0) + b.y * this->get(0, 1) + b.z * this->get(0, 2) + b.w * this->get(0, 3),
- b.x * this->get(1, 0) + b.y * this->get(1, 1) + b.z * this->get(1, 2) + b.w * this->get(1, 3),
- b.x * this->get(2, 0) + b.y * this->get(2, 1) + b.z * this->get(2, 2) + b.w * this->get(2, 3),
- b.x * this->get(3, 0) + b.y * this->get(3, 1) + b.z * this->get(3, 2) + b.w * this->get(3, 3));
- }
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