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- # To simplify testing, the app is build in two passes,
- # First most is build as a library
- add_library(rayonnement STATIC)
- set(RAY_HEADERS include/tuple.h include/math_helper.h include/colour.h include/canvas.h
- include/matrix.h include/transformation.h include/intersect.h include/intersection.h
- include/light.h include/material.h
- include/object.h include/ray.h include/sphere.h)
- set(RAY_SOURCES tuple.cpp math_helper.cpp colour.cpp canvas.cpp matrix.cpp transformation.cpp intersect.cpp
- objects/light.cpp objects/material.cpp
- objects/object.cpp objects/ray.cpp objects/sphere.cpp)
- target_include_directories(rayonnement PUBLIC include)
- target_sources(rayonnement PRIVATE ${RAY_HEADERS} ${RAY_SOURCES})
- target_link_libraries(rayonnement LodePNG)
- # Second we build the main executable
- add_executable(dorayme main.cpp)
- target_include_directories(rayonnement PUBLIC include ${LODEPNG_INCLUDE_FOLDER})
- target_link_libraries(dorayme rayonnement)
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