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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Render test for refraction and reflection in chapter 11.
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <world.h>
- #include <light.h>
- #include <sphere.h>
- #include <plane.h>
- #include <material.h>
- #include <colour.h>
- #include <canvas.h>
- #include <camera.h>
- #include <pattern.h>
- #include <strippattern.h>
- #include <gradientpattern.h>
- #include <checkerspattern.h>
- #include <ringpattern.h>
- #include <transformation.h>
- int main()
- {
- World w = World();
- Material wallMaterial = Material();
- wallMaterial.pattern = new StripPattern(Colour(0.45, 0.45, 0.45), Colour(0.55, 0.55, 0.55));
- wallMaterial.pattern->setTransform( scaling(0.25, 0.25, 0.25) * rotationY(1.5708));
- wallMaterial.ambient = 0;
- wallMaterial.diffuse = 0.4;
- wallMaterial.specular = 0;
- wallMaterial.reflective = 0.3;
- /* ----------------------------- */
- /* The flood */
- Plane floor = Plane();
- floor.setTransform(rotationY(0.31415));
- floor.material.pattern = new CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.65, 0.65, 0.65));
- floor.material.specular = 0;
- floor.material.reflective = 0.4;
- w.addObject(&floor);
- /* the ceiling */
- Plane ceiling = Plane();
- ceiling.setTransform(translation(0, 5, 0));
- ceiling.material.colour = Colour(0.8, 0.8, 0.8);
- ceiling.material.ambient = 0.3;
- ceiling.material.specular = 0;
- w.addObject(&ceiling);
- /* West wall */
- Plane westWall = Plane();
- westWall.setTransform( translation(-5, 0, 0) * rotationZ(1.5708) * rotationY(1.5708));
- westWall.setMaterial(wallMaterial);
- w.addObject(&westWall);
- /* east wall */
- Plane eastWall = Plane();
- eastWall.setTransform( translation(5, 0, 0) * rotationZ(1.5708) * rotationY(1.5708));
- eastWall.setMaterial(wallMaterial);
- w.addObject(&eastWall);
- /* north wall */
- Plane northWall = Plane();
- northWall.setTransform( translation(0, 0, 5) * rotationX(1.5708));
- northWall.setMaterial(wallMaterial);
- w.addObject(&northWall);
- /* south wall */
- Plane southWall = Plane();
- southWall.setTransform( translation(0, 0, -5) * rotationX(1.5708));
- southWall.setMaterial(wallMaterial);
- w.addObject(&southWall);
- /* ----------------------------- */
- /* Background balls */
- Sphere bg1 = Sphere();
- bg1.setTransform(translation(4.6, 0.4, 1) * scaling(0.4, 0.4, 0.4));
- bg1.material.colour = Colour(0.8, 0.5, 0.3);
- bg1.material.shininess = 50;
- w.addObject(&bg1);
- Sphere bg2 = Sphere();
- bg2.setTransform(translation(4.7, 0.3, 0.4) * scaling(0.3, 0.3, 0.3));
- bg2.material.colour = Colour(0.9, 0.4, 0.5);
- bg2.material.shininess = 50;
- w.addObject(&bg2);
- Sphere bg3 = Sphere();
- bg3.setTransform(translation(-1, 0.5, 4.5) * scaling(0.5, 0.5, 0.5));
- bg3.material.colour = Colour(0.4, 0.9, 0.6);
- bg3.material.shininess = 50;
- w.addObject(&bg3);
- Sphere bg4 = Sphere();
- bg4.setTransform(translation(-1.7, 0.3, 4.7) * scaling(0.3, 0.3, 0.3));
- bg4.material.colour = Colour(0.4, 0.6, 0.9);
- bg4.material.shininess = 50;
- w.addObject(&bg4);
- /* Foreground balls */
- /* Red sphere */
- Sphere redBall = Sphere();
- redBall.setTransform(translation(-0.6, 1, 0.6));
- redBall.material.colour = Colour(1, 0.3, 0.2);
- redBall.material.shininess = 5;
- redBall.material.specular = 0.4;
- w.addObject(&redBall);
- /* blue glass ball */
- Sphere blueGlassBall = Sphere();
- blueGlassBall.setTransform(translation(0.6, 0.7, -0.6) * scaling(0.7, 0.7, 0.7));
- blueGlassBall.material.colour = Colour(0, 0, 0.2);
- blueGlassBall.material.ambient = 0;
- blueGlassBall.material.diffuse = 0.4;
- blueGlassBall.material.specular = 0.9;
- blueGlassBall.material.shininess = 300;
- blueGlassBall.material.transparency = 0.9;
- blueGlassBall.material.refractiveIndex = 1.5;
- w.addObject(&blueGlassBall);
- /* green glass ball */
- Sphere greenGlassBall = Sphere();
- greenGlassBall.setTransform(translation(-0.7, 0.5, -0.8) * scaling(0.5, 0.5, 0.5));
- greenGlassBall.material.colour = Colour(0, 0.2, 0);
- greenGlassBall.material.ambient = 0;
- greenGlassBall.material.diffuse = 0.4;
- greenGlassBall.material.specular = 0.9;
- greenGlassBall.material.shininess = 300;
- greenGlassBall.material.transparency = 0.9;
- greenGlassBall.material.refractiveIndex = 1.5;
- w.addObject(&greenGlassBall);
- /* ----------------------------- */
- /* Add light */
- Light light = Light(POINT_LIGHT, Point(-4.9, 4.9, -1), Colour(1, 1, 1));
- w.addLight(&light);
- /* Set the camera */
- Camera camera = Camera(400, 200, 1.152);
- camera.setTransform(viewTransform(Point(-2.6, 1.5, -3.9),
- Point(-0.6, 1, -0.8),
- Vector(0, 1, 0)));
- /* Now render it */
- Canvas image = camera.render(w);
- image.SaveAsPNG("ch11_test.png");
- return 0;
- }
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