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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Intersection header
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #ifndef DORAYME_INTERSECTION_H
- #define DORAYME_INTERSECTION_H
- #include <stdlib.h>
- #include <ray.h>
- class Shape;
- struct Computation
- {
- Computation(Shape *object, double t, Tuple point, Tuple eyev, Tuple normalv, Tuple overHitP, bool inside) :
- object(object), t(t), hitPoint(point), eyeVector(eyev), normalVector(normalv), inside(inside), overHitPoint(overHitP) { };
- Shape *object;
- double t;
- Tuple hitPoint;
- Tuple overHitPoint;
- Tuple eyeVector;
- Tuple normalVector;
- bool inside;
- };
- class Intersection
- {
- public:
- double t;
- Shape *object;
- public:
- Intersection(double t, Shape *object) : t(t), object(object) { };
- bool nothing() { return (this->object == nullptr); };
- Computation prepareComputation(Ray r);
- bool operator==(const Intersection &b) const { return ((this->t == b.t) && (this->object == b.object)); };
- };
- #endif /* DORAYME_INTERSECTION_H */
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