material.h 1.8 KB

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  1. /*
  2. * DoRayMe - a quick and dirty Raytracer
  3. * Material header
  4. *
  5. * Created by Manoël Trapier
  6. * Copyright (c) 2020 986-Studio.
  7. *
  8. */
  9. #ifndef DORAYME_MATERIAL_H
  10. #define DORAYME_MATERIAL_H
  11. #include <tuple.h>
  12. #include <colour.h>
  13. #include <pattern.h>
  14. #include <light.h>
  15. class Shape;
  16. class Material
  17. {
  18. public:
  19. Colour colour;
  20. double ambient;
  21. double diffuse;
  22. double specular;
  23. double shininess;
  24. double reflective;
  25. double transparency;
  26. double emissive;
  27. double refractiveIndex;
  28. Pattern *pattern;
  29. public:
  30. Material() : colour(Colour(1, 1, 1)), ambient(0.1), diffuse(0.9), specular(0.9), shininess(200),
  31. reflective(0.0), transparency(0.0), emissive(0), refractiveIndex(1.0), pattern(nullptr) {};
  32. Colour lighting(Light light, Tuple point, Tuple eyeVector, Tuple normalVector, Shape *hitObject, bool inShadow = false);
  33. bool operator==(const Material &b) const { return double_equal(this->ambient, b.ambient) &&
  34. double_equal(this->diffuse, b.diffuse) &&
  35. double_equal(this->specular, b.specular) &&
  36. double_equal(this->shininess, b.shininess) &&
  37. double_equal(this->reflective, b.reflective) &&
  38. double_equal(this->transparency, b.transparency) &&
  39. double_equal(this->emissive, b.emissive) &&
  40. double_equal(this->refractiveIndex, b.refractiveIndex) &&
  41. (this->colour == b.colour); };
  42. bool operator!=(const Material &b) const { return !(*this == b); };
  43. };
  44. #endif /* DORAYME_MATERIAL_H */