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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Default World builder implementation
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <worldbuilder.h>
- #include <world.h>
- #include <sphere.h>
- #include <light.h>
- #include <material.h>
- #include <transformation.h>
- DefaultWorld::DefaultWorld()
- {
- Light *l = new Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
- Sphere *s1 = new Sphere();
- Sphere *s2 = new Sphere();
- Material s1Mat = Material();
- s1Mat.colour = Colour(0.8, 1.0, 0.6);
- s1Mat.diffuse = 0.7;
- s1Mat.specular = 0.2;
- s1->setMaterial(s1Mat);
- s2->setTransform(scaling(0.5, 0.5,0.5));
- this->addLight(l);
- this->addObject(s1);
- this->addObject(s2);
- }
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