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- /*
- * DoRayMe - a quick and dirty Raytracer
- * UV Image pattern header
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #ifndef DORAYME_UV_IMAGE_H
- #define DORAYME_UV_IMAGE_H
- #include <stdint.h>
- #include <uv_pattern.h>
- #include <canvas.h>
- #include <tuple.h>
- class UVImage : public UVPattern
- {
- public:
- Canvas *image;
- UVImage(Canvas *image) : UVPattern(1, 1, Colour(0, 0, 0), Colour(0, 0, 0)),
- image(image) {};
- UVImage(const char *filepath) : UVPattern(1, 1, Colour(0, 0, 0), Colour(0, 0, 0)) {
- this->image = new Canvas(filepath);
- this->width = this->image->width;
- this->height = this->image->height;
- };
- Colour uvPatternAt(double u, double v) {
- v = 1 - v;
- double x = u * (this->image->width - 1);
- double y = v * (this->image->height - 1);
- Colour ret = this->image->getPixel(round(x), round(y));
- return ret;
- };
- };
- #endif /* DORAYME_UV_IMAGE_H */
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