ch12_test.cpp 6.8 KB

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  1. /*
  2. * DoRayMe - a quick and dirty Raytracer
  3. * Render test for reflection in chapter 12.
  4. *
  5. * Created by Manoël Trapier
  6. * Copyright (c) 2020 986-Studio.
  7. *
  8. */
  9. #include <world.h>
  10. #include <light.h>
  11. #include <sphere.h>
  12. #include <plane.h>
  13. #include <cube.h>
  14. #include <material.h>
  15. #include <colour.h>
  16. #include <canvas.h>
  17. #include <camera.h>
  18. #include <pattern.h>
  19. #include <strippattern.h>
  20. #include <gradientpattern.h>
  21. #include <checkerspattern.h>
  22. #include <ringpattern.h>
  23. #include <transformation.h>
  24. int main()
  25. {
  26. World w = World();
  27. /* Add light */
  28. Light light = Light(POINT_LIGHT, Point(0, 6.9, -5), Colour(1, 1, 0.9));
  29. w.addLight(&light);
  30. /* ----------------------------- */
  31. /* The floor / ceiling */
  32. Cube floor = Cube();
  33. floor.setTransform( scaling(20, 7, 20) * translation(0, 1, 0));
  34. floor.material.pattern = new CheckersPattern(Colour(0, 0, 0), Colour(0.25, 0.25, 0.25));
  35. floor.material.pattern->setTransform(scaling(0.07, 0.07, 0.07));
  36. floor.material.ambient = 0.25;
  37. floor.material.diffuse = 0.7;
  38. floor.material.specular = 0.9;
  39. floor.material.shininess = 300;
  40. floor.material.reflective = 0.1;
  41. w.addObject(&floor);
  42. /* Walls */
  43. Cube walls = Cube();
  44. walls.setTransform(scaling(10, 10, 10));
  45. walls.material.pattern = new CheckersPattern(Colour( 0.4863, 0.3765, 0.2941), Colour(0.3725, 0.2902, 0.2275 ));
  46. walls.material.pattern->setTransform(scaling(0.05, 20, 0.05));
  47. walls.material.ambient = 0.1;
  48. walls.material.diffuse = 0.7;
  49. walls.material.specular = 0.9;
  50. walls.material.shininess = 300;
  51. walls.material.reflective = 0.1;
  52. w.addObject(&walls);
  53. /* Table top */
  54. Cube tableTop = Cube();
  55. tableTop.setTransform(translation(0, 3.1, 0) * scaling(3, 0.1, 2));
  56. tableTop.material.pattern = new StripPattern(Colour(0.5529, 0.4235, 0.3255), Colour(0.6588, 0.5098, 0.4000 ));
  57. tableTop.material.pattern->setTransform(scaling(0.05, 0.05, 0.05) * rotationY(0.1));
  58. tableTop.material.ambient = 0.1;
  59. tableTop.material.diffuse = 0.7;
  60. tableTop.material.specular = 0.9;
  61. tableTop.material.shininess = 300;
  62. tableTop.material.reflective = 0.2;
  63. w.addObject(&tableTop);
  64. /* Leg 1 */
  65. Cube leg1 = Cube();
  66. leg1.setTransform(translation(2.7, 1.5, -1.7) * scaling(0.1, 1.5, 0.1));
  67. leg1.material.colour = Colour(0.5529, 0.4235, 0.3255);
  68. leg1.material.ambient = 0.2;
  69. leg1.material.diffuse = 0.7;
  70. w.addObject(&leg1);
  71. /* Leg 2 */
  72. Cube leg2 = Cube();
  73. leg2.setTransform(translation(2.7, 1.5, 1.7) * scaling(0.1, 1.5, 0.1));
  74. leg2.material.colour = Colour(0.5529, 0.4235, 0.3255);
  75. leg2.material.ambient = 0.2;
  76. leg2.material.diffuse = 0.7;
  77. w.addObject(&leg2);
  78. /* Leg 3 */
  79. Cube leg3 = Cube();
  80. leg3.setTransform(translation(-2.7, 1.5, -1.7) * scaling(0.1, 1.5, 0.1));
  81. leg3.material.colour = Colour(0.5529, 0.4235, 0.3255);
  82. leg3.material.ambient = 0.2;
  83. leg3.material.diffuse = 0.7;
  84. w.addObject(&leg3);
  85. /* Leg 4 */
  86. Cube leg4 = Cube();
  87. leg4.setTransform(translation(-2.7, 1.5, 1.7) * scaling(0.1, 1.5, 0.1));
  88. leg4.material.colour = Colour(0.5529, 0.4235, 0.3255);
  89. leg4.material.ambient = 0.2;
  90. leg4.material.diffuse = 0.7;
  91. w.addObject(&leg4);
  92. /* ----------------------------- */
  93. /* Glass cube */
  94. Cube glassCube = Cube();
  95. glassCube.setTransform(translation(0, 3.45001, 0) * rotationY(0.2) * scaling(0.25, 0.25, 0.25));
  96. glassCube.dropShadow = false;
  97. glassCube.material.colour = Colour(1, 1, 0.8);
  98. glassCube.material.ambient = 0;
  99. glassCube.material.diffuse = 0.3;
  100. glassCube.material.specular = 0.9;
  101. glassCube.material.shininess = 300;
  102. glassCube.material.reflective = 0.7;
  103. glassCube.material.transparency = 0.7;
  104. glassCube.material.refractiveIndex = 1.5;
  105. w.addObject(&glassCube);
  106. /* Little cube 1 */
  107. Cube lilCube1 = Cube();
  108. lilCube1.setTransform(translation(1, 3.25, -0.9) *
  109. rotationY(-0.4) *
  110. scaling(0.15, 0.15, 0.15));
  111. lilCube1.material.colour = Colour(1, 0.5, 0.5);
  112. lilCube1.material.reflective = 0.6;
  113. lilCube1.material.diffuse = 0.4;
  114. w.addObject(&lilCube1);
  115. /* Little cube 2 */
  116. Cube lilCube2 = Cube();
  117. lilCube2.setTransform(translation(-1.5, 3.27, 0.3) *
  118. rotationY(0.4) *
  119. scaling(0.15, 0.07, 0.15));
  120. lilCube2.material.colour = Colour(1, 1, 0.5);
  121. w.addObject(&lilCube2);
  122. /* Little cube 3 */
  123. Cube lilCube3 = Cube();
  124. lilCube3.setTransform(translation(0, 3.25, 1) *
  125. rotationY(0.4) *
  126. scaling(0.2, 0.05, 0.05));
  127. lilCube3.material.colour = Colour(0.5, 1, 0.5);
  128. w.addObject(&lilCube3);
  129. /* Little cube 4 */
  130. Cube lilCube4 = Cube();
  131. lilCube4.setTransform(translation(-0.6, 3.4, -1) *
  132. rotationY(0.8) *
  133. scaling(0.05, 0.2, 0.05));
  134. lilCube4.material.colour = Colour(0.5, 0.5, 1);
  135. w.addObject(&lilCube4);
  136. /* Little cube 5 */
  137. Cube lilCube5 = Cube();
  138. lilCube5.setTransform(translation(2, 3.4, 1) *
  139. rotationY(0.8) *
  140. scaling(0.05, 0.2, 0.05));
  141. lilCube5.material.colour = Colour(0.5, 1, 1);
  142. w.addObject(&lilCube5);
  143. /* ----------------------------- */
  144. /* Frame 1 */
  145. Cube frame1 = Cube();
  146. frame1.setTransform(translation(-10, 4, 1) * scaling(0.05, 1, 1));
  147. frame1.material.colour = Colour(0.7098, 0.2471, 0.2196);
  148. frame1.material.diffuse = 0.6;
  149. w.addObject(&frame1);
  150. /* Frame 2 */
  151. Cube frame2 = Cube();
  152. frame2.setTransform(translation(-10, 3.4, 2.7) * scaling(0.05, 0.4, 0.4));
  153. frame2.material.colour = Colour(0.2667, 0.2706, 0.6902);
  154. frame2.material.diffuse = 0.6;
  155. w.addObject(&frame2);
  156. /* Frame 3 */
  157. Cube frame3 = Cube();
  158. frame3.setTransform(translation(-10, 4.6, 2.7) * scaling(0.05, 0.4, 0.4));
  159. frame3.material.colour = Colour(0.3098, 0.5961, 0.3098);
  160. frame3.material.diffuse = 0.6;
  161. w.addObject(&frame3);
  162. /* ----------------------------- */
  163. /* Mirror */
  164. Cube mirror = Cube();
  165. mirror.setTransform(translation(-2, 3.5, 9.95) * scaling(4.8, 1.4, 0.06));
  166. mirror.material.colour = Colour(0, 0, 0);
  167. mirror.material.diffuse = 0;
  168. mirror.material.ambient = 0;
  169. mirror.material.specular = 1;
  170. mirror.material.shininess = 300;
  171. mirror.material.reflective = 1;
  172. w.addObject(&mirror);
  173. /* ----------------------------- */
  174. /* Set the camera */
  175. Camera camera = Camera(400, 200, 0.785);
  176. camera.setTransform(viewTransform(Point(8, 6, -8),
  177. Point(0, 3, 0),
  178. Vector(0, 1, 0)));
  179. /* Now render it */
  180. Canvas image = camera.render(w, 4);
  181. image.SaveAsPNG("ch12_test.png");
  182. return 0;
  183. }