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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Math helping functions
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <math.h>
- #include <float.h>
- #include <math_helper.h>
- static double current_precision = FLT_EPSILON;
- void set_equal_precision(double v)
- {
- current_precision = v;
- }
- double getEpsilon()
- {
- return current_precision;
- }
- bool double_equal(double a, double b)
- {
- return fabs(a - b) < current_precision;
- }
- double deg_to_rad(double deg)
- {
- return deg * M_PI / 180.;
- }
- double min3(double a, double b, double c)
- {
- if (a <= b)
- {
- if (c < a) return c;
- return a;
- }
- if (b <= a)
- {
- if (c < b) return c;
- return b;
- }
- if (c <= a)
- {
- if (b < c) return b;
- }
- return c;
- }
- double max3(double a, double b, double c)
- {
- if (a >= b)
- {
- if (c > a) return c;
- return a;
- }
- if (b >= a)
- {
- if (c > b) return c;
- return b;
- }
- if (c >= a)
- {
- if (b > c) return b;
- }
- return c;
- }
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