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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Camera header
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #ifndef DORAYME_CAMERA_H
- #define DORAYME_CAMERA_H
- #include <matrix.h>
- #include <stdint.h>
- #include <ray.h>
- #include <canvas.h>
- #include <world.h>
- class Camera
- {
- private:
- double halfWidth;
- double halfHeight;
- public:
- double focalDistance;
- double apertureSize;
- uint32_t rayCount;
- uint32_t verticalSize;
- uint32_t horizontalSize;
- double fieldOfView;
- double pixelSize;
- Matrix transformMatrix;
- Matrix inverseTransform;
- public:
- Camera(uint32_t hsize, uint32_t vsize, double fov, double focal = 1, double aperture = 0, uint32_t rayCount = 1);
- void setTransform(Matrix transform);
- Ray rayForPixel(uint32_t pixelX, uint32_t pixelY, double horzOffset = 0, double vertOffset = 0);
- Canvas render(World w, uint32_t depth = 5);
- };
- #endif /* DORAYME_CAMERA_H */
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