Godzil 57eff4830e Sample scene for CSG \o/ %!s(int64=4) %!d(string=hai) anos
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boundingbox.h b4ae737b40 Continuing working on dumping the world %!s(int64=4) %!d(string=hai) anos
camera.h e45dbad59e Added some proper test scenes for chapter 11. %!s(int64=4) %!d(string=hai) anos
canvas.h 30db4d7ca1 Add support to load JPEG files along with PNGs. %!s(int64=4) %!d(string=hai) anos
colour.h 1e2588441f Rename tuple file to remove the plural. %!s(int64=4) %!d(string=hai) anos
cone.h e57b5715e8 Smooth triangles! And support for them in the OBJ File parser. %!s(int64=4) %!d(string=hai) anos
csg.h 57eff4830e Sample scene for CSG \o/ %!s(int64=4) %!d(string=hai) anos
cube.h e57b5715e8 Smooth triangles! And support for them in the OBJ File parser. %!s(int64=4) %!d(string=hai) anos
cylinder.h e57b5715e8 Smooth triangles! And support for them in the OBJ File parser. %!s(int64=4) %!d(string=hai) anos
group.h b5ee92c544 And CSG! \o/ %!s(int64=4) %!d(string=hai) anos
intersect.h ace7d53571 Clearing up some memory to prevent stupid issues %!s(int64=4) %!d(string=hai) anos
intersection.h e57b5715e8 Smooth triangles! And support for them in the OBJ File parser. %!s(int64=4) %!d(string=hai) anos
light.h 21749695b6 Add jitter to area light and example render of it. %!s(int64=4) %!d(string=hai) anos
list.h ace7d53571 Clearing up some memory to prevent stupid issues %!s(int64=4) %!d(string=hai) anos
material.h c4b680789e Starting working on area lights. %!s(int64=4) %!d(string=hai) anos
math_helper.h 1b6c14691b fmod is not mathematically valid. Replace it by a correct one. %!s(int64=4) %!d(string=hai) anos
matrix.h c1e7496d21 Fix a glib problem on some distros. %!s(int64=4) %!d(string=hai) anos
objfile.h b5ee92c544 And CSG! \o/ %!s(int64=4) %!d(string=hai) anos
pattern.h c369d2fe2d Start working on dumping the world (to a JSON file) for debug purposes. %!s(int64=4) %!d(string=hai) anos
plane.h e57b5715e8 Smooth triangles! And support for them in the OBJ File parser. %!s(int64=4) %!d(string=hai) anos
ray.h a6f0422bd1 Add renderstat to get some info about rendering. %!s(int64=4) %!d(string=hai) anos
renderstat.h b5ee92c544 And CSG! \o/ %!s(int64=4) %!d(string=hai) anos
sequence.h 478b1f0af1 Disable a test as it is not consistent between compilers. %!s(int64=4) %!d(string=hai) anos
shape.h b5ee92c544 And CSG! \o/ %!s(int64=4) %!d(string=hai) anos
smoothtriangle.h e57b5715e8 Smooth triangles! And support for them in the OBJ File parser. %!s(int64=4) %!d(string=hai) anos
sphere.h e57b5715e8 Smooth triangles! And support for them in the OBJ File parser. %!s(int64=4) %!d(string=hai) anos
testshape.h e57b5715e8 Smooth triangles! And support for them in the OBJ File parser. %!s(int64=4) %!d(string=hai) anos
transformation.h bc047cd89e Add viewTransform transformation %!s(int64=4) %!d(string=hai) anos
triangle.h e57b5715e8 Smooth triangles! And support for them in the OBJ File parser. %!s(int64=4) %!d(string=hai) anos
tuple.h 2ea4abdce7 Boundingboxes should be ready. %!s(int64=4) %!d(string=hai) anos
uv_pattern.h 5c10d65c8d Started working on 2D patterns. %!s(int64=4) %!d(string=hai) anos
world.h aab9df0802 Add support for Lua in world, and create the Lua Pattern (pattern can be defined with a lua function) %!s(int64=4) %!d(string=hai) anos
worldbuilder.h c9021974f6 Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it. %!s(int64=4) %!d(string=hai) anos