12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- /*
- * DoRayMe - a quick and dirty Raytracer
- * Render test for reflection in chapter 13.
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <world.h>
- #include <light.h>
- #include <sphere.h>
- #include <plane.h>
- #include <cube.h>
- #include <cylinder.h>
- #include <material.h>
- #include <colour.h>
- #include <canvas.h>
- #include <camera.h>
- #include <group.h>
- #include <cone.h>
- #include <pattern.h>
- #include <strippattern.h>
- #include <gradientpattern.h>
- #include <checkerspattern.h>
- #include <ringpattern.h>
- #include <transformation.h>
- int main()
- {
- World w = World();
- /* Add lights */
- Light light1 = Light(AREA_LIGHT, Point(-1, 2, 4),
- Vector(2, 0, 0), 8,
- Vector(0, 2, 0), 8,
- Colour(1.5, 1.5, 1.5),
- true);
- w.addLight(&light1);
- /* ----------------------------- */
- /* Cube that pretend to be the light */
- Cube c = Cube();
- c.material.colour = Colour(1.5, 1.5, 1.5);
- c.material.ambient = 1;
- c.material.diffuse = 0;
- c.material.specular = 0;
- c.dropShadow = false;
- c.setTransform(translation(0, 3, 4) * scaling(1, 1, 0.01));
- w.addObject(&c);
- Plane p = Plane();
- p.material.colour = Colour(1, 1, 1);
- p.material.ambient = 0.025;
- p.material.diffuse = 0.67;
- p.material.specular = 0;
- w.addObject(&p);
- Sphere s1 = Sphere();
- s1.setTransform(translation(0.5, 0.5,0) * scaling(0.5, 0.5, 0.5));
- s1.material.colour = Colour(1, 0, 0);
- s1.material.ambient = 0.1;
- s1.material.specular = 0;
- s1.material.diffuse = 0.6;
- s1.material.reflective = 0.3;
- w.addObject(&s1);
- Sphere s2 = Sphere();
- s2.setTransform(translation(-0.25, 0.33,0) * scaling(0.33, 0.33, 0.33));
- s2.material.colour = Colour(0.5, 0.5, 1);
- s2.material.ambient = 0.1;
- s2.material.specular = 0;
- s2.material.diffuse = 0.6;
- s2.material.reflective = 0.3;
- w.addObject(&s2);
- /* ----------------------------- */
- /* Set the camera */
- Camera camera = Camera(40, 16, 0.7854);
- camera.setTransform(viewTransform(Point(-3, 1, 2.5),
- Point(0, 0.5, 0),
- Vector(0, 1, 0)));
- /* Now render it */
- Canvas image = camera.render(w, 5);
- image.SaveAsPNG("arealight_test.png");
- return 0;
- }
|