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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Render test for OBJ File using teapots in chapter 15.
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <world.h>
- #include <light.h>
- #include <plane.h>
- #include <material.h>
- #include <colour.h>
- #include <canvas.h>
- #include <camera.h>
- #include <objfile.h>
- #include <pattern.h>
- #include <strippattern.h>
- #include <gradientpattern.h>
- #include <checkerspattern.h>
- #include <ringpattern.h>
- #include <transformation.h>
- int main()
- {
- World w = World();
- /* Add lights */
- Light light1 = Light(POINT_LIGHT, Point(50, 100, 20), Colour(.5, .5, .5));
- w.addLight(&light1);
- Light light2 = Light(POINT_LIGHT, Point(2, 50, 100), Colour(.5, .5, .5));
- w.addLight(&light2);
- /* ----------------------------- */
- /* Floor */
- Material planesMaterial = Material();
- CheckersPattern checkered = CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.4, 0.4, 0.4));
- planesMaterial.pattern = &checkered;
- planesMaterial.ambient = 1;
- planesMaterial.diffuse = 0;
- planesMaterial.specular = 0;
- Plane p = Plane();
- p.setMaterial(planesMaterial);
- p.material.reflective = 0.1;
- w.addObject(&p);
- Plane p2 = Plane();
- p2.setTransform(translation(0, 0, -10) * rotationX(M_PI/2));
- p2.setMaterial(planesMaterial);
- w.addObject(&p2);
- Material lowPoly = Material();
- lowPoly.colour = Colour(1, 0.3, 0.2);
- lowPoly.shininess = 5;
- lowPoly.specular = 0.4;
- OBJFile teapot = OBJFile("teapot-low.obj");
- teapot.setTransform(translation(7, 0, 3) * rotationY(M_PI*23/22) * rotationX(-M_PI/2) * scaling(0.3, 0.3, 0.3));
- teapot.setMaterial(lowPoly);
- w.addObject(teapot.getBaseGroup());
- FILE *fpOut = fopen("lowpoly_teapot.json", "wt");
- if (fpOut)
- {
- teapot.dumpMe(fpOut);
- fclose(fpOut);
- }
- OBJFile teapot2 = OBJFile("teapot-lowtri.obj");
- teapot2.setTransform(translation(-7, 0, 3) * rotationY(-M_PI*46/22) * rotationX(-M_PI/2) * scaling(0.3, 0.3, 0.3));
- teapot2.setMaterial(lowPoly);;
- w.addObject(teapot2.getBaseGroup());
- Material highPoly = Material();
- highPoly.colour = Colour(0.3, 1, 0.2);
- highPoly.shininess = 5;
- highPoly.specular = 0.4;
- highPoly.reflective = 0.5;
- OBJFile teapot3= OBJFile("teapot.obj");
- teapot3.setTransform(translation(0, 0, -5) * rotationY(-M_PI) * rotationX(-M_PI/2) * scaling(0.4, 0.4, 0.4));
- teapot3.setMaterial(highPoly);
- w.addObject(teapot3.getBaseGroup());
- /* ----------------------------- */
- BVHOptimisation opt;
- w.finalise(opt);
- /* Set the camera */
- Camera camera = Camera(80, 40, M_PI/2);
- camera.setTransform(viewTransform(Point(0, 7, 13),
- Point(0, 1, 0),
- Vector(0, 1, 0)));
- /* Now render it */
- Canvas image = camera.render(w, 5);
- image.SaveAsPNG("ch15_teapot_objfile.png");
- return 0;
- }
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