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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Render test for cubes in chapter 12.
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <world.h>
- #include <light.h>
- #include <sphere.h>
- #include <plane.h>
- #include <cube.h>
- #include <material.h>
- #include <colour.h>
- #include <canvas.h>
- #include <camera.h>
- #include <pattern.h>
- #include <strippattern.h>
- #include <gradientpattern.h>
- #include <checkerspattern.h>
- #include <ringpattern.h>
- #include <transformation.h>
- int main()
- {
- World w = World();
- /* Add light */
- Light light = Light(POINT_LIGHT, Point(0, 6.9, -5), Colour(1, 1, 0.9));
- w.addLight(&light);
- /* ----------------------------- */
- /* The floor / ceiling */
- Cube floor = Cube();
- floor.setTransform( scaling(20, 7, 20) * translation(0, 1, 0));
- floor.material.pattern = new CheckersPattern(Colour(0, 0, 0), Colour(0.25, 0.25, 0.25));
- floor.material.pattern->setTransform(scaling(0.07, 0.07, 0.07));
- floor.material.ambient = 0.25;
- floor.material.diffuse = 0.7;
- floor.material.specular = 0.9;
- floor.material.shininess = 300;
- floor.material.reflective = 0.1;
- w.addObject(&floor);
- /* Walls */
- Cube walls = Cube();
- walls.setTransform(scaling(10, 10, 10));
- walls.material.pattern = new CheckersPattern(Colour( 0.4863, 0.3765, 0.2941), Colour(0.3725, 0.2902, 0.2275 ));
- walls.material.pattern->setTransform(scaling(0.05, 20, 0.05));
- walls.material.ambient = 0.1;
- walls.material.diffuse = 0.7;
- walls.material.specular = 0.9;
- walls.material.shininess = 300;
- walls.material.reflective = 0.1;
- w.addObject(&walls);
- /* Table top */
- Cube tableTop = Cube();
- tableTop.setTransform(translation(0, 3.1, 0) * scaling(3, 0.1, 2));
- tableTop.material.pattern = new StripPattern(Colour(0.5529, 0.4235, 0.3255), Colour(0.6588, 0.5098, 0.4000 ));
- tableTop.material.pattern->setTransform(scaling(0.05, 0.05, 0.05) * rotationY(0.1));
- tableTop.material.ambient = 0.1;
- tableTop.material.diffuse = 0.7;
- tableTop.material.specular = 0.9;
- tableTop.material.shininess = 300;
- tableTop.material.reflective = 0.2;
- w.addObject(&tableTop);
- /* Leg 1 */
- Cube leg1 = Cube();
- leg1.setTransform(translation(2.7, 1.5, -1.7) * scaling(0.1, 1.5, 0.1));
- leg1.material.colour = Colour(0.5529, 0.4235, 0.3255);
- leg1.material.ambient = 0.2;
- leg1.material.diffuse = 0.7;
- w.addObject(&leg1);
- /* Leg 2 */
- Cube leg2 = Cube();
- leg2.setTransform(translation(2.7, 1.5, 1.7) * scaling(0.1, 1.5, 0.1));
- leg2.material.colour = Colour(0.5529, 0.4235, 0.3255);
- leg2.material.ambient = 0.2;
- leg2.material.diffuse = 0.7;
- w.addObject(&leg2);
- /* Leg 3 */
- Cube leg3 = Cube();
- leg3.setTransform(translation(-2.7, 1.5, -1.7) * scaling(0.1, 1.5, 0.1));
- leg3.material.colour = Colour(0.5529, 0.4235, 0.3255);
- leg3.material.ambient = 0.2;
- leg3.material.diffuse = 0.7;
- w.addObject(&leg3);
- /* Leg 4 */
- Cube leg4 = Cube();
- leg4.setTransform(translation(-2.7, 1.5, 1.7) * scaling(0.1, 1.5, 0.1));
- leg4.material.colour = Colour(0.5529, 0.4235, 0.3255);
- leg4.material.ambient = 0.2;
- leg4.material.diffuse = 0.7;
- w.addObject(&leg4);
- /* ----------------------------- */
- /* Glass cube */
- Cube glassCube = Cube();
- glassCube.setTransform(translation(0, 3.45001, 0) * rotationY(0.2) * scaling(0.25, 0.25, 0.25));
- glassCube.dropShadow = false;
- glassCube.material.colour = Colour(1, 1, 0.8);
- glassCube.material.ambient = 0;
- glassCube.material.diffuse = 0.3;
- glassCube.material.specular = 0.9;
- glassCube.material.shininess = 300;
- glassCube.material.reflective = 0.7;
- glassCube.material.transparency = 0.7;
- glassCube.material.refractiveIndex = 1.5;
- w.addObject(&glassCube);
- /* Little cube 1 */
- Cube lilCube1 = Cube();
- lilCube1.setTransform(translation(1, 3.35, -0.9) *
- rotationY(-0.4) *
- scaling(0.15, 0.15, 0.15));
- lilCube1.material.colour = Colour(1, 0.5, 0.5);
- lilCube1.material.reflective = 0.6;
- lilCube1.material.diffuse = 0.4;
- w.addObject(&lilCube1);
- /* Little cube 2 */
- Cube lilCube2 = Cube();
- lilCube2.setTransform(translation(-1.5, 3.27, 0.3) *
- rotationY(0.4) *
- scaling(0.15, 0.07, 0.15));
- lilCube2.material.colour = Colour(1, 1, 0.5);
- w.addObject(&lilCube2);
- /* Little cube 3 */
- Cube lilCube3 = Cube();
- lilCube3.setTransform(translation(0, 3.25, 1) *
- rotationY(0.4) *
- scaling(0.2, 0.05, 0.05));
- lilCube3.material.colour = Colour(0.5, 1, 0.5);
- w.addObject(&lilCube3);
- /* Little cube 4 */
- Cube lilCube4 = Cube();
- lilCube4.setTransform(translation(-0.6, 3.4, -1) *
- rotationY(0.8) *
- scaling(0.05, 0.2, 0.05));
- lilCube4.material.colour = Colour(0.5, 0.5, 1);
- w.addObject(&lilCube4);
- /* Little cube 5 */
- Cube lilCube5 = Cube();
- lilCube5.setTransform(translation(2, 3.4, 1) *
- rotationY(0.8) *
- scaling(0.05, 0.2, 0.05));
- lilCube5.material.colour = Colour(0.5, 1, 1);
- w.addObject(&lilCube5);
- /* ----------------------------- */
- /* Frame 1 */
- Cube frame1 = Cube();
- frame1.setTransform(translation(-10, 4, 1) * scaling(0.05, 1, 1));
- frame1.material.colour = Colour(0.7098, 0.2471, 0.2196);
- frame1.material.diffuse = 0.6;
- w.addObject(&frame1);
- /* Frame 2 */
- Cube frame2 = Cube();
- frame2.setTransform(translation(-10, 3.4, 2.7) * scaling(0.05, 0.4, 0.4));
- frame2.material.colour = Colour(0.2667, 0.2706, 0.6902);
- frame2.material.diffuse = 0.6;
- w.addObject(&frame2);
- /* Frame 3 */
- Cube frame3 = Cube();
- frame3.setTransform(translation(-10, 4.6, 2.7) * scaling(0.05, 0.4, 0.4));
- frame3.material.colour = Colour(0.3098, 0.5961, 0.3098);
- frame3.material.diffuse = 0.6;
- w.addObject(&frame3);
- /* ----------------------------- */
- /* Mirror */
- Cube mirror = Cube();
- mirror.setTransform(translation(-2, 3.5, 9.95) * scaling(4.8, 1.4, 0.06));
- mirror.material.colour = Colour(0, 0, 0);
- mirror.material.diffuse = 0;
- mirror.material.ambient = 0;
- mirror.material.specular = 1;
- mirror.material.shininess = 300;
- mirror.material.reflective = 1;
- w.addObject(&mirror);
- /* ----------------------------- */
- /* Set the camera */
- Camera camera = Camera(400, 200, 0.785);
- camera.setTransform(viewTransform(Point(8, 6, -8),
- Point(0, 3, 0),
- Vector(0, 1, 0)));
- /* Now render it */
- Canvas image = camera.render(w, 4);
- image.SaveAsPNG("ch12_test.png");
- return 0;
- }
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