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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Worldbuilder header
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #ifndef DORAYME_WORLDBUILDER_H
- #define DORAYME_WORLDBUILDER_H
- #include <world.h>
- #include <camera.h>
- /* Let's keep a single header for now, will see later */
- class DefaultWorld : public World
- {
- public:
- DefaultWorld();
- };
- /* Not implemented yet */
- class Hw3File : public World
- {
- private:
- Matrix transformStack[50];
- uint32_t transStackCount;
- public:
- double currentAmbient;
- double currentShininess;
- double currentSpecular;
- double currentDiffuse;
- double currentEmission;
- double currentReflective;
- double currentTransparency;
- double currentRefIndex;
- Colour currentColour;
- Matrix cam;
- double camFoV;
- public:
- Matrix getTransformMatrix();
- void popTransformMatrix();
- void pushTransformMatrix();
- void applyTransformMatrix(Matrix t);
- Hw3File(const char *filename);
- };
- #endif /* DORAYME_WORLDBUILDER_H */
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