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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Group implementation
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <tuple.h>
- #include <ray.h>
- #include <group.h>
- #include <math_helper.h>
- #include <renderstat.h>
- #define MIN_ALLOC (2)
- Group::Group() : Shape(SHAPE_GROUP)
- {
- stats.addGroup();
- this->allocatedObjectCount = MIN_ALLOC;
- this->objectList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
- this->objectCount = 0;
- this->allocatedUnboxableObjectCount = MIN_ALLOC;
- this->unboxableObjectList = (Shape **)calloc(sizeof(Shape *), MIN_ALLOC);
- this->unboxableObjectCount = 0;
- }
- Intersect Group::intersect(Ray r)
- {
- Intersect ret;
- int i, j;
- if (this->objectCount > 0)
- {
- if (this->bounds.intesectMe(r))
- {
- for (i = 0 ; i < this->objectCount ; i++)
- {
- Intersect xs = this->objectList[i]->intersect(r);
- if (xs.count() > 0)
- {
- for (j = 0 ; j < xs.count() ; j++)
- {
- ret.add(xs[j]);
- }
- }
- }
- }
- }
- /* We are force to do them all the time */
- if (this->unboxableObjectCount > 0)
- {
- for(i = 0; i < this->unboxableObjectCount; i++)
- {
- Intersect xs = this->unboxableObjectList[i]->intersect(r);
- if (xs.count() > 0)
- {
- for(j = 0; j < xs.count(); j++)
- {
- ret.add(xs[j]);
- }
- }
- }
- }
- return ret;
- }
- Intersect Group::localIntersect(Ray r)
- {
- return Intersect();
- }
- Tuple Group::localNormalAt(Tuple point)
- {
- return Vector(1, 0, 0);
- }
- /* ONLY INSERT SHAPES THAT ARE NOT GOING TO CHANGE ELSE..! */
- void Group::addObject(Shape *s)
- {
- if (s->haveFiniteBounds())
- {
- if ((this->objectCount + 1) > this->allocatedObjectCount)
- {
- this->allocatedObjectCount *= 2;
- this->objectList = (Shape **)realloc(this->objectList, sizeof(Shape **) * this->allocatedObjectCount);
- }
- s->parent = this;
- s->updateTransform();
- this->objectList[this->objectCount++] = s;
- this->bounds | s->getBounds();
- }
- else
- {
- if ((this->unboxableObjectCount + 1) > this->allocatedUnboxableObjectCount)
- {
- this->allocatedUnboxableObjectCount *= 2;
- this->unboxableObjectList = (Shape **)realloc(this->unboxableObjectList, sizeof(Shape **) * this->allocatedUnboxableObjectCount);
- }
- s->parent = this;
- s->updateTransform();
- this->unboxableObjectList[this->unboxableObjectCount++] = s;
- }
- }
- bool Group::isEmpty()
- {
- return (this->objectCount == 0) && (this->unboxableObjectCount == 0);
- }
- BoundingBox Group::getLocalBounds()
- {
- return this->bounds;
- }
- BoundingBox Group::getBounds()
- {
- if (this->bounds.isEmpty()) { this->updateBoundingBox(); }
- return this->bounds;
- }
- void Group::updateBoundingBox()
- {
- this->bounds.reset();
- if (this->objectCount > 0)
- {
- int i;
- for(i = 0; i < this->objectCount; i++)
- {
- if (this->objectList[i]->haveFiniteBounds())
- {
- BoundingBox objB = this->objectList[i]->getBounds();
- this->bounds | objB;
- }
- }
- }
- }
- void Group::updateTransform()
- {
- int i;
- Shape::updateTransform();
- if (this->objectCount > 0)
- {
- for (i = 0 ; i < this->objectCount ; i++)
- {
- this->objectList[i]->updateTransform();
- }
- }
- /* We are force to do them all the time */
- if (this->unboxableObjectCount > 0)
- {
- for(i = 0; i < this->unboxableObjectCount; i++)
- {
- this->unboxableObjectList[i]->updateTransform();
- }
- }
- /* Once the full stack being notified of the changes, let's update the
- * bounding box
- */
- this->updateBoundingBox();
- }
- void Group::dumpMe(FILE *fp)
- {
- int i;
- fprintf(fp, "\"Type\": \"Group\",\n");
- if (this->objectCount > 0)
- {
- fprintf(fp, "\"Objects\": {\n");
- for(i = 0; i < this->objectCount; i++)
- {
- fprintf(fp, "\"%d\": {\n", i);
- this->objectList[i]->dumpMe(fp);
- fprintf(fp, "},\n");
- }
- fprintf(fp, "},\n");
- }
- if (this->unboxableObjectCount > 0)
- {
- fprintf(fp, "\"UnboxableObjects\": {\n");
- for(i = 0; i < this->objectCount; i++)
- {
- fprintf(fp, "\"%d\": {\n", i);
- this->objectList[i]->dumpMe(fp);
- fprintf(fp, "},\n");
- }
- fprintf(fp, "},\n");
- }
- Shape::dumpMe(fp);
- }
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