Godzil 1ceabe7e62 Change CMake files to simplify them. %!s(int64=4) %!d(string=hai) anos
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CMakeLists.txt 1ceabe7e62 Change CMake files to simplify them. %!s(int64=4) %!d(string=hai) anos
arealight_test.cpp 21749695b6 Add jitter to area light and example render of it. %!s(int64=4) %!d(string=hai) anos
boundingbox_test.cpp 307c125eba More bounding boxes %!s(int64=4) %!d(string=hai) anos
camera_test.cpp a477b137e7 Add a super special Camera from a well known constructor. Can take picture up to Infinite TeraPixel! %!s(int64=4) %!d(string=hai) anos
canvas_test.cpp 10ae695f01 Trying to fixing some weird things about coverall, also add some real more coverage. %!s(int64=4) %!d(string=hai) anos
ch10_test.cpp 81e323fdf4 Added CUBES! %!s(int64=4) %!d(string=hai) anos
ch11_reflection.cpp d05a0fb4d0 Update ch11 reflection scene to render the 3 different view %!s(int64=4) %!d(string=hai) anos
ch11_refraction.cpp 51a6bbebb9 Refraction is fully there, with magic fresnel! %!s(int64=4) %!d(string=hai) anos
ch11_test.cpp 4cdf7a4264 Correct default canvas size for ch11_test %!s(int64=4) %!d(string=hai) anos
ch12_test.cpp f226664fe3 And cones ! %!s(int64=4) %!d(string=hai) anos
ch13_cone.cpp f226664fe3 And cones ! %!s(int64=4) %!d(string=hai) anos
ch13_test.cpp d87bbb184e And now we have cylinders! %!s(int64=4) %!d(string=hai) anos
ch14_test.cpp 5e4cfb84e6 Fix an issue with groups, and add Chapter 14 example! %!s(int64=4) %!d(string=hai) anos
ch5_test.cpp 863bb2a34b Name consistency %!s(int64=4) %!d(string=hai) anos
ch6_test.cpp 89dd74fa7c Finally! We have reflections! %!s(int64=4) %!d(string=hai) anos
ch7_test.cpp 89dd74fa7c Finally! We have reflections! %!s(int64=4) %!d(string=hai) anos
ch9_test.cpp 89dd74fa7c Finally! We have reflections! %!s(int64=4) %!d(string=hai) anos
christmasball_render.cpp a1c53fc9cc Commited that file with incorrect size for automated test. %!s(int64=4) %!d(string=hai) anos
colour_test.cpp f3678992c5 Add Colour implementation %!s(int64=4) %!d(string=hai) anos
cone_test.cpp 307c125eba More bounding boxes %!s(int64=4) %!d(string=hai) anos
cube_test.cpp 307c125eba More bounding boxes %!s(int64=4) %!d(string=hai) anos
cylinder_test.cpp 307c125eba More bounding boxes %!s(int64=4) %!d(string=hai) anos
group_test.cpp 2ea4abdce7 Boundingboxes should be ready. %!s(int64=4) %!d(string=hai) anos
hw3render.cpp c9021974f6 Add a world generator based on another raytracer file format I made in the past and add a crude tool to run it. %!s(int64=4) %!d(string=hai) anos
intersect_test.cpp 51a6bbebb9 Refraction is fully there, with magic fresnel! %!s(int64=4) %!d(string=hai) anos
light_test.cpp 36962275f6 Disable the second jittered test as I can't find a way to make them consistant (they fail depends on combination of OS/Compiler because of the way compiler work..) %!s(int64=4) %!d(string=hai) anos
material_test.cpp c4b680789e Starting working on area lights. %!s(int64=4) %!d(string=hai) anos
math_test.cpp 81e323fdf4 Added CUBES! %!s(int64=4) %!d(string=hai) anos
matrix_test.cpp 9f764018d3 Add a couple of test for code that wasn't tested before. %!s(int64=4) %!d(string=hai) anos
pattern_test.cpp 3e37b5ca44 Add spherical mapping for UV Textures. %!s(int64=4) %!d(string=hai) anos
plane_test.cpp 2ea4abdce7 Boundingboxes should be ready. %!s(int64=4) %!d(string=hai) anos
ray_test.cpp 66c1582a5f Shape is now an abstract class and can't be instanciated. %!s(int64=4) %!d(string=hai) anos
sequence_test.cpp 21749695b6 Add jitter to area light and example render of it. %!s(int64=4) %!d(string=hai) anos
shape_test.cpp 831a096281 Continue working on bounding boxes. %!s(int64=4) %!d(string=hai) anos
sphere_test.cpp 307c125eba More bounding boxes %!s(int64=4) %!d(string=hai) anos
test.hw3scene 56095169eb Add a test for hw3render %!s(int64=4) %!d(string=hai) anos
test_keys.hw3scene 80f59efa43 Add another hardcoded scene. Also made a test file for hw3 that should cover all the commands. %!s(int64=4) %!d(string=hai) anos
test_render.cpp 831a096281 Continue working on bounding boxes. %!s(int64=4) %!d(string=hai) anos
transformation_test.cpp 81e323fdf4 Added CUBES! %!s(int64=4) %!d(string=hai) anos
triangle_rendertest.cpp c4b680789e Starting working on area lights. %!s(int64=4) %!d(string=hai) anos
triangle_test.cpp 307c125eba More bounding boxes %!s(int64=4) %!d(string=hai) anos
tuple_test.cpp 9c35cfc4f3 Trying to fix coverage. %!s(int64=4) %!d(string=hai) anos
uvmap_checkeredsphere.cpp 3e37b5ca44 Add spherical mapping for UV Textures. %!s(int64=4) %!d(string=hai) anos
world_test.cpp c4b680789e Starting working on area lights. %!s(int64=4) %!d(string=hai) anos