Aucune description

Godzil 10ae695f01 Trying to fixing some weird things about coverall, also add some real more coverage. il y a 4 ans
external 10ae695f01 Trying to fixing some weird things about coverall, also add some real more coverage. il y a 4 ans
output d4fae2dbe2 Revert the canvas size to the one from the chapter il y a 4 ans
source a477b137e7 Add a super special Camera from a well known constructor. Can take picture up to Infinite TeraPixel! il y a 4 ans
tests 10ae695f01 Trying to fixing some weird things about coverall, also add some real more coverage. il y a 4 ans
.gitignore e2643d677d Update .gitignore il y a 4 ans
.gitmodules cf00e62c5a Update coverall script to use my fork that properly support AppleClang. il y a 4 ans
.travis.yml 9e1f448e0f testS.... il y a 4 ans
CMakeLists.txt 77907499a4 Rework a bit the base Cmakelist to make it clearer. il y a 4 ans
COPYING a8ca88640b Add GPLv2 strict license il y a 4 ans
LICENSE a8ca88640b Add GPLv2 strict license il y a 4 ans
README.md d4fae2dbe2 Revert the canvas size to the one from the chapter il y a 4 ans

README.md

codecov Codacy Badge Coverage Status Build Status

DoRayMe

A Quick and dirty raytracer.

This raytracer is made following the book «The Ray Tracer Challenge» by Jamis Buck.

It is writen in C++ with no STL and use LodePNG to output PNG file.

Examples outputs

From chapter 05:

Chapter 5 rendering test

From Chapter 06:

Chapter 6 rendering test

From Chapter 07:

Chapter 7 rendering test