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- /*
- * DoRayMe - a quick and dirty Raytracer
- * Checkered plane for bonus chapter UV Mapping
- *
- * Created by Manoël Trapier
- * Copyright (c) 2020 986-Studio.
- *
- */
- #include <world.h>
- #include <light.h>
- #include <sphere.h>
- #include <plane.h>
- #include <material.h>
- #include <colour.h>
- #include <canvas.h>
- #include <camera.h>
- #include <pattern.h>
- #include <texturemap.h>
- #include <uv_checkers.h>
- #include <transformation.h>
- int main()
- {
- World w = World();
- Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1));
- w.addLight(&light);
- Plane sp = Plane();
- UVCheckers checkers = UVCheckers(2, 2, Colour(0, 0.5, 0), Colour(1, 1, 1));
- TextureMap tm = TextureMap(PLANAR_MAP, &checkers);
- sp.material.pattern = &tm;
- sp.material.ambient = 0.1;
- sp.material.specular = 0;
- sp.material.diffuse = 0.9;
- w.addObject(&sp);
- /* Set the camera */
- Camera camera = Camera(400, 400, 0.5);
- camera.setTransform(viewTransform(Point(1, 2, -5),
- Point(0, 0, 0),
- Vector(0, 1, 0)));
- /* Now render it */
- Canvas image = camera.render(w);
- image.SaveAsPNG("uvmap_checkeredplane.png");
- return 0;
- }
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