/* * DoRayMe - a quick and dirty Raytracer * Render test for OBJ File using teapots in chapter 15. * * Created by Manoƫl Trapier * Copyright (c) 2020 986-Studio. * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include int main() { World w = World(); /* Add lights */ Light light1 = Light(POINT_LIGHT, Point(50, 100, 20), Colour(.5, .5, .5)); w.addLight(&light1); Light light2 = Light(POINT_LIGHT, Point(2, 50, 100), Colour(.5, .5, .5)); w.addLight(&light2); /* ----------------------------- */ /* Floor */ Plane p = Plane(); CheckersPattern checkered = CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.4, 0.4, 0.4)); p.material.pattern = &checkered; p.material.ambient = 1; p.material.diffuse = 0; p.material.specular = 0; p.material.reflective = 0.1; w.addObject(&p); Plane p2 = Plane(); p2.setTransform(translation(0, 0, -10) * rotationX(M_PI/2)); p2.material.pattern = &checkered; p2.material.ambient = 1; p2.material.diffuse = 0; p2.material.specular = 0; w.addObject(&p2); OBJFile teapot = OBJFile("teapot-low.obj"); teapot.setTransform(translation(7, 0, 3) * rotationY(M_PI*23/22) * rotationX(-M_PI/2) * scaling(0.3, 0.3, 0.3)); teapot.material.colour = Colour(1, 0.3, 0.2); teapot.material.shininess = 5; teapot.material.specular = 0.4; w.addObject(&teapot); OBJFile teapot2 = OBJFile("teapot-lowtri.obj"); teapot2.setTransform(translation(-7, 0, 3) * rotationY(-M_PI*46/22) * rotationX(-M_PI/2) * scaling(0.3, 0.3, 0.3)); teapot2.material.colour = Colour(1, 0.3, 0.2); teapot2.material.shininess = 5; teapot2.material.specular = 0.4; w.addObject(&teapot2); OBJFile teapot3= OBJFile("teapot.obj"); teapot3.setTransform(translation(0, 0, -5) * rotationY(-M_PI) * rotationX(-M_PI/2) * scaling(0.4, 0.4, 0.4)); teapot3.material.colour = Colour(0.3, 1, 0.2); teapot3.material.shininess = 5; teapot3.material.specular = 0.4; teapot3.material.reflective = 0.5; w.addObject(&teapot3); /* ----------------------------- */ /* Set the camera */ Camera camera = Camera(80, 40, M_PI/2); camera.setTransform(viewTransform(Point(0, 7, 13), Point(0, 1, 0), Vector(0, 1, 0))); /* Now render it */ Canvas image = camera.render(w, 5); image.SaveAsPNG("ch15_teapot_objfile.png"); return 0; }