/* * DoRayMe - a quick and dirty Raytracer * Worldbuilder header * * Created by Manoƫl Trapier * Copyright (c) 2020 986-Studio. * */ #ifndef DORAYME_WORLDBUILDER_H #define DORAYME_WORLDBUILDER_H #include #include /* Let's keep a single header for now, will see later */ class DefaultWorld : public World { public: DefaultWorld(); }; /* Not implemented yet */ class Hw3File : public World { private: Matrix transformStack[50]; uint32_t transStackCount; public: double currentAmbient; double currentShininess; double currentSpecular; double currentDiffuse; double currentEmission; double currentReflective; double currentTransparency; double currentRefIndex; Colour currentColour; Matrix cam; double camFoV; public: Matrix getTransformMatrix(); void popTransformMatrix(); void pushTransformMatrix(); void applyTransformMatrix(Matrix t); Hw3File(const char *filename); }; #endif /* DORAYME_WORLDBUILDER_H */