/* * DoRayMe - a quick and dirty Raytracer * Default World builder implementation * * Created by Manoƫl Trapier * Copyright (c) 2020 986-Studio. * */ #include #include #include #include #include #include DefaultWorld::DefaultWorld() { Light *l = new Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1)); Sphere *s1 = new Sphere(); Sphere *s2 = new Sphere(); Material s1Mat = Material(); s1Mat.colour = Colour(0.8, 1.0, 0.6); s1Mat.diffuse = 0.7; s1Mat.specular = 0.2; s1->setMaterial(s1Mat); s2->setTransform(scaling(0.5, 0.5,0.5)); this->addLight(l); this->addObject(s1); this->addObject(s2); }