/* * DoRayMe - a quick and dirty Raytracer * Render test for OBJ File using teapots in chapter 15. * * Created by Manoƫl Trapier * Copyright (c) 2020 986-Studio. * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include int main() { World w = World(); /* Add lights */ Light light1 = Light(POINT_LIGHT, Point(0, 20, 2), Colour(1, 1, 1)); w.addLight(&light1); Light light2 = Light(POINT_LIGHT, Point(0, 2, 20), Colour(1, 1, 1)); w.addLight(&light2); /* ----------------------------- */ /* Floor */ Plane p = Plane(); CheckersPattern checkered = CheckersPattern(Colour(0.35, 0.35, 0.35), Colour(0.4, 0.4, 0.4)); p.material.pattern = &checkered; p.material.ambient = 1; p.material.diffuse = 0; p.material.specular = 0; w.addObject(&p); Plane p2 = Plane(); p2.setTransform(translation(0, 0, -10) * rotationX(M_PI/2)); p2.material.pattern = &checkered; p2.material.ambient = 1; p2.material.diffuse = 0; p2.material.specular = 0; w.addObject(&p2); OBJFile teapot = OBJFile("teapot-low.obj"); teapot.setTransform(rotationY(M_PI) * rotationX(-M_PI/2) * scaling(0.4, 0.4, 0.4)); teapot.material.colour = Colour(1, 0.2, 0.1); teapot.material.ambient = 0.2; teapot.material.specular = 0.2; teapot.material.diffuse = 20; w.addObject(&teapot); /* ----------------------------- */ FILE *fpOut = fopen("teapot_worlddump.json", "wt"); if (fpOut) { w.dumpMe(fpOut); fclose(fpOut); } /* ----------------------------- */ /* Set the camera */ Camera camera = Camera(800, 400, M_PI/2); camera.setTransform(viewTransform(Point(0, 7, 13), Point(0, 1, 0), Vector(0, 1, 0))); /* Now render it */ Canvas image = camera.render(w, 5); image.SaveAsPNG("ch15_teapot_objfile.png"); return 0; }